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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-20 11:24:15 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-22 13:54:38 +0000
commit8aa4569c139a7a7ac38c62b25e3af40309cc2ee2 (patch)
tree7a26824983b55df440a1c369798936da7f872351 /src/gpu/vk
parentb7d42e3c11a6e1d89e8b1af030511e935ee065ba (diff)
switched SkSL's temporary 'highfloat' type back to 'float'
Bug: skia: Change-Id: If0debae7318b6b5b4a7cb85d458996a09931127e Reviewed-on: https://skia-review.googlesource.com/48760 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/vk')
-rw-r--r--src/gpu/vk/GrVkCopyManager.cpp2
-rw-r--r--src/gpu/vk/GrVkPipelineStateDataManager.cpp18
-rw-r--r--src/gpu/vk/GrVkUniformHandler.cpp30
-rw-r--r--src/gpu/vk/GrVkVaryingHandler.cpp14
4 files changed, 32 insertions, 32 deletions
diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp
index 7ab47e9cf0..d27997d9dd 100644
--- a/src/gpu/vk/GrVkCopyManager.cpp
+++ b/src/gpu/vk/GrVkCopyManager.cpp
@@ -47,7 +47,7 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
"half4 uPosXform;"
"half4 uTexCoordXform;"
"};"
- "layout(location = 0) in highfloat2 inPosition;"
+ "layout(location = 0) in float2 inPosition;"
"layout(location = 1) out half2 vTexCoord;"
"// Copy Program VS\n"
diff --git a/src/gpu/vk/GrVkPipelineStateDataManager.cpp b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
index 378ec0f0d8..d236b5bf60 100644
--- a/src/gpu/vk/GrVkPipelineStateDataManager.cpp
+++ b/src/gpu/vk/GrVkPipelineStateDataManager.cpp
@@ -85,7 +85,7 @@ void GrVkPipelineStateDataManager::set1iv(UniformHandle u,
void GrVkPipelineStateDataManager::set1f(UniformHandle u, float v0) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType);
+ SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -96,7 +96,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat_GrSLType || uni.fType == kHalf_GrSLType);
+ SkASSERT(uni.fType == kFloat_GrSLType || uni.fType == kHalf_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -112,7 +112,7 @@ void GrVkPipelineStateDataManager::set1fv(UniformHandle u,
void GrVkPipelineStateDataManager::set2f(UniformHandle u, float v0, float v1) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
+ SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -124,7 +124,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
+ SkASSERT(uni.fType == kFloat2_GrSLType || uni.fType == kHalf2_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -140,7 +140,7 @@ void GrVkPipelineStateDataManager::set2fv(UniformHandle u,
void GrVkPipelineStateDataManager::set3f(UniformHandle u, float v0, float v1, float v2) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
+ SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -152,7 +152,7 @@ void GrVkPipelineStateDataManager::set3fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
+ SkASSERT(uni.fType == kFloat3_GrSLType || uni.fType == kHalf3_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -172,7 +172,7 @@ void GrVkPipelineStateDataManager::set4f(UniformHandle u,
float v2,
float v3) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
+ SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
SkASSERT(GrShaderVar::kNonArray == uni.fArrayCount);
void* buffer = this->getBufferPtrAndMarkDirty(uni);
SkASSERT(sizeof(float) == 4);
@@ -184,7 +184,7 @@ void GrVkPipelineStateDataManager::set4fv(UniformHandle u,
int arrayCount,
const float v[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
+ SkASSERT(uni.fType == kFloat4_GrSLType || uni.fType == kHalf4_GrSLType);
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
(1 == arrayCount && GrShaderVar::kNonArray == uni.fArrayCount));
@@ -230,7 +230,7 @@ template<int N> inline void GrVkPipelineStateDataManager::setMatrices(UniformHan
int arrayCount,
const float matrices[]) const {
const Uniform& uni = fUniforms[u.toIndex()];
- SkASSERT(uni.fType == kHighFloat2x2_GrSLType + (N - 2) ||
+ SkASSERT(uni.fType == kFloat2x2_GrSLType + (N - 2) ||
uni.fType == kHalf2x2_GrSLType + (N - 2));
SkASSERT(arrayCount > 0);
SkASSERT(arrayCount <= uni.fArrayCount ||
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp
index abd4b086ae..8bc024941b 100644
--- a/src/gpu/vk/GrVkUniformHandler.cpp
+++ b/src/gpu/vk/GrVkUniformHandler.cpp
@@ -23,16 +23,16 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
case kUint_GrSLType:
return 0x3;
case kHalf_GrSLType: // fall through
- case kHighFloat_GrSLType:
+ case kFloat_GrSLType:
return 0x3;
case kHalf2_GrSLType: // fall through
- case kHighFloat2_GrSLType:
+ case kFloat2_GrSLType:
return 0x7;
case kHalf3_GrSLType: // fall through
- case kHighFloat3_GrSLType:
+ case kFloat3_GrSLType:
return 0xF;
case kHalf4_GrSLType: // fall through
- case kHighFloat4_GrSLType:
+ case kFloat4_GrSLType:
return 0xF;
case kUint2_GrSLType:
return 0x3;
@@ -43,13 +43,13 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
case kInt4_GrSLType:
return 0xF;
case kHalf2x2_GrSLType: // fall through
- case kHighFloat2x2_GrSLType:
+ case kFloat2x2_GrSLType:
return 0x7;
case kHalf3x3_GrSLType: // fall through
- case kHighFloat3x3_GrSLType:
+ case kFloat3x3_GrSLType:
return 0xF;
case kHalf4x4_GrSLType: // fall through
- case kHighFloat4x4_GrSLType:
+ case kFloat4x4_GrSLType:
return 0xF;
// This query is only valid for certain types.
@@ -82,16 +82,16 @@ static inline uint32_t grsltype_to_vk_size(GrSLType type) {
case kUint_GrSLType:
return sizeof(int32_t);
case kHalf_GrSLType: // fall through
- case kHighFloat_GrSLType:
+ case kFloat_GrSLType:
return sizeof(float);
case kHalf2_GrSLType: // fall through
- case kHighFloat2_GrSLType:
+ case kFloat2_GrSLType:
return 2 * sizeof(float);
case kHalf3_GrSLType: // fall through
- case kHighFloat3_GrSLType:
+ case kFloat3_GrSLType:
return 3 * sizeof(float);
case kHalf4_GrSLType: // fall through
- case kHighFloat4_GrSLType:
+ case kFloat4_GrSLType:
return 4 * sizeof(float);
case kUint2_GrSLType:
return 2 * sizeof(uint16_t);
@@ -102,14 +102,14 @@ static inline uint32_t grsltype_to_vk_size(GrSLType type) {
case kInt4_GrSLType:
return 4 * sizeof(int32_t);
case kHalf2x2_GrSLType: // fall through
- case kHighFloat2x2_GrSLType:
+ case kFloat2x2_GrSLType:
//TODO: this will be 4 * szof(float) on std430.
return 8 * sizeof(float);
case kHalf3x3_GrSLType: // fall through
- case kHighFloat3x3_GrSLType:
+ case kFloat3x3_GrSLType:
return 12 * sizeof(float);
case kHalf4x4_GrSLType: // fall through
- case kHighFloat4x4_GrSLType:
+ case kFloat4x4_GrSLType:
return 16 * sizeof(float);
// This query is only valid for certain types.
@@ -140,7 +140,7 @@ void get_ubo_aligned_offset(uint32_t* uniformOffset,
int arrayCount) {
uint32_t alignmentMask = grsltype_to_alignment_mask(type);
// We want to use the std140 layout here, so we must make arrays align to 16 bytes.
- if (arrayCount || type == kHighFloat2x2_GrSLType) {
+ if (arrayCount || type == kFloat2x2_GrSLType) {
alignmentMask = 0xF;
}
uint32_t offsetDiff = *currentOffset & alignmentMask;
diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp
index 887a422ad1..21c97717b3 100644
--- a/src/gpu/vk/GrVkVaryingHandler.cpp
+++ b/src/gpu/vk/GrVkVaryingHandler.cpp
@@ -13,16 +13,16 @@ static inline int grsltype_to_location_size(GrSLType type) {
switch(type) {
case kVoid_GrSLType:
return 0;
- case kHighFloat_GrSLType: // fall through
+ case kFloat_GrSLType: // fall through
case kHalf_GrSLType:
return 1;
- case kHighFloat2_GrSLType: // fall through
+ case kFloat2_GrSLType: // fall through
case kHalf2_GrSLType:
return 1;
- case kHighFloat3_GrSLType:
+ case kFloat3_GrSLType:
case kHalf3_GrSLType:
return 1;
- case kHighFloat4_GrSLType:
+ case kFloat4_GrSLType:
case kHalf4_GrSLType:
return 1;
case kUint2_GrSLType:
@@ -33,13 +33,13 @@ static inline int grsltype_to_location_size(GrSLType type) {
return 1;
case kInt4_GrSLType:
return 1;
- case kHighFloat2x2_GrSLType:
+ case kFloat2x2_GrSLType:
case kHalf2x2_GrSLType:
return 2;
- case kHighFloat3x3_GrSLType:
+ case kFloat3x3_GrSLType:
case kHalf3x3_GrSLType:
return 3;
- case kHighFloat4x4_GrSLType:
+ case kFloat4x4_GrSLType:
case kHalf4x4_GrSLType:
return 4;
case kTexture2DSampler_GrSLType: