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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-07-28 15:19:46 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-28 20:43:03 +0000
commit5af9ea399d5e0344cc4b7da4e97b5dc5b3c74f64 (patch)
treedf906a3af0b954b130340589f24d128ce655bb01 /src/gpu/vk
parent0edfbb78244739cb6e695f240edb7f659a543160 (diff)
renamed SkSL types in preparation for killing precision modifiers
Bug: skia: Change-Id: Iff0289e25355a89cdc289a0892ed755dd1b1c900 Reviewed-on: https://skia-review.googlesource.com/27703 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/vk')
-rw-r--r--src/gpu/vk/GrVkCopyManager.cpp16
-rw-r--r--src/gpu/vk/GrVkPipelineState.h4
-rw-r--r--src/gpu/vk/GrVkUniformHandler.cpp2
3 files changed, 11 insertions, 11 deletions
diff --git a/src/gpu/vk/GrVkCopyManager.cpp b/src/gpu/vk/GrVkCopyManager.cpp
index 47c17abe11..938596ff0c 100644
--- a/src/gpu/vk/GrVkCopyManager.cpp
+++ b/src/gpu/vk/GrVkCopyManager.cpp
@@ -44,17 +44,17 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
"#extension GL_ARB_shading_language_420pack : enable\n"
"layout(set = 0, binding = 0) uniform vertexUniformBuffer {"
- "mediump vec4 uPosXform;"
- "mediump vec4 uTexCoordXform;"
+ "mediump float4 uPosXform;"
+ "mediump float4 uTexCoordXform;"
"};"
- "layout(location = 0) in highp vec2 inPosition;"
- "layout(location = 1) out mediump vec2 vTexCoord;"
+ "layout(location = 0) in highp float2 inPosition;"
+ "layout(location = 1) out mediump float2 vTexCoord;"
"// Copy Program VS\n"
"void main() {"
"vTexCoord = inPosition * uTexCoordXform.xy + uTexCoordXform.zw;"
"gl_Position.xy = inPosition * uPosXform.xy + uPosXform.zw;"
- "gl_Position.zw = vec2(0, 1);"
+ "gl_Position.zw = float2(0, 1);"
"}"
);
@@ -66,8 +66,8 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
"precision mediump float;"
"layout(set = 1, binding = 0) uniform mediump sampler2D uTextureSampler;"
- "layout(location = 1) in mediump vec2 vTexCoord;"
- "layout(location = 0, index = 0) out mediump vec4 fsColorOut;"
+ "layout(location = 1) in mediump float2 vTexCoord;"
+ "layout(location = 0, index = 0) out mediump float4 fsColorOut;"
"// Copy Program FS\n"
"void main() {"
@@ -135,7 +135,7 @@ bool GrVkCopyManager::createCopyProgram(GrVkGpu* gpu) {
SkASSERT(fVertexBuffer.get());
fVertexBuffer->updateData(vdata, sizeof(vdata));
- // We use 2 vec4's for uniforms
+ // We use 2 float4's for uniforms
fUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, 8 * sizeof(float)));
SkASSERT(fUniformBuffer.get());
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
index 9481aa170f..a5d334613e 100644
--- a/src/gpu/vk/GrVkPipelineState.h
+++ b/src/gpu/vk/GrVkPipelineState.h
@@ -132,8 +132,8 @@ private:
}
/**
- * Gets a vec4 that adjusts the position from Skia device coords to Vulkans normalized device
- * coords. Assuming the transformed position, pos, is a homogeneous vec3, the vec, v, is
+ * Gets a float4 that adjusts the position from Skia device coords to Vulkans normalized device
+ * coords. Assuming the transformed position, pos, is a homogeneous float3, the vec, v, is
* applied as such:
* pos.x = dot(v.xy, pos.xz)
* pos.y = dot(v.zw, pos.yz)
diff --git a/src/gpu/vk/GrVkUniformHandler.cpp b/src/gpu/vk/GrVkUniformHandler.cpp
index 55fd3d7f24..f45d7955f1 100644
--- a/src/gpu/vk/GrVkUniformHandler.cpp
+++ b/src/gpu/vk/GrVkUniformHandler.cpp
@@ -61,7 +61,7 @@ uint32_t grsltype_to_alignment_mask(GrSLType type) {
/** Returns the size in bytes taken up in vulkanbuffers for floating point GrSLTypes.
For non floating point type returns 0. Currently this reflects the std140 alignment
- so a mat22 takes up 8 floats. */
+ so a float2x2 takes up 8 floats. */
static inline uint32_t grsltype_to_vk_size(GrSLType type) {
switch(type) {
case kInt_GrSLType: