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authorGravatar Brian Salomon <bsalomon@google.com>2018-05-11 10:14:21 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-11 14:47:27 +0000
commitc7fe0f708ccbf12bf2ad1374ff307940d2c93880 (patch)
treecc4e63c994ac6af6ddab2f0fa063dbf800e2dd8a /src/image/SkImage_Lazy.cpp
parent244f754cdd6ba1c5917a65cd94fe0bf87e3a7339 (diff)
Make GrCaps and GrShaderCaps private.
Moves getCaps() from GrContext to GrContextPriv and removes unused refCaps(). Change-Id: Ic6a8951b656c0d1b2773eae73bff8e88af819866 Reviewed-on: https://skia-review.googlesource.com/127389 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com>
Diffstat (limited to 'src/image/SkImage_Lazy.cpp')
-rw-r--r--src/image/SkImage_Lazy.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/image/SkImage_Lazy.cpp b/src/image/SkImage_Lazy.cpp
index 035ddccfb8..9ca9d0d782 100644
--- a/src/image/SkImage_Lazy.cpp
+++ b/src/image/SkImage_Lazy.cpp
@@ -724,7 +724,7 @@ sk_sp<SkColorSpace> SkImage_Lazy::getColorSpace(GrContext* ctx, SkColorSpace* ds
// may want to know what space the image data is in, so return it.
return fInfo.refColorSpace();
} else {
- CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->caps());
+ CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->contextPriv().caps());
SkImageInfo cacheInfo = this->buildCacheInfo(format);
return cacheInfo.refColorSpace();
}
@@ -759,7 +759,7 @@ sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(GrContext* ctx,
// Determine which cached format we're going to use (which may involve decoding to a different
// info than the generator provides).
- CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->caps());
+ CachedFormat format = this->chooseCacheFormat(dstColorSpace, ctx->contextPriv().caps());
// Fold the cache format into our texture key
GrUniqueKey key;
@@ -808,7 +808,7 @@ sk_sp<GrTextureProxy> SkImage_Lazy::lockTextureProxy(GrContext* ctx,
// 3. Ask the generator to return YUV planes, which the GPU can convert. If we will be mipping
// the texture we fall through here and have the CPU generate the mip maps for us.
if (!proxy && !willBeMipped && !ctx->contextPriv().disableGpuYUVConversion()) {
- const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(cacheInfo, *ctx->caps());
+ const GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(cacheInfo, *ctx->contextPriv().caps());
ScopedGenerator generator(fSharedGenerator);
Generator_GrYUVProvider provider(generator);