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authorGravatar egdaniel <egdaniel@google.com>2016-05-02 06:50:36 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-05-02 06:50:36 -0700
commit778555cfda267eee031b9fc8530f988cd270fbf0 (patch)
tree9f8376ed12ce1862a031b81525f393e0ec8a27a3 /src/gpu/vk
parentaad1f8f70b0e79467165df7c9839489f40088c09 (diff)
Unify DescriptorPools for vulkan uniform descriptor sets
Diffstat (limited to 'src/gpu/vk')
-rw-r--r--src/gpu/vk/GrVkDescriptorPool.h2
-rw-r--r--src/gpu/vk/GrVkPipelineState.cpp40
-rw-r--r--src/gpu/vk/GrVkPipelineState.h4
-rw-r--r--src/gpu/vk/GrVkPipelineStateBuilder.cpp42
-rw-r--r--src/gpu/vk/GrVkResourceProvider.cpp83
-rw-r--r--src/gpu/vk/GrVkResourceProvider.h28
6 files changed, 147 insertions, 52 deletions
diff --git a/src/gpu/vk/GrVkDescriptorPool.h b/src/gpu/vk/GrVkDescriptorPool.h
index bb5697c26f..8fcc67086c 100644
--- a/src/gpu/vk/GrVkDescriptorPool.h
+++ b/src/gpu/vk/GrVkDescriptorPool.h
@@ -21,7 +21,7 @@ class GrVkGpu;
*/
class GrVkDescriptorPool : public GrVkResource {
public:
- explicit GrVkDescriptorPool(const GrVkGpu* gpu, VkDescriptorType type, uint32_t count);
+ GrVkDescriptorPool(const GrVkGpu* gpu, VkDescriptorType type, uint32_t count);
VkDescriptorPool descPool() const { return fDescPool; }
diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp
index e416069458..b101adc0fd 100644
--- a/src/gpu/vk/GrVkPipelineState.cpp
+++ b/src/gpu/vk/GrVkPipelineState.cpp
@@ -28,7 +28,7 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
const GrVkPipelineState::Desc& desc,
GrVkPipeline* pipeline,
VkPipelineLayout layout,
- VkDescriptorSetLayout dsLayout[2],
+ VkDescriptorSetLayout dsSamplerLayout,
const BuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t vertexUniformSize,
@@ -47,11 +47,9 @@ GrVkPipelineState::GrVkPipelineState(GrVkGpu* gpu,
, fFragmentProcessors(fragmentProcessors)
, fDesc(desc)
, fDataManager(uniforms, vertexUniformSize, fragmentUniformSize)
- , fSamplerPoolManager(dsLayout[GrVkUniformHandler::kSamplerDescSet],
- VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, numSamplers, gpu)
- , fUniformPoolManager(dsLayout[GrVkUniformHandler::kUniformBufferDescSet],
- VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
- (vertexUniformSize || fragmentUniformSize) ? 2 : 0, gpu) {
+ , fSamplerPoolManager(dsSamplerLayout, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
+ numSamplers, gpu)
+ , fCurrentUniformDescPool(nullptr) {
fSamplers.setReserve(numSamplers);
fTextureViews.setReserve(numSamplers);
fTextures.setReserve(numSamplers);
@@ -126,7 +124,10 @@ void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
}
fSamplerPoolManager.freeGPUResources(gpu);
- fUniformPoolManager.freeGPUResources(gpu);
+ if (fCurrentUniformDescPool) {
+ fCurrentUniformDescPool->unref(gpu);
+ fCurrentUniformDescPool = nullptr;
+ }
this->freeTempResources(gpu);
}
@@ -156,7 +157,10 @@ void GrVkPipelineState::abandonGPUResources() {
fTextures.rewind();
fSamplerPoolManager.abandonGPUResources();
- fUniformPoolManager.abandonGPUResources();
+ if (fCurrentUniformDescPool) {
+ fCurrentUniformDescPool->unrefAndAbandon();
+ fCurrentUniformDescPool = nullptr;
+ }
}
static void append_texture_bindings(const GrProcessor& processor,
@@ -205,8 +209,17 @@ void GrVkPipelineState::setData(GrVkGpu* gpu,
if (fVertexUniformBuffer.get() || fFragmentUniformBuffer.get()) {
if (fDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer) ||
VK_NULL_HANDLE == fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]) {
- fUniformPoolManager.getNewDescriptorSet(gpu,
- &fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]);
+ const GrVkDescriptorPool* pool;
+ int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet;
+ gpu->resourceProvider().getUniformDescriptorSet(&fDescriptorSets[uniformDSIdx],
+ &pool);
+ if (pool != fCurrentUniformDescPool) {
+ if (fCurrentUniformDescPool) {
+ fCurrentUniformDescPool->unref(gpu);
+ }
+ fCurrentUniformDescPool = pool;
+ fCurrentUniformDescPool->ref();
+ }
this->writeUniformBuffers(gpu);
}
}
@@ -376,8 +389,8 @@ void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) {
if (fSamplerPoolManager.fPool) {
commandBuffer.addResource(fSamplerPoolManager.fPool);
}
- if (fUniformPoolManager.fPool) {
- commandBuffer.addResource(fUniformPoolManager.fPool);
+ if (fCurrentUniformDescPool) {
+ commandBuffer.addResource(fCurrentUniformDescPool);
}
if (fVertexUniformBuffer.get()) {
@@ -418,7 +431,8 @@ void GrVkPipelineState::DescriptorPoolManager::getNewPool(GrVkGpu* gpu) {
SkASSERT(fPool || !fMaxDescriptors);
}
-void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu, VkDescriptorSet* ds) {
+void GrVkPipelineState::DescriptorPoolManager::getNewDescriptorSet(GrVkGpu* gpu,
+ VkDescriptorSet* ds) {
if (!fMaxDescriptors) {
return;
}
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
index ad3afa7314..b7f954ccbd 100644
--- a/src/gpu/vk/GrVkPipelineState.h
+++ b/src/gpu/vk/GrVkPipelineState.h
@@ -149,7 +149,7 @@ private:
const GrVkPipelineState::Desc&,
GrVkPipeline* pipeline,
VkPipelineLayout layout,
- VkDescriptorSetLayout dsLayout[2],
+ VkDescriptorSetLayout dsSamplerLayout,
const BuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t vertexUniformSize,
@@ -280,7 +280,7 @@ private:
GrVkPipelineStateDataManager fDataManager;
DescriptorPoolManager fSamplerPoolManager;
- DescriptorPoolManager fUniformPoolManager;
+ const GrVkDescriptorPool* fCurrentUniformDescPool;
int fNumSamplers;
diff --git a/src/gpu/vk/GrVkPipelineStateBuilder.cpp b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
index be30bb3e4d..a191505a38 100644
--- a/src/gpu/vk/GrVkPipelineStateBuilder.cpp
+++ b/src/gpu/vk/GrVkPipelineStateBuilder.cpp
@@ -193,35 +193,8 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(GrPrimitiveType primitiveT
nullptr,
&dsLayout[GrVkUniformHandler::kSamplerDescSet]));
- // Create Uniform Buffer Descriptor
- // We always attach uniform buffers to descriptor set 1. The vertex uniform buffer will have
- // binding 0 and the fragment binding 1.
- VkDescriptorSetLayoutBinding dsUniBindings[2];
- memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
- dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
- dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- dsUniBindings[0].descriptorCount = 1;
- dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
- dsUniBindings[0].pImmutableSamplers = nullptr;
- dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
- dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
- dsUniBindings[1].descriptorCount = 1;
- dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
- dsUniBindings[1].pImmutableSamplers = nullptr;
-
- VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
- memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
- dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
- dsUniformLayoutCreateInfo.pNext = nullptr;
- dsUniformLayoutCreateInfo.flags = 0;
- dsUniformLayoutCreateInfo.bindingCount = 2;
- dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
-
- GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(
- fGpu->device(),
- &dsUniformLayoutCreateInfo,
- nullptr,
- &dsLayout[GrVkUniformHandler::kUniformBufferDescSet]));
+ // This layout is not owned by the PipelineStateBuilder and thus should no be destroyed
+ dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = fGpu->resourceProvider().getUniDSLayout();
// Create the VkPipelineLayout
VkPipelineLayoutCreateInfo layoutCreateInfo;
@@ -277,10 +250,11 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(GrPrimitiveType primitiveT
if (!pipeline) {
GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineLayout(fGpu->device(), pipelineLayout,
nullptr));
- GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[0],
- nullptr));
- GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(), dsLayout[1],
- nullptr));
+ GR_VK_CALL(fGpu->vkInterface(),
+ DestroyDescriptorSetLayout(fGpu->device(),
+ dsLayout[GrVkUniformHandler::kSamplerDescSet],
+ nullptr));
+
this->cleanupFragmentProcessors();
return nullptr;
}
@@ -289,7 +263,7 @@ GrVkPipelineState* GrVkPipelineStateBuilder::finalize(GrPrimitiveType primitiveT
desc,
pipeline,
pipelineLayout,
- dsLayout,
+ dsLayout[GrVkUniformHandler::kSamplerDescSet],
fUniformHandles,
fUniformHandler.fUniforms,
fUniformHandler.fCurrentVertexUBOOffset,
diff --git a/src/gpu/vk/GrVkResourceProvider.cpp b/src/gpu/vk/GrVkResourceProvider.cpp
index 8ba5ade333..bf283fc512 100644
--- a/src/gpu/vk/GrVkResourceProvider.cpp
+++ b/src/gpu/vk/GrVkResourceProvider.cpp
@@ -19,8 +19,11 @@ SkTDynamicHash<GrVkResource, uint32_t> GrVkResource::fTrace;
SkRandom GrVkResource::fRandom;
#endif
-GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu) : fGpu(gpu)
- , fPipelineCache(VK_NULL_HANDLE) {
+GrVkResourceProvider::GrVkResourceProvider(GrVkGpu* gpu)
+ : fGpu(gpu)
+ , fPipelineCache(VK_NULL_HANDLE)
+ , fUniformDescPool(nullptr)
+ , fCurrentUniformDescCount(0) {
fPipelineStateCache = new PipelineStateCache(gpu);
}
@@ -30,6 +33,39 @@ GrVkResourceProvider::~GrVkResourceProvider() {
delete fPipelineStateCache;
}
+void GrVkResourceProvider::initUniformDescObjects() {
+ // Create Uniform Buffer Descriptor
+ // The vertex uniform buffer will have binding 0 and the fragment binding 1.
+ VkDescriptorSetLayoutBinding dsUniBindings[2];
+ memset(&dsUniBindings, 0, 2 * sizeof(VkDescriptorSetLayoutBinding));
+ dsUniBindings[0].binding = GrVkUniformHandler::kVertexBinding;
+ dsUniBindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ dsUniBindings[0].descriptorCount = 1;
+ dsUniBindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
+ dsUniBindings[0].pImmutableSamplers = nullptr;
+ dsUniBindings[1].binding = GrVkUniformHandler::kFragBinding;
+ dsUniBindings[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
+ dsUniBindings[1].descriptorCount = 1;
+ dsUniBindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
+ dsUniBindings[1].pImmutableSamplers = nullptr;
+
+ VkDescriptorSetLayoutCreateInfo dsUniformLayoutCreateInfo;
+ memset(&dsUniformLayoutCreateInfo, 0, sizeof(VkDescriptorSetLayoutCreateInfo));
+ dsUniformLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
+ dsUniformLayoutCreateInfo.pNext = nullptr;
+ dsUniformLayoutCreateInfo.flags = 0;
+ dsUniformLayoutCreateInfo.bindingCount = 2;
+ dsUniformLayoutCreateInfo.pBindings = dsUniBindings;
+
+ GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), CreateDescriptorSetLayout(fGpu->device(),
+ &dsUniformLayoutCreateInfo,
+ nullptr,
+ &fUniformDescLayout));
+ fCurrMaxUniDescriptors = kStartNumUniformDescriptors;
+ fUniformDescPool = this->findOrCreateCompatibleDescriptorPool(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ fCurrMaxUniDescriptors);
+}
+
void GrVkResourceProvider::init() {
VkPipelineCacheCreateInfo createInfo;
memset(&createInfo, 0, sizeof(VkPipelineCacheCreateInfo));
@@ -45,6 +81,8 @@ void GrVkResourceProvider::init() {
if (VK_SUCCESS != result) {
fPipelineCache = VK_NULL_HANDLE;
}
+
+ this->initUniformDescObjects();
}
GrVkPipeline* GrVkResourceProvider::createPipeline(const GrPipeline& pipeline,
@@ -105,6 +143,36 @@ sk_sp<GrVkPipelineState> GrVkResourceProvider::findOrCreateCompatiblePipelineSta
return fPipelineStateCache->refPipelineState(pipeline, proc, primitiveType, renderPass);
}
+void GrVkResourceProvider::getUniformDescriptorSet(VkDescriptorSet* ds,
+ const GrVkDescriptorPool** outPool) {
+ fCurrentUniformDescCount += kNumUniformDescPerSet;
+ if (fCurrentUniformDescCount > fCurrMaxUniDescriptors) {
+ fUniformDescPool->unref(fGpu);
+ if (fCurrMaxUniDescriptors < kMaxUniformDescriptors >> 1) {
+ fCurrMaxUniDescriptors = fCurrMaxUniDescriptors << 1;
+ } else {
+ fCurrMaxUniDescriptors = kMaxUniformDescriptors;
+ }
+ fUniformDescPool =
+ this->findOrCreateCompatibleDescriptorPool(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
+ fCurrMaxUniDescriptors);
+ fCurrentUniformDescCount = kNumUniformDescPerSet;
+ }
+ SkASSERT(fUniformDescPool);
+
+ VkDescriptorSetAllocateInfo dsAllocateInfo;
+ memset(&dsAllocateInfo, 0, sizeof(VkDescriptorSetAllocateInfo));
+ dsAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
+ dsAllocateInfo.pNext = nullptr;
+ dsAllocateInfo.descriptorPool = fUniformDescPool->descPool();
+ dsAllocateInfo.descriptorSetCount = 1;
+ dsAllocateInfo.pSetLayouts = &fUniformDescLayout;
+ GR_VK_CALL_ERRCHECK(fGpu->vkInterface(), AllocateDescriptorSets(fGpu->device(),
+ &dsAllocateInfo,
+ ds));
+ *outPool = fUniformDescPool;
+}
+
GrVkCommandBuffer* GrVkResourceProvider::createCommandBuffer() {
GrVkCommandBuffer* cmdBuffer = GrVkCommandBuffer::Create(fGpu, fGpu->cmdPool());
fActiveCommandBuffers.push_back(cmdBuffer);
@@ -151,6 +219,14 @@ void GrVkResourceProvider::destroyResources() {
GR_VK_CALL(fGpu->vkInterface(), DestroyPipelineCache(fGpu->device(), fPipelineCache, nullptr));
fPipelineCache = VK_NULL_HANDLE;
+
+ if (fUniformDescLayout) {
+ GR_VK_CALL(fGpu->vkInterface(), DestroyDescriptorSetLayout(fGpu->device(),
+ fUniformDescLayout,
+ nullptr));
+ fUniformDescLayout = VK_NULL_HANDLE;
+ }
+ fUniformDescPool->unref(fGpu);
}
void GrVkResourceProvider::abandonResources() {
@@ -179,4 +255,7 @@ void GrVkResourceProvider::abandonResources() {
SkASSERT(0 == GrVkResource::fTrace.count());
#endif
fPipelineCache = VK_NULL_HANDLE;
+
+ fUniformDescLayout = VK_NULL_HANDLE;
+ fUniformDescPool->unrefAndAbandon();
}
diff --git a/src/gpu/vk/GrVkResourceProvider.h b/src/gpu/vk/GrVkResourceProvider.h
index 86aa5bce36..37ec6fdee5 100644
--- a/src/gpu/vk/GrVkResourceProvider.h
+++ b/src/gpu/vk/GrVkResourceProvider.h
@@ -70,6 +70,18 @@ public:
GrPrimitiveType,
const GrVkRenderPass& renderPass);
+ // For all our GrVkPipelineState objects, we require a layout where the first set contains two
+ // uniform buffers, one for the vertex shader and one for the fragment shader. Thus it is
+ // possible for us to use a shadered descriptor pool to allocate all these similar descriptor
+ // sets. The caller is responsible for reffing the outPool for as long as the returned
+ // VkDescriptor set is in use.
+ void getUniformDescriptorSet(VkDescriptorSet*, const GrVkDescriptorPool** outPool);
+
+ // Returns the compatible VkDescriptorSetLayout to use for uniform buffers. The caller does not
+ // own the VkDescriptorSetLayout and thus should not delete it. This function should be used
+ // when the caller needs the layout to create a VkPipelineLayout.
+ VkDescriptorSetLayout getUniDSLayout() const { return fUniformDescLayout; }
+
// Destroy any cached resources. To be called before destroying the VkDevice.
// The assumption is that all queues are idle and all command buffers are finished.
// For resource tracing to work properly, this should be called after unrefing all other
@@ -122,6 +134,9 @@ private:
#endif
};
+ // Initialiaze the vkDescriptorSetLayout used for allocating new uniform buffer descritpor sets.
+ void initUniformDescObjects();
+
GrVkGpu* fGpu;
// Central cache for creating pipelines
@@ -140,6 +155,19 @@ private:
// Cache of GrVkPipelineStates
PipelineStateCache* fPipelineStateCache;
+
+ // Current pool to allocate uniform descriptor sets from
+ const GrVkDescriptorPool* fUniformDescPool;
+ VkDescriptorSetLayout fUniformDescLayout;
+ //Curent number of uniform descriptors allocated from the pool
+ int fCurrentUniformDescCount;
+ int fCurrMaxUniDescriptors;
+
+ enum {
+ kMaxUniformDescriptors = 1024,
+ kNumUniformDescPerSet = 2,
+ kStartNumUniformDescriptors = 16, // must be less than kMaxUniformDescriptors
+ };
};
#endif