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authorGravatar Greg Daniel <egdaniel@google.com>2016-02-22 09:56:40 -0500
committerGravatar Greg Daniel <egdaniel@google.com>2016-02-22 09:56:40 -0500
commit164a9f061c5186ae931cc23a3c73f32472e80ff5 (patch)
tree79929f22803c622a2e0c8dbc333717c275ca0405 /src/gpu/vk/GrVkRenderTarget.h
parent129ed1cd6d792f3f6cf563aefa9756fc6308289d (diff)
Add vulkan files into skia repo. This is an incomplete backend with only partial functionality at this time.
Diffstat (limited to 'src/gpu/vk/GrVkRenderTarget.h')
-rw-r--r--src/gpu/vk/GrVkRenderTarget.h137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/gpu/vk/GrVkRenderTarget.h b/src/gpu/vk/GrVkRenderTarget.h
new file mode 100644
index 0000000000..b4d72eac73
--- /dev/null
+++ b/src/gpu/vk/GrVkRenderTarget.h
@@ -0,0 +1,137 @@
+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrVkRenderTarget_DEFINED
+#define GrVkRenderTarget_DEFINED
+
+#include "GrVkImage.h"
+#include "GrRenderTarget.h"
+
+#include "GrVkRenderPass.h"
+
+class GrVkCommandBuffer;
+class GrVkFramebuffer;
+class GrVkGpu;
+class GrVkImageView;
+class GrVkStencilAttachment;
+
+#ifdef SK_BUILD_FOR_WIN
+// Windows gives bogus warnings about inheriting asTexture/asRenderTarget via dominance.
+#pragma warning(push)
+#pragma warning(disable: 4250)
+#endif
+
+class GrVkRenderTarget: public GrRenderTarget, public virtual GrVkImage {
+public:
+ static GrVkRenderTarget* CreateNewRenderTarget(GrVkGpu*, const GrSurfaceDesc&,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::ImageDesc&);
+
+ static GrVkRenderTarget* CreateWrappedRenderTarget(GrVkGpu*, const GrSurfaceDesc&,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::Resource* resource);
+
+ ~GrVkRenderTarget() override;
+
+ const GrVkFramebuffer* framebuffer() const { return fFramebuffer; }
+ const GrVkImageView* colorAttachmentView() const { return fColorAttachmentView; }
+ const GrVkImage::Resource* msaaImageResource() const { return fMSAAImageResource; }
+ const GrVkImageView* resolveAttachmentView() const { return fResolveAttachmentView; }
+ const GrVkImage::Resource* stencilImageResource() const;
+ const GrVkImageView* stencilAttachmentView() const;
+
+ const GrVkRenderPass* simpleRenderPass() const { return fCachedSimpleRenderPass; }
+
+ // override of GrRenderTarget
+ ResolveType getResolveType() const override {
+ return kCanResolve_ResolveType;
+ }
+
+ bool canAttemptStencilAttachment() const override {
+ return true;
+ }
+
+ GrBackendObject getRenderTargetHandle() const override;
+
+ // Returns the total number of attachments
+ void getAttachmentsDescriptor(GrVkRenderPass::AttachmentsDescriptor* desc,
+ GrVkRenderPass::AttachmentFlags* flags) const;
+
+ void addResources(GrVkCommandBuffer& commandBuffer) const;
+
+protected:
+ enum Derived { kDerived };
+
+ GrVkRenderTarget(GrVkGpu* gpu,
+ const GrSurfaceDesc& desc,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::Resource* imageResource,
+ const GrVkImage::Resource* msaaImageResource,
+ const GrVkImageView* colorAttachmentView,
+ const GrVkImageView* resolveAttachmentView);
+
+ GrVkRenderTarget(GrVkGpu* gpu,
+ const GrSurfaceDesc& desc,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::Resource* imageResource,
+ const GrVkImage::Resource* msaaImageResource,
+ const GrVkImageView* colorAttachmentView,
+ const GrVkImageView* resolveAttachmentView,
+ Derived);
+
+ GrVkRenderTarget(GrVkGpu* gpu,
+ const GrSurfaceDesc& desc,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::Resource* imageResource,
+ const GrVkImageView* colorAttachmentView);
+
+ GrVkRenderTarget(GrVkGpu* gpu,
+ const GrSurfaceDesc& desc,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::Resource* imageResource,
+ const GrVkImageView* colorAttachmentView,
+ Derived);
+
+ static GrVkRenderTarget* Create(GrVkGpu*, const GrSurfaceDesc&,
+ GrGpuResource::LifeCycle,
+ const GrVkImage::Resource* imageResource);
+
+ GrVkGpu* getVkGpu() const;
+
+ void onAbandon() override;
+ void onRelease() override;
+
+ // This accounts for the texture's memory and any MSAA renderbuffer's memory.
+ size_t onGpuMemorySize() const override {
+ SkASSERT(kUnknown_GrPixelConfig != fDesc.fConfig);
+ SkASSERT(!GrPixelConfigIsCompressed(fDesc.fConfig));
+ size_t colorBytes = GrBytesPerPixel(fDesc.fConfig);
+ SkASSERT(colorBytes > 0);
+ return fColorValuesPerPixel * fDesc.fWidth * fDesc.fHeight * colorBytes;
+ }
+
+private:
+ bool completeStencilAttachment() override;
+
+ void createFramebuffer(GrVkGpu* gpu);
+
+ void releaseInternalObjects();
+ void abandonInternalObjects();
+
+ const GrVkFramebuffer* fFramebuffer;
+ const GrVkImageView* fColorAttachmentView;
+ const GrVkImage::Resource* fMSAAImageResource;
+ const GrVkImageView* fResolveAttachmentView;
+ int fColorValuesPerPixel;
+
+ // This is a cached pointer to a simple render pass. The render target should unref it
+ // once it is done with it.
+ const GrVkRenderPass* fCachedSimpleRenderPass;
+};
+
+#endif