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authorGravatar reed <reed@google.com>2015-09-18 08:26:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-18 08:26:26 -0700
commit0b93e3149d2cb30860c51f9f3204ae811d9a97ca (patch)
tree0b25b7b300a6683636c560f9be74c926761d68fc /src/image/SkImage_Gpu.h
parent3b0d532df72db806c255cad98538fcbb4d9678a8 (diff)
add ImageShader, sharing code with its Bitmap cousin
This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers. It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now. BUG=skia: Review URL: https://codereview.chromium.org/1342113002
Diffstat (limited to 'src/image/SkImage_Gpu.h')
-rw-r--r--src/image/SkImage_Gpu.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/image/SkImage_Gpu.h b/src/image/SkImage_Gpu.h
index d168fb6853..cc576c499c 100644
--- a/src/image/SkImage_Gpu.h
+++ b/src/image/SkImage_Gpu.h
@@ -40,9 +40,6 @@ public:
GrTexture* asTextureRef(GrContext* ctx, SkImageUsageType usage) const override;
GrTexture* peekTexture() const override { return fTexture; }
- SkShader* onNewShader(SkShader::TileMode,
- SkShader::TileMode,
- const SkMatrix* localMatrix) const override;
bool isOpaque() const override;
SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const override;
bool onReadPixels(const SkImageInfo&, void* dstPixels, size_t dstRowBytes,