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authorGravatar cdalton <cdalton@nvidia.com>2016-03-07 13:58:26 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-07 13:58:26 -0800
commit28f45b949acc746849100fbe112ee5280f0594c9 (patch)
treeb350d442680ef996ab6097433ab0cf960d3680b6 /src/gpu/vk/GrVkProgramDesc.cpp
parentb3b13b7edeabad4c8e53b0d309b0a44668d1e68f (diff)
Add "sample locations" feature to GrProcessor
Adds a "sample locations" feature to GrProcessor. When enabled, this allows a processor to know inside the shader where all the samples are located. Also adds various infastructure to query, cache, and identify multisample data. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1717393002 Review URL: https://codereview.chromium.org/1717393002
Diffstat (limited to 'src/gpu/vk/GrVkProgramDesc.cpp')
-rw-r--r--src/gpu/vk/GrVkProgramDesc.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/gpu/vk/GrVkProgramDesc.cpp b/src/gpu/vk/GrVkProgramDesc.cpp
index 32357cdfcc..74e6bbb59d 100644
--- a/src/gpu/vk/GrVkProgramDesc.cpp
+++ b/src/gpu/vk/GrVkProgramDesc.cpp
@@ -9,6 +9,7 @@
//#include "GrVkProcessor.h"
#include "GrProcessor.h"
#include "GrPipeline.h"
+#include "GrRenderTargetPriv.h"
#include "GrVkGpu.h"
#include "GrVkUtil.h"
#include "SkChecksum.h"
@@ -134,15 +135,24 @@ bool GrVkProgramDescBuilder::Build(GrProgramDesc* desc,
// make sure any padding in the header is zeroed.
memset(header, 0, kHeaderSize);
- if (requiredFeatures & GrProcessor::kFragmentPosition_RequiredFeature) {
- header->fFragPosKey =
- GrGLSLFragmentShaderBuilder::KeyForFragmentPosition(pipeline.getRenderTarget());
+ GrRenderTarget* rt = pipeline.getRenderTarget();
+
+ if (requiredFeatures & (GrProcessor::kFragmentPosition_RequiredFeature |
+ GrProcessor::kSampleLocations_RequiredFeature)) {
+ header->fSurfaceOriginKey = GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(rt->origin());
+ } else {
+ header->fSurfaceOriginKey = 0;
+ }
+
+ if (requiredFeatures & GrProcessor::kSampleLocations_RequiredFeature) {
+ SkASSERT(pipeline.isHWAntialiasState());
+ header->fSamplePatternKey =
+ rt->renderTargetPriv().getMultisampleSpecs(pipeline.getStencil()).fUniqueID;
} else {
- header->fFragPosKey = 0;
+ header->fSamplePatternKey = 0;
}
- header->fOutputSwizzle =
- glslCaps.configOutputSwizzle(pipeline.getRenderTarget()->config()).asKey();
+ header->fOutputSwizzle = glslCaps.configOutputSwizzle(rt->config()).asKey();
if (pipeline.ignoresCoverage()) {
header->fIgnoresCoverage = 1;