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authorGravatar Greg Daniel <egdaniel@google.com>2018-03-09 12:05:04 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-03-09 18:02:00 +0000
commita8d9211bc3f34fcb3cf331d8fd76e4ea5803fe20 (patch)
tree5e13626cb2fc91f839ecf624953921ee7bf31b1b /src/image
parent33cb22cb2b60255a2755cc88072490fe8d05b0b9 (diff)
Add promise images for deferred instantiation of wrapped gpu textures
This will allow a client to make an SkImage that "wraps" a gpu texture, however the client does need to supply the actual gpu texture at Image creation time. Instead it is retrieve at flush time via a callback. Bug: skia: Change-Id: I6267a55ab7102101a7bd80a6f547b6a870d2df08 Reviewed-on: https://skia-review.googlesource.com/109021 Commit-Queue: Greg Daniel <egdaniel@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Reviewed-by: Cary Clark <caryclark@google.com>
Diffstat (limited to 'src/image')
-rw-r--r--src/image/SkImage_Gpu.cpp142
-rw-r--r--src/image/SkImage_Gpu.h53
2 files changed, 195 insertions, 0 deletions
diff --git a/src/image/SkImage_Gpu.cpp b/src/image/SkImage_Gpu.cpp
index 6ed3e15bb2..d49835ea90 100644
--- a/src/image/SkImage_Gpu.cpp
+++ b/src/image/SkImage_Gpu.cpp
@@ -576,6 +576,148 @@ sk_sp<SkImage> SkImage::makeTextureImage(GrContext* context, SkColorSpace* dstCo
return nullptr;
}
+class PromiseImageHelper {
+public:
+ PromiseImageHelper(SkImage_Gpu::TextureFulfillProc fulFillProc,
+ SkImage_Gpu::TextureReleaseProc releaseProc,
+ SkImage_Gpu::TextureContext context)
+ : fFulfillProc(fulFillProc)
+ , fReleaseProc(releaseProc)
+ , fContext(context) {}
+
+ void reset() {
+ this->resetReleaseHelper();
+ }
+
+ sk_sp<GrTexture> getTexture(GrResourceProvider* resourceProvider) {
+ // Releases the promise helper if there are no outstanding hard refs. This means that we
+ // don't have any ReleaseProcs waiting to be called so we will need to do a fulfill.
+ if (fReleaseHelper && fReleaseHelper->weak_expired()) {
+ this->resetReleaseHelper();
+ }
+
+ sk_sp<GrTexture> tex;
+ if (!fReleaseHelper) {
+ fFulfillProc(fContext, &fBackendTex);
+ if (!fBackendTex.isValid()) {
+ // Even though the GrBackendTexture is not valid, we must call the release
+ // proc to keep our contract of always calling Fulfill and Release in pairs.
+ fReleaseProc(fContext);
+ return sk_sp<GrTexture>();
+ }
+
+ tex = resourceProvider->wrapBackendTexture(fBackendTex, kBorrow_GrWrapOwnership);
+ if (!tex) {
+ // Even though the GrBackendTexture is not valid, we must call the release
+ // proc to keep our contract of always calling Fulfill and Release in pairs.
+ fReleaseProc(fContext);
+ return sk_sp<GrTexture>();
+ }
+ fReleaseHelper = new GrReleaseProcHelper(fReleaseProc, fContext);
+ // Take a weak ref
+ fReleaseHelper->weak_ref();
+ } else {
+ SkASSERT(fBackendTex.isValid());
+ tex = resourceProvider->wrapBackendTexture(fBackendTex, kBorrow_GrWrapOwnership);
+ if (!tex) {
+ // We weren't able to make a texture here, but since we are in this branch
+ // of the calls (promiseHelper.fReleaseHelper is valid) there is already a
+ // texture out there which will call the release proc so we don't need to
+ // call it here.
+ return sk_sp<GrTexture>();
+ }
+
+ SkAssertResult(fReleaseHelper->try_ref());
+ }
+ SkASSERT(tex);
+ // Pass the hard ref off to the texture
+ tex->setRelease(sk_sp<GrReleaseProcHelper>(fReleaseHelper));
+ return tex;
+ }
+
+private:
+ // Weak unrefs fReleaseHelper and sets it to null
+ void resetReleaseHelper() {
+ if (fReleaseHelper) {
+ fReleaseHelper->weak_unref();
+ fReleaseHelper = nullptr;
+ }
+ }
+
+ SkImage_Gpu::TextureFulfillProc fFulfillProc;
+ SkImage_Gpu::TextureReleaseProc fReleaseProc;
+ SkImage_Gpu::TextureContext fContext;
+
+ // We cache the GrBackendTexture so that if we deleted the GrTexture but the the release proc
+ // has yet not been called (this can happen on Vulkan), then we can create a new texture without
+ // needing to call the fulfill proc again.
+ GrBackendTexture fBackendTex;
+ // The fReleaseHelper is used to track a weak ref on the release proc. This helps us make sure
+ // we are always pairing fulfill and release proc calls correctly.
+ GrReleaseProcHelper* fReleaseHelper = nullptr;
+};
+
+sk_sp<SkImage> SkImage_Gpu::MakePromiseTexture(GrContext* context,
+ const GrBackendFormat& backendFormat,
+ int width,
+ int height,
+ GrMipMapped mipMapped,
+ GrSurfaceOrigin origin,
+ SkColorType colorType,
+ SkAlphaType alphaType,
+ sk_sp<SkColorSpace> colorSpace,
+ TextureFulfillProc textureFulfillProc,
+ TextureReleaseProc textureReleaseProc,
+ TextureContext textureContext) {
+ if (!context) {
+ return nullptr;
+ }
+
+ if (width <= 0 || height <= 0) {
+ return nullptr;
+ }
+
+ if (!textureFulfillProc || !textureReleaseProc) {
+ return nullptr;
+ }
+
+ SkImageInfo info = SkImageInfo::Make(width, height, colorType, alphaType, colorSpace);
+ if (!SkImageInfoIsValidAllowNumericalCS(info)) {
+ return nullptr;
+ }
+ GrPixelConfig config = kUnknown_GrPixelConfig;
+ if (!context->caps()->getConfigFromBackendFormat(backendFormat, colorType, &config)) {
+ return nullptr;
+ }
+
+ GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
+
+ GrSurfaceDesc desc;
+ desc.fWidth = width;
+ desc.fHeight = height;
+ desc.fConfig = config;
+
+ PromiseImageHelper promiseHelper(textureFulfillProc, textureReleaseProc, textureContext);
+
+ sk_sp<GrTextureProxy> proxy = proxyProvider->createLazyProxy(
+ [promiseHelper] (GrResourceProvider* resourceProvider) mutable {
+ if (!resourceProvider) {
+ promiseHelper.reset();
+ return sk_sp<GrTexture>();
+ }
+
+ return promiseHelper.getTexture(resourceProvider);
+ }, desc, origin, mipMapped, GrRenderTargetFlags::kNone, SkBackingFit::kExact,
+ SkBudgeted::kNo, GrSurfaceProxy::LazyInstantiationType::kUninstantiate);
+
+ if (!proxy) {
+ return nullptr;
+ }
+
+ return sk_make_sp<SkImage_Gpu>(context, kNeedNewImageUniqueID, alphaType, std::move(proxy),
+ std::move(colorSpace), SkBudgeted::kNo);
+}
+
sk_sp<SkImage> SkImage::MakeCrossContextFromEncoded(GrContext* context, sk_sp<SkData> encoded,
bool buildMips, SkColorSpace* dstColorSpace) {
sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
diff --git a/src/image/SkImage_Gpu.h b/src/image/SkImage_Gpu.h
index 9cc28c317a..24a8c78869 100644
--- a/src/image/SkImage_Gpu.h
+++ b/src/image/SkImage_Gpu.h
@@ -60,6 +60,59 @@ public:
sk_sp<SkImage> onMakeColorSpace(sk_sp<SkColorSpace>, SkColorType,
SkTransferFunctionBehavior) const override;
+ typedef ReleaseContext TextureContext;
+ typedef void (*TextureFulfillProc)(TextureContext textureContext, GrBackendTexture* outTexture);
+
+ /**
+ Create a new SkImage that is very similar to an SkImage created by MakeFromTexture. The main
+ difference is that the client doesn't have the backend texture on the gpu yet but they know
+ all the properties of the texture. So instead of passing in a GrBackendTexture the client
+ supplies a GrBackendFormat, width, height, and GrMipMapped state.
+
+ When we actually send the draw calls to the GPU, we will call the textureFulfillProc and
+ the client will return a GrBackendTexture to us. The properties of the GrBackendTexture must
+ match those set during the SkImage creation, and it must have a valid backend gpu texture.
+ The gpu texture supplied by the client must stay valid until we call the textureReleaseProc.
+
+ When we are done with the texture returned by the textureFulfillProc we will call the
+ textureReleaseProc passing in the textureContext. This is a signal to the client that they
+ are free to delete the underlying gpu texture. If future draws also use the same promise
+ image we will call the textureFulfillProc again if we've already called the
+ textureReleaseProc. We will always call textureFulfillProc and textureReleaseProc in pairs.
+ In other words we will never call textureFulfillProc or textureReleaseProc multiple times
+ for the same textureContext before calling the other.
+
+ @param context Gpu context
+ @param backendFormat format of promised gpu texture
+ @param width width of promised gpu texture
+ @param height height of promised gpu texture
+ @param mipMapped mip mapped state of promised gpu texture
+ @param origin one of: kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin
+ @param colorType one of: kUnknown_SkColorType, kAlpha_8_SkColorType,
+ kRGB_565_SkColorType, kARGB_4444_SkColorType,
+ kRGBA_8888_SkColorType, kBGRA_8888_SkColorType,
+ kGray_8_SkColorType, kRGBA_F16_SkColorType
+ @param alphaType one of: kUnknown_SkAlphaType, kOpaque_SkAlphaType,
+ kPremul_SkAlphaType, kUnpremul_SkAlphaType
+ @param colorSpace range of colors; may be nullptr
+ @param textureFulfillProc function called to get actual gpu texture
+ @param textureReleaseProc function called when texture can be released
+ @param textureContext state passed to textureFulfillProc and textureReleaseProc
+ @return created SkImage, or nullptr
+ */
+ static sk_sp<SkImage> MakePromiseTexture(GrContext* context,
+ const GrBackendFormat& backendFormat,
+ int width,
+ int height,
+ GrMipMapped mipMapped,
+ GrSurfaceOrigin origin,
+ SkColorType colorType,
+ SkAlphaType alphaType,
+ sk_sp<SkColorSpace> colorSpace,
+ TextureFulfillProc textureFulfillProc,
+ TextureReleaseProc textureReleaseProc,
+ TextureContext textureContext);
+
bool onIsValid(GrContext*) const override;
private: