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authorGravatar reed <reed@google.com>2015-06-29 07:37:01 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-29 07:37:01 -0700
commitfa5e68e4b4a10227d3e2c0725b55260175903a80 (patch)
treec6171685792b29e70a1912b280f758013d855a9b /src/image/SkSurface_Base.h
parente784db417d72ce08828c572ed107e91222e0c0f1 (diff)
add getTextureHandle to SkSurface
Diffstat (limited to 'src/image/SkSurface_Base.h')
-rw-r--r--src/image/SkSurface_Base.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/image/SkSurface_Base.h b/src/image/SkSurface_Base.h
index 30af9761d3..3f1301ee34 100644
--- a/src/image/SkSurface_Base.h
+++ b/src/image/SkSurface_Base.h
@@ -18,6 +18,10 @@ public:
SkSurface_Base(const SkImageInfo&, const SkSurfaceProps*);
virtual ~SkSurface_Base();
+ virtual GrBackendObject onGetTextureHandle(TextureHandleAccess) {
+ return 0;
+ }
+
/**
* Allocate a canvas that will draw into this surface. We will cache this
* canvas, to return the same object to the caller multiple times. We