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authorGravatar reed <reed@google.com>2015-09-18 08:26:25 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-09-18 08:26:26 -0700
commit0b93e3149d2cb30860c51f9f3204ae811d9a97ca (patch)
tree0b25b7b300a6683636c560f9be74c926761d68fc /src/image/SkImage_Generator.cpp
parent3b0d532df72db806c255cad98538fcbb4d9678a8 (diff)
add ImageShader, sharing code with its Bitmap cousin
This is done by having abstracted the BitmapShaderContext to take a BitmapProvider, instead of just a bitmap. This allows us to share all of that code between SkBitmap and SkImage, since both are valid providers. It also means that we can simplify SkImage_Base to not need a virtual for onNewShader, since ALL images can uniformly be turned into a shader now. BUG=skia: Review URL: https://codereview.chromium.org/1342113002
Diffstat (limited to 'src/image/SkImage_Generator.cpp')
-rw-r--r--src/image/SkImage_Generator.cpp16
1 files changed, 0 insertions, 16 deletions
diff --git a/src/image/SkImage_Generator.cpp b/src/image/SkImage_Generator.cpp
index 0f1fa3692c..f0bf7e3641 100644
--- a/src/image/SkImage_Generator.cpp
+++ b/src/image/SkImage_Generator.cpp
@@ -28,11 +28,6 @@ public:
bool getROPixels(SkBitmap*) const override;
GrTexture* asTextureRef(GrContext*, SkImageUsageType) const override;
-
- SkShader* onNewShader(SkShader::TileMode,
- SkShader::TileMode,
- const SkMatrix* localMatrix) const override;
-
bool onIsLazyGenerated() const override { return true; }
private:
@@ -43,17 +38,6 @@ private:
///////////////////////////////////////////////////////////////////////////////
-SkShader* SkImage_Generator::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY,
- const SkMatrix* localMatrix) const {
- // TODO: need a native Shader that takes Cacherator (or this image) so we can natively return
- // textures as output from the shader.
- SkBitmap bm;
- if (this->getROPixels(&bm)) {
- return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix);
- }
- return nullptr;
-}
-
SkSurface* SkImage_Generator::onNewSurface(const SkImageInfo& info,
const SkSurfaceProps& props) const {
return SkSurface::NewRaster(info, &props);