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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-28 19:37:51 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-28 19:37:51 +0000
commit78ff6b4ab677e156b016054ece6a4d08d5846cb7 (patch)
tree79ec7608136b2201431a9d51ec93c3974d7fc438 /src/gpu/win
parent3d29b6330dc65196d842ac44f8ea2305223ef39b (diff)
Moved mac, unix, win and mesa directories under src/gpu/gl
Diffstat (limited to 'src/gpu/win')
-rw-r--r--src/gpu/win/GrGLCreateNativeInterface_win.cpp206
-rw-r--r--src/gpu/win/SkNativeGLContext_win.cpp137
2 files changed, 0 insertions, 343 deletions
diff --git a/src/gpu/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/win/GrGLCreateNativeInterface_win.cpp
deleted file mode 100644
index f050a6f038..0000000000
--- a/src/gpu/win/GrGLCreateNativeInterface_win.cpp
+++ /dev/null
@@ -1,206 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-
-#include "gl/GrGLInterface.h"
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-#include <GL/GL.h>
-
-/*
- * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
- * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
- * Otherwise, a springboard would be needed that hides the calling convention.
- */
-
-#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
-#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
-
-const GrGLInterface* GrGLCreateNativeInterface() {
- // wglGetProcAddress requires a context.
- // GL Function pointers retrieved in one context may not be valid in another
- // context. For that reason we create a new GrGLInterface each time we're
- // called.
- if (NULL != wglGetCurrentContext()) {
- const char* versionString = (const char*) glGetString(GL_VERSION);
- const char* extString = (const char*) glGetString(GL_EXTENSIONS);
- GrGLVersion glVer = GrGLGetVersionFromString(versionString);
-
- if (glVer < GR_GL_VER(1,5)) {
- // We must have array and element_array buffer objects.
- return NULL;
- }
- GrGLInterface* interface = new GrGLInterface();
-
- // Functions that are part of GL 1.1 will return NULL in
- // wglGetProcAddress
- interface->fBindTexture = glBindTexture;
- interface->fBlendFunc = glBlendFunc;
- interface->fClear = glClear;
- interface->fClearColor = glClearColor;
- interface->fClearStencil = glClearStencil;
- interface->fColorMask = glColorMask;
- interface->fColorPointer = glColorPointer;
- interface->fCullFace = glCullFace;
- interface->fDeleteTextures = glDeleteTextures;
- interface->fDepthMask = glDepthMask;
- interface->fDisable = glDisable;
- interface->fDrawArrays = glDrawArrays;
- interface->fDrawElements = glDrawElements;
- interface->fDrawBuffer = glDrawBuffer;
- interface->fEnable = glEnable;
- interface->fFrontFace = glFrontFace;
- interface->fFinish = glFinish;
- interface->fFlush = glFlush;
- interface->fGenTextures = glGenTextures;
- interface->fGetError = glGetError;
- interface->fGetIntegerv = glGetIntegerv;
- interface->fGetString = glGetString;
- interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
- interface->fLineWidth = glLineWidth;
- interface->fPixelStorei = glPixelStorei;
- interface->fReadBuffer = glReadBuffer;
- interface->fReadPixels = glReadPixels;
- interface->fScissor = glScissor;
- interface->fStencilFunc = glStencilFunc;
- interface->fStencilMask = glStencilMask;
- interface->fStencilOp = glStencilOp;
- interface->fTexImage2D = glTexImage2D;
- interface->fTexParameteri = glTexParameteri;
- if (glVer >= GR_GL_VER(4,2) ||
- GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) {
- GR_GL_GET_PROC(TexStorage2D);
- } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) {
- GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
- }
- interface->fTexSubImage2D = glTexSubImage2D;
- interface->fViewport = glViewport;
-
- GR_GL_GET_PROC(ActiveTexture);
- GR_GL_GET_PROC(AttachShader);
- GR_GL_GET_PROC(BeginQuery);
- GR_GL_GET_PROC(BindAttribLocation);
- GR_GL_GET_PROC(BindBuffer);
- GR_GL_GET_PROC(BindFragDataLocation);
- GR_GL_GET_PROC(BlendColor);
- GR_GL_GET_PROC(BufferData);
- GR_GL_GET_PROC(BufferSubData);
- GR_GL_GET_PROC(CompileShader);
- GR_GL_GET_PROC(CompressedTexImage2D);
- GR_GL_GET_PROC(CreateProgram);
- GR_GL_GET_PROC(CreateShader);
- GR_GL_GET_PROC(DeleteBuffers);
- GR_GL_GET_PROC(DeleteQueries);
- GR_GL_GET_PROC(DeleteProgram);
- GR_GL_GET_PROC(DeleteShader);
- GR_GL_GET_PROC(DisableVertexAttribArray);
- GR_GL_GET_PROC(DrawBuffers);
- GR_GL_GET_PROC(EnableVertexAttribArray);
- GR_GL_GET_PROC(EndQuery);
- GR_GL_GET_PROC(GenBuffers);
- GR_GL_GET_PROC(GenQueries);
- GR_GL_GET_PROC(GetBufferParameteriv);
- GR_GL_GET_PROC(GetQueryiv);
- GR_GL_GET_PROC(GetQueryObjectiv);
- GR_GL_GET_PROC(GetQueryObjectuiv);
- if (glVer > GR_GL_VER(3,3) ||
- GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
- GR_GL_GET_PROC(GetQueryObjecti64v);
- GR_GL_GET_PROC(GetQueryObjectui64v);
- GR_GL_GET_PROC(QueryCounter);
- } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
- GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
- GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
- }
- GR_GL_GET_PROC(GetProgramInfoLog);
- GR_GL_GET_PROC(GetProgramiv);
- GR_GL_GET_PROC(GetShaderInfoLog);
- GR_GL_GET_PROC(GetShaderiv);
- GR_GL_GET_PROC(GetUniformLocation);
- GR_GL_GET_PROC(LinkProgram);
- GR_GL_GET_PROC(ShaderSource);
- GR_GL_GET_PROC(StencilFuncSeparate);
- GR_GL_GET_PROC(StencilMaskSeparate);
- GR_GL_GET_PROC(StencilOpSeparate);
- GR_GL_GET_PROC(Uniform1f);
- GR_GL_GET_PROC(Uniform1i);
- GR_GL_GET_PROC(Uniform1fv);
- GR_GL_GET_PROC(Uniform1iv);
- GR_GL_GET_PROC(Uniform2f);
- GR_GL_GET_PROC(Uniform2i);
- GR_GL_GET_PROC(Uniform2fv);
- GR_GL_GET_PROC(Uniform2iv);
- GR_GL_GET_PROC(Uniform3f);
- GR_GL_GET_PROC(Uniform3i);
- GR_GL_GET_PROC(Uniform3fv);
- GR_GL_GET_PROC(Uniform3iv);
- GR_GL_GET_PROC(Uniform4f);
- GR_GL_GET_PROC(Uniform4i);
- GR_GL_GET_PROC(Uniform4fv);
- GR_GL_GET_PROC(Uniform4iv);
- GR_GL_GET_PROC(UniformMatrix2fv);
- GR_GL_GET_PROC(UniformMatrix3fv);
- GR_GL_GET_PROC(UniformMatrix4fv);
- GR_GL_GET_PROC(UseProgram);
- GR_GL_GET_PROC(VertexAttrib4fv);
- GR_GL_GET_PROC(VertexAttribPointer);
- GR_GL_GET_PROC(BindFragDataLocationIndexed);
-
- // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
- // GL_ARB_framebuffer_object doesn't use ARB suffix.)
- if (glVer > GR_GL_VER(3,0) ||
- GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) {
- GR_GL_GET_PROC(GenFramebuffers);
- GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
- GR_GL_GET_PROC(GetRenderbufferParameteriv);
- GR_GL_GET_PROC(BindFramebuffer);
- GR_GL_GET_PROC(FramebufferTexture2D);
- GR_GL_GET_PROC(CheckFramebufferStatus);
- GR_GL_GET_PROC(DeleteFramebuffers);
- GR_GL_GET_PROC(RenderbufferStorage);
- GR_GL_GET_PROC(GenRenderbuffers);
- GR_GL_GET_PROC(DeleteRenderbuffers);
- GR_GL_GET_PROC(FramebufferRenderbuffer);
- GR_GL_GET_PROC(BindRenderbuffer);
- GR_GL_GET_PROC(RenderbufferStorageMultisample);
- GR_GL_GET_PROC(BlitFramebuffer);
- } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
- extString)) {
- GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
- GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
- GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
- GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
- GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
- GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
- GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
- GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
- if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) {
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
- }
- if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) {
- GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
- }
- } else {
- // we must have FBOs
- delete interface;
- return NULL;
- }
- GR_GL_GET_PROC(MapBuffer);
- GR_GL_GET_PROC(UnmapBuffer);
-
- interface->fBindingsExported = kDesktop_GrGLBinding;
-
- return interface;
- } else {
- return NULL;
- }
-}
diff --git a/src/gpu/win/SkNativeGLContext_win.cpp b/src/gpu/win/SkNativeGLContext_win.cpp
deleted file mode 100644
index 9650bc1199..0000000000
--- a/src/gpu/win/SkNativeGLContext_win.cpp
+++ /dev/null
@@ -1,137 +0,0 @@
-
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "gl/SkNativeGLContext.h"
-
-#define WIN32_LEAN_AND_MEAN
-#include <Windows.h>
-
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
- fOldHGLRC = wglGetCurrentContext();
- fOldHDC = wglGetCurrentDC();
-}
-
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
- wglMakeCurrent(fOldHDC, fOldHGLRC);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
-ATOM SkNativeGLContext::gWC = 0;
-
-SkNativeGLContext::SkNativeGLContext()
- : fWindow(NULL)
- , fDeviceContext(NULL)
- , fGlRenderContext(0) {
-}
-
-SkNativeGLContext::~SkNativeGLContext() {
- this->destroyGLContext();
-}
-
-void SkNativeGLContext::destroyGLContext() {
- if (fGlRenderContext) {
- wglDeleteContext(fGlRenderContext);
- }
- if (fWindow && fDeviceContext) {
- ReleaseDC(fWindow, fDeviceContext);
- }
- if (fWindow) {
- DestroyWindow(fWindow);
- }
-}
-
-const GrGLInterface* SkNativeGLContext::createGLContext() {
- HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL);
-
- if (!gWC) {
- WNDCLASS wc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hbrBackground = NULL;
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.hInstance = hInstance;
- wc.lpfnWndProc = (WNDPROC) DefWindowProc;
- wc.lpszClassName = TEXT("Griffin");
- wc.lpszMenuName = NULL;
- wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
-
- gWC = RegisterClass(&wc);
- if (!gWC) {
- SkDebugf("Could not register window class.\n");
- return NULL;
- }
- }
-
- if (!(fWindow = CreateWindow(TEXT("Griffin"),
- TEXT("The Invisible Man"),
- WS_OVERLAPPEDWINDOW,
- 0, 0, 1, 1,
- NULL, NULL,
- hInstance, NULL))) {
- SkDebugf("Could not create window.\n");
- return NULL;
- }
-
- if (!(fDeviceContext = GetDC(fWindow))) {
- SkDebugf("Could not get device context.\n");
- this->destroyGLContext();
- return NULL;
- }
-
- PIXELFORMATDESCRIPTOR pfd;
- ZeroMemory(&pfd, sizeof(pfd));
- pfd.nSize = sizeof(pfd);
- pfd.nVersion = 1;
- pfd.dwFlags = PFD_SUPPORT_OPENGL;
- pfd.iPixelType = PFD_TYPE_RGBA;
- pfd.cColorBits = 32;
- pfd.cDepthBits = 0;
- pfd.cStencilBits = 0;
- pfd.iLayerType = PFD_MAIN_PLANE;
-
- int pixelFormat = 0;
- if (!(pixelFormat = ChoosePixelFormat(fDeviceContext, &pfd))) {
- SkDebugf("No matching pixel format descriptor.\n");
- this->destroyGLContext();
- return NULL;
- }
-
- if (!SetPixelFormat(fDeviceContext, pixelFormat, &pfd)) {
- SkDebugf("Could not set the pixel format %d.\n", pixelFormat);
- this->destroyGLContext();
- return NULL;
- }
-
- if (!(fGlRenderContext = wglCreateContext(fDeviceContext))) {
- SkDebugf("Could not create rendering context.\n");
- this->destroyGLContext();
- return NULL;
- }
-
- if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) {
- SkDebugf("Could not set the context.\n");
- this->destroyGLContext();
- return NULL;
- }
- const GrGLInterface* interface = GrGLCreateNativeInterface();
- if (NULL == interface) {
- SkDebugf("Could not create GL interface.\n");
- this->destroyGLContext();
- return NULL;
- }
-
- return interface;
-}
-
-void SkNativeGLContext::makeCurrent() const {
- if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) {
- SkDebugf("Could not create rendering context.\n");
- }
-}