diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-06-26 19:18:23 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-06-26 19:18:23 +0000 |
commit | b8d00db075b5ea09e353508a26ef5ced50722a6c (patch) | |
tree | e24369ac62bdd014c79c15f960924e4c8bd62780 /src/image | |
parent | 18bbba9a9ae3c9c434ac2159bac0b4296ae7f213 (diff) |
Change undefined SkGpuRenderTarget and SkGpuTexture forward declares to GrRenderTarget and GrTexture.
R=robertphillips@google.com, reed@google.com
Author: bsalomon@google.com
Review URL: https://chromiumcodereview.appspot.com/17269003
git-svn-id: http://skia.googlecode.com/svn/trunk@9775 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/image')
-rw-r--r-- | src/image/SkSurface_Gpu.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp index 154f1793f0..75c3890eb5 100644 --- a/src/image/SkSurface_Gpu.cpp +++ b/src/image/SkSurface_Gpu.cpp @@ -66,14 +66,14 @@ SkCanvas* SkSurface_Gpu::onNewCanvas() { } SkSurface* SkSurface_Gpu::onNewSurface(const SkImage::Info& info) { - GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); + GrRenderTarget* rt = fDevice->accessRenderTarget(); int sampleCount = rt->numSamples(); return SkSurface::NewRenderTarget(fDevice->context(), info, sampleCount); } SkImage* SkSurface_Gpu::onNewImageSnapshot() { - GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); + GrRenderTarget* rt = fDevice->accessRenderTarget(); return SkImage::NewTexture(rt->asTexture()); } @@ -87,7 +87,7 @@ void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, // device into it. Note that this flushes the SkGpuDevice but // doesn't force an OpenGL flush. void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) { - GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); + GrRenderTarget* rt = fDevice->accessRenderTarget(); // are we sharing our render target with the image? SkASSERT(NULL != this->getCachedImage()); if (rt->asTexture() == SkTextureImageGetTexture(this->getCachedImage())) { |