diff options
author | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-03-28 19:37:51 +0000 |
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committer | robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-03-28 19:37:51 +0000 |
commit | 78ff6b4ab677e156b016054ece6a4d08d5846cb7 (patch) | |
tree | 79ec7608136b2201431a9d51ec93c3974d7fc438 /src/gpu/win | |
parent | 3d29b6330dc65196d842ac44f8ea2305223ef39b (diff) |
Moved mac, unix, win and mesa directories under src/gpu/gl
http://codereview.appspot.com/5937052/
git-svn-id: http://skia.googlecode.com/svn/trunk@3530 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/win')
-rw-r--r-- | src/gpu/win/GrGLCreateNativeInterface_win.cpp | 206 | ||||
-rw-r--r-- | src/gpu/win/SkNativeGLContext_win.cpp | 137 |
2 files changed, 0 insertions, 343 deletions
diff --git a/src/gpu/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/win/GrGLCreateNativeInterface_win.cpp deleted file mode 100644 index f050a6f038..0000000000 --- a/src/gpu/win/GrGLCreateNativeInterface_win.cpp +++ /dev/null @@ -1,206 +0,0 @@ - -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - - -#include "gl/GrGLInterface.h" -#define WIN32_LEAN_AND_MEAN -#include <Windows.h> -#include <GL/GL.h> - -/* - * Windows makes the GL funcs all be __stdcall instead of __cdecl :( - * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall. - * Otherwise, a springboard would be needed that hides the calling convention. - */ - -#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F); -#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S); - -const GrGLInterface* GrGLCreateNativeInterface() { - // wglGetProcAddress requires a context. - // GL Function pointers retrieved in one context may not be valid in another - // context. For that reason we create a new GrGLInterface each time we're - // called. - if (NULL != wglGetCurrentContext()) { - const char* versionString = (const char*) glGetString(GL_VERSION); - const char* extString = (const char*) glGetString(GL_EXTENSIONS); - GrGLVersion glVer = GrGLGetVersionFromString(versionString); - - if (glVer < GR_GL_VER(1,5)) { - // We must have array and element_array buffer objects. - return NULL; - } - GrGLInterface* interface = new GrGLInterface(); - - // Functions that are part of GL 1.1 will return NULL in - // wglGetProcAddress - interface->fBindTexture = glBindTexture; - interface->fBlendFunc = glBlendFunc; - interface->fClear = glClear; - interface->fClearColor = glClearColor; - interface->fClearStencil = glClearStencil; - interface->fColorMask = glColorMask; - interface->fColorPointer = glColorPointer; - interface->fCullFace = glCullFace; - interface->fDeleteTextures = glDeleteTextures; - interface->fDepthMask = glDepthMask; - interface->fDisable = glDisable; - interface->fDrawArrays = glDrawArrays; - interface->fDrawElements = glDrawElements; - interface->fDrawBuffer = glDrawBuffer; - interface->fEnable = glEnable; - interface->fFrontFace = glFrontFace; - interface->fFinish = glFinish; - interface->fFlush = glFlush; - interface->fGenTextures = glGenTextures; - interface->fGetError = glGetError; - interface->fGetIntegerv = glGetIntegerv; - interface->fGetString = glGetString; - interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; - interface->fLineWidth = glLineWidth; - interface->fPixelStorei = glPixelStorei; - interface->fReadBuffer = glReadBuffer; - interface->fReadPixels = glReadPixels; - interface->fScissor = glScissor; - interface->fStencilFunc = glStencilFunc; - interface->fStencilMask = glStencilMask; - interface->fStencilOp = glStencilOp; - interface->fTexImage2D = glTexImage2D; - interface->fTexParameteri = glTexParameteri; - if (glVer >= GR_GL_VER(4,2) || - GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) { - GR_GL_GET_PROC(TexStorage2D); - } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) { - GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); - } - interface->fTexSubImage2D = glTexSubImage2D; - interface->fViewport = glViewport; - - GR_GL_GET_PROC(ActiveTexture); - GR_GL_GET_PROC(AttachShader); - GR_GL_GET_PROC(BeginQuery); - GR_GL_GET_PROC(BindAttribLocation); - GR_GL_GET_PROC(BindBuffer); - GR_GL_GET_PROC(BindFragDataLocation); - GR_GL_GET_PROC(BlendColor); - GR_GL_GET_PROC(BufferData); - GR_GL_GET_PROC(BufferSubData); - GR_GL_GET_PROC(CompileShader); - GR_GL_GET_PROC(CompressedTexImage2D); - GR_GL_GET_PROC(CreateProgram); - GR_GL_GET_PROC(CreateShader); - GR_GL_GET_PROC(DeleteBuffers); - GR_GL_GET_PROC(DeleteQueries); - GR_GL_GET_PROC(DeleteProgram); - GR_GL_GET_PROC(DeleteShader); - GR_GL_GET_PROC(DisableVertexAttribArray); - GR_GL_GET_PROC(DrawBuffers); - GR_GL_GET_PROC(EnableVertexAttribArray); - GR_GL_GET_PROC(EndQuery); - GR_GL_GET_PROC(GenBuffers); - GR_GL_GET_PROC(GenQueries); - GR_GL_GET_PROC(GetBufferParameteriv); - GR_GL_GET_PROC(GetQueryiv); - GR_GL_GET_PROC(GetQueryObjectiv); - GR_GL_GET_PROC(GetQueryObjectuiv); - if (glVer > GR_GL_VER(3,3) || - GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { - GR_GL_GET_PROC(GetQueryObjecti64v); - GR_GL_GET_PROC(GetQueryObjectui64v); - GR_GL_GET_PROC(QueryCounter); - } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) { - GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); - GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); - } - GR_GL_GET_PROC(GetProgramInfoLog); - GR_GL_GET_PROC(GetProgramiv); - GR_GL_GET_PROC(GetShaderInfoLog); - GR_GL_GET_PROC(GetShaderiv); - GR_GL_GET_PROC(GetUniformLocation); - GR_GL_GET_PROC(LinkProgram); - GR_GL_GET_PROC(ShaderSource); - GR_GL_GET_PROC(StencilFuncSeparate); - GR_GL_GET_PROC(StencilMaskSeparate); - GR_GL_GET_PROC(StencilOpSeparate); - GR_GL_GET_PROC(Uniform1f); - GR_GL_GET_PROC(Uniform1i); - GR_GL_GET_PROC(Uniform1fv); - GR_GL_GET_PROC(Uniform1iv); - GR_GL_GET_PROC(Uniform2f); - GR_GL_GET_PROC(Uniform2i); - GR_GL_GET_PROC(Uniform2fv); - GR_GL_GET_PROC(Uniform2iv); - GR_GL_GET_PROC(Uniform3f); - GR_GL_GET_PROC(Uniform3i); - GR_GL_GET_PROC(Uniform3fv); - GR_GL_GET_PROC(Uniform3iv); - GR_GL_GET_PROC(Uniform4f); - GR_GL_GET_PROC(Uniform4i); - GR_GL_GET_PROC(Uniform4fv); - GR_GL_GET_PROC(Uniform4iv); - GR_GL_GET_PROC(UniformMatrix2fv); - GR_GL_GET_PROC(UniformMatrix3fv); - GR_GL_GET_PROC(UniformMatrix4fv); - GR_GL_GET_PROC(UseProgram); - GR_GL_GET_PROC(VertexAttrib4fv); - GR_GL_GET_PROC(VertexAttribPointer); - GR_GL_GET_PROC(BindFragDataLocationIndexed); - - // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since - // GL_ARB_framebuffer_object doesn't use ARB suffix.) - if (glVer > GR_GL_VER(3,0) || - GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) { - GR_GL_GET_PROC(GenFramebuffers); - GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); - GR_GL_GET_PROC(GetRenderbufferParameteriv); - GR_GL_GET_PROC(BindFramebuffer); - GR_GL_GET_PROC(FramebufferTexture2D); - GR_GL_GET_PROC(CheckFramebufferStatus); - GR_GL_GET_PROC(DeleteFramebuffers); - GR_GL_GET_PROC(RenderbufferStorage); - GR_GL_GET_PROC(GenRenderbuffers); - GR_GL_GET_PROC(DeleteRenderbuffers); - GR_GL_GET_PROC(FramebufferRenderbuffer); - GR_GL_GET_PROC(BindRenderbuffer); - GR_GL_GET_PROC(RenderbufferStorageMultisample); - GR_GL_GET_PROC(BlitFramebuffer); - } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", - extString)) { - GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); - GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); - GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); - GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); - if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) { - GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); - } - if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) { - GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); - } - } else { - // we must have FBOs - delete interface; - return NULL; - } - GR_GL_GET_PROC(MapBuffer); - GR_GL_GET_PROC(UnmapBuffer); - - interface->fBindingsExported = kDesktop_GrGLBinding; - - return interface; - } else { - return NULL; - } -} diff --git a/src/gpu/win/SkNativeGLContext_win.cpp b/src/gpu/win/SkNativeGLContext_win.cpp deleted file mode 100644 index 9650bc1199..0000000000 --- a/src/gpu/win/SkNativeGLContext_win.cpp +++ /dev/null @@ -1,137 +0,0 @@ - -/* - * Copyright 2011 Google Inc. - * - * Use of this source code is governed by a BSD-style license that can be - * found in the LICENSE file. - */ - -#include "gl/SkNativeGLContext.h" - -#define WIN32_LEAN_AND_MEAN -#include <Windows.h> - -SkNativeGLContext::AutoContextRestore::AutoContextRestore() { - fOldHGLRC = wglGetCurrentContext(); - fOldHDC = wglGetCurrentDC(); -} - -SkNativeGLContext::AutoContextRestore::~AutoContextRestore() { - wglMakeCurrent(fOldHDC, fOldHGLRC); -} - -/////////////////////////////////////////////////////////////////////////////// - -ATOM SkNativeGLContext::gWC = 0; - -SkNativeGLContext::SkNativeGLContext() - : fWindow(NULL) - , fDeviceContext(NULL) - , fGlRenderContext(0) { -} - -SkNativeGLContext::~SkNativeGLContext() { - this->destroyGLContext(); -} - -void SkNativeGLContext::destroyGLContext() { - if (fGlRenderContext) { - wglDeleteContext(fGlRenderContext); - } - if (fWindow && fDeviceContext) { - ReleaseDC(fWindow, fDeviceContext); - } - if (fWindow) { - DestroyWindow(fWindow); - } -} - -const GrGLInterface* SkNativeGLContext::createGLContext() { - HINSTANCE hInstance = (HINSTANCE)GetModuleHandle(NULL); - - if (!gWC) { - WNDCLASS wc; - wc.cbClsExtra = 0; - wc.cbWndExtra = 0; - wc.hbrBackground = NULL; - wc.hCursor = LoadCursor(NULL, IDC_ARROW); - wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); - wc.hInstance = hInstance; - wc.lpfnWndProc = (WNDPROC) DefWindowProc; - wc.lpszClassName = TEXT("Griffin"); - wc.lpszMenuName = NULL; - wc.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC; - - gWC = RegisterClass(&wc); - if (!gWC) { - SkDebugf("Could not register window class.\n"); - return NULL; - } - } - - if (!(fWindow = CreateWindow(TEXT("Griffin"), - TEXT("The Invisible Man"), - WS_OVERLAPPEDWINDOW, - 0, 0, 1, 1, - NULL, NULL, - hInstance, NULL))) { - SkDebugf("Could not create window.\n"); - return NULL; - } - - if (!(fDeviceContext = GetDC(fWindow))) { - SkDebugf("Could not get device context.\n"); - this->destroyGLContext(); - return NULL; - } - - PIXELFORMATDESCRIPTOR pfd; - ZeroMemory(&pfd, sizeof(pfd)); - pfd.nSize = sizeof(pfd); - pfd.nVersion = 1; - pfd.dwFlags = PFD_SUPPORT_OPENGL; - pfd.iPixelType = PFD_TYPE_RGBA; - pfd.cColorBits = 32; - pfd.cDepthBits = 0; - pfd.cStencilBits = 0; - pfd.iLayerType = PFD_MAIN_PLANE; - - int pixelFormat = 0; - if (!(pixelFormat = ChoosePixelFormat(fDeviceContext, &pfd))) { - SkDebugf("No matching pixel format descriptor.\n"); - this->destroyGLContext(); - return NULL; - } - - if (!SetPixelFormat(fDeviceContext, pixelFormat, &pfd)) { - SkDebugf("Could not set the pixel format %d.\n", pixelFormat); - this->destroyGLContext(); - return NULL; - } - - if (!(fGlRenderContext = wglCreateContext(fDeviceContext))) { - SkDebugf("Could not create rendering context.\n"); - this->destroyGLContext(); - return NULL; - } - - if (!(wglMakeCurrent(fDeviceContext, fGlRenderContext))) { - SkDebugf("Could not set the context.\n"); - this->destroyGLContext(); - return NULL; - } - const GrGLInterface* interface = GrGLCreateNativeInterface(); - if (NULL == interface) { - SkDebugf("Could not create GL interface.\n"); - this->destroyGLContext(); - return NULL; - } - - return interface; -} - -void SkNativeGLContext::makeCurrent() const { - if (!wglMakeCurrent(fDeviceContext, fGlRenderContext)) { - SkDebugf("Could not create rendering context.\n"); - } -} |