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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-20 21:54:46 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-10-20 21:54:46 +0000
commitd92780b5586c27401454bb81a1e7e77018cc79f3 (patch)
treee5cccf6d8dfdd2e427e42ac204de419635dd471f /src/gpu/win/SkNativeGLContext_win.cpp
parentd47fafe05743d61958397bcf7a4b2bf66d778e1d (diff)
Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday.
git-svn-id: http://skia.googlecode.com/svn/trunk@2511 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/win/SkNativeGLContext_win.cpp')
-rw-r--r--src/gpu/win/SkNativeGLContext_win.cpp17
1 files changed, 3 insertions, 14 deletions
diff --git a/src/gpu/win/SkNativeGLContext_win.cpp b/src/gpu/win/SkNativeGLContext_win.cpp
index 5d518dd138..c19f7cca45 100644
--- a/src/gpu/win/SkNativeGLContext_win.cpp
+++ b/src/gpu/win/SkNativeGLContext_win.cpp
@@ -11,23 +11,12 @@
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
-SkNativeGLContext::AutoContextRestore::AutoContextRestore() {
- fOldHGLRC = wglGetCurrentContext();
- fOldHDC = wglGetCurrentDC();
-}
-
-SkNativeGLContext::AutoContextRestore::~AutoContextRestore() {
- wglMakeCurrent(fOldHDC, fOldHGLRC);
-}
-
-///////////////////////////////////////////////////////////////////////////////
-
ATOM SkNativeGLContext::gWC = 0;
SkNativeGLContext::SkNativeGLContext()
- : fWindow(NULL)
- , fDeviceContext(NULL)
- , fGlRenderContext(0) {
+ : fWindow(NULL)
+ , fDeviceContext(NULL)
+ , fGlRenderContext(0) {
}
SkNativeGLContext::~SkNativeGLContext() {