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author | 2017-12-10 16:41:45 -0700 | |
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committer | 2017-12-11 17:27:38 +0000 | |
commit | 2326177e3499d96e1e5df68504cc98764d80209a (patch) | |
tree | 4178ee42f8e82bb0ea2edcc1399c5663c4954356 /src/image/SkImage.cpp | |
parent | 30c48065dd4c200c5b37256ff943bc2032f2a9fb (diff) |
CCPR: Don't use instanced draw calls with geometry shaders
It isn't necessary for the vertex shader to know all the points
because everything happens in the geometry shader. It's simpler to use
regular vertex arrays instead.
Bug: skia:
Change-Id: I7bf83180476fbe0ab01492611cd72e72b3f7d4f2
Reviewed-on: https://skia-review.googlesource.com/82881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/image/SkImage.cpp')
0 files changed, 0 insertions, 0 deletions