diff options
author | 2016-02-26 09:21:02 -0800 | |
---|---|---|
committer | 2016-02-26 09:21:02 -0800 | |
commit | 992ad363d7ca879cdb86f802b379f06800a44125 (patch) | |
tree | 7eb5d36f2d2f9bdc28f5321c61ad754b0ef30858 /src/gpu/vk/GrVkProgram.cpp | |
parent | fe4b4f00d759ef7ac135ea2d104971b7fad66cda (diff) |
Add back Vk files with LF endings
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1745433002
Review URL: https://codereview.chromium.org/1745433002
Diffstat (limited to 'src/gpu/vk/GrVkProgram.cpp')
-rw-r--r-- | src/gpu/vk/GrVkProgram.cpp | 367 |
1 files changed, 367 insertions, 0 deletions
diff --git a/src/gpu/vk/GrVkProgram.cpp b/src/gpu/vk/GrVkProgram.cpp new file mode 100644 index 0000000000..cec3eee6f3 --- /dev/null +++ b/src/gpu/vk/GrVkProgram.cpp @@ -0,0 +1,367 @@ +/* +* Copyright 2016 Google Inc. +* +* Use of this source code is governed by a BSD-style license that can be +* found in the LICENSE file. +*/ + +#include "GrVkProgram.h" + +#include "GrPipeline.h" +#include "GrVkCommandBuffer.h" +#include "GrVkDescriptorPool.h" +#include "GrVkGpu.h" +#include "GrVkImageView.h" +#include "GrVkMemory.h" +#include "GrVkPipeline.h" +#include "GrVkSampler.h" +#include "GrVkTexture.h" +#include "GrVkUniformBuffer.h" +#include "glsl/GrGLSLFragmentProcessor.h" +#include "glsl/GrGLSLGeometryProcessor.h" +#include "glsl/GrGLSLXferProcessor.h" + +GrVkProgram::GrVkProgram(GrVkGpu* gpu, + GrVkPipeline* pipeline, + VkPipelineLayout layout, + VkDescriptorSetLayout dsLayout[2], + GrVkDescriptorPool* descriptorPool, + VkDescriptorSet descriptorSets[2], + const BuiltinUniformHandles& builtinUniformHandles, + const UniformInfoArray& uniforms, + uint32_t vertexUniformSize, + uint32_t fragmentUniformSize, + uint32_t numSamplers, + GrGLSLPrimitiveProcessor* geometryProcessor, + GrGLSLXferProcessor* xferProcessor, + const GrGLSLFragProcs& fragmentProcessors) + : fDescriptorPool(descriptorPool) + , fPipeline(pipeline) + , fPipelineLayout(layout) + , fBuiltinUniformHandles(builtinUniformHandles) + , fGeometryProcessor(geometryProcessor) + , fXferProcessor(xferProcessor) + , fFragmentProcessors(fragmentProcessors) + , fProgramDataManager(uniforms, vertexUniformSize, fragmentUniformSize) { + fSamplers.setReserve(numSamplers); + fTextureViews.setReserve(numSamplers); + fTextures.setReserve(numSamplers); + + memcpy(fDSLayout, dsLayout, 2 * sizeof(VkDescriptorSetLayout)); + memcpy(fDescriptorSets, descriptorSets, 2 * sizeof(VkDescriptorSetLayout)); + + fVertexUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, vertexUniformSize, true)); + fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize, true)); + +#ifdef SK_DEBUG + fNumSamplers = numSamplers; +#endif +} + +GrVkProgram::~GrVkProgram() { + // Must of freed all GPU resources before this is destroyed + SkASSERT(!fPipeline); + SkASSERT(!fDescriptorPool); + SkASSERT(!fPipelineLayout); + SkASSERT(!fDSLayout[0]); + SkASSERT(!fDSLayout[1]); + SkASSERT(!fSamplers.count()); + SkASSERT(!fTextureViews.count()); + SkASSERT(!fTextures.count()); +} + +void GrVkProgram::freeTempResources(const GrVkGpu* gpu) { + for (int i = 0; i < fSamplers.count(); ++i) { + fSamplers[i]->unref(gpu); + } + fSamplers.rewind(); + + for (int i = 0; i < fTextureViews.count(); ++i) { + fTextureViews[i]->unref(gpu); + } + fTextureViews.rewind(); + + for (int i = 0; i < fTextures.count(); ++i) { + fTextures[i]->unref(gpu); + } + fTextures.rewind(); +} + +void GrVkProgram::freeGPUResources(const GrVkGpu* gpu) { + if (fPipeline) { + fPipeline->unref(gpu); + fPipeline = nullptr; + } + if (fDescriptorPool) { + fDescriptorPool->unref(gpu); + fDescriptorPool = nullptr; + } + if (fPipelineLayout) { + GR_VK_CALL(gpu->vkInterface(), DestroyPipelineLayout(gpu->device(), + fPipelineLayout, + nullptr)); + fPipelineLayout = nullptr; + } + + if (fDSLayout[0]) { + GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[0], + nullptr)); + fDSLayout[0] = nullptr; + } + if (fDSLayout[1]) { + GR_VK_CALL(gpu->vkInterface(), DestroyDescriptorSetLayout(gpu->device(), fDSLayout[1], + nullptr)); + fDSLayout[1] = nullptr; + } + + if (fVertexUniformBuffer) { + fVertexUniformBuffer->release(gpu); + } + + if (fFragmentUniformBuffer) { + fFragmentUniformBuffer->release(gpu); + } + this->freeTempResources(gpu); +} + +void GrVkProgram::abandonGPUResources() { + fPipeline->unrefAndAbandon(); + fPipeline = nullptr; + fDescriptorPool->unrefAndAbandon(); + fDescriptorPool = nullptr; + fPipelineLayout = nullptr; + fDSLayout[0] = nullptr; + fDSLayout[1] = nullptr; + + fVertexUniformBuffer->abandon(); + fFragmentUniformBuffer->abandon(); + + for (int i = 0; i < fSamplers.count(); ++i) { + fSamplers[i]->unrefAndAbandon(); + } + fSamplers.rewind(); + + for (int i = 0; i < fTextureViews.count(); ++i) { + fTextureViews[i]->unrefAndAbandon(); + } + fTextureViews.rewind(); + + for (int i = 0; i < fTextures.count(); ++i) { + fTextures[i]->unrefAndAbandon(); + } + fTextures.rewind(); +} + +static void append_texture_bindings(const GrProcessor& processor, + SkTArray<const GrTextureAccess*>* textureBindings) { + if (int numTextures = processor.numTextures()) { + const GrTextureAccess** bindings = textureBindings->push_back_n(numTextures); + int i = 0; + do { + bindings[i] = &processor.textureAccess(i); + } while (++i < numTextures); + } +} + +void GrVkProgram::setData(const GrVkGpu* gpu, + const GrPrimitiveProcessor& primProc, + const GrPipeline& pipeline) { + // This is here to protect against someone calling setData multiple times in a row without + // freeing the tempData between calls. + this->freeTempResources(gpu); + + this->setRenderTargetState(pipeline); + + SkSTArray<8, const GrTextureAccess*> textureBindings; + + fGeometryProcessor->setData(fProgramDataManager, primProc); + append_texture_bindings(primProc, &textureBindings); + + for (int i = 0; i < fFragmentProcessors.count(); ++i) { + const GrFragmentProcessor& processor = pipeline.getFragmentProcessor(i); + fFragmentProcessors[i]->setData(fProgramDataManager, processor); + fGeometryProcessor->setTransformData(primProc, fProgramDataManager, i, + processor.coordTransforms()); + append_texture_bindings(processor, &textureBindings); + } + + fXferProcessor->setData(fProgramDataManager, pipeline.getXferProcessor()); + append_texture_bindings(pipeline.getXferProcessor(), &textureBindings); + + this->writeUniformBuffers(gpu); + + this->writeSamplers(gpu, textureBindings); +} + +void GrVkProgram::writeUniformBuffers(const GrVkGpu* gpu) { + fProgramDataManager.uploadUniformBuffers(gpu, fVertexUniformBuffer, fFragmentUniformBuffer); + + VkWriteDescriptorSet descriptorWrites[2]; + memset(descriptorWrites, 0, 2 * sizeof(VkWriteDescriptorSet)); + + uint32_t firstUniformWrite = 0; + uint32_t uniformBindingUpdateCount = 0; + + // Vertex Uniform Buffer + if (fVertexUniformBuffer.get()) { + ++uniformBindingUpdateCount; + VkDescriptorBufferInfo vertBufferInfo; + memset(&vertBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); + vertBufferInfo.buffer = fVertexUniformBuffer->buffer(); + vertBufferInfo.offset = 0; + vertBufferInfo.range = fVertexUniformBuffer->size(); + + descriptorWrites[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + descriptorWrites[0].pNext = nullptr; + descriptorWrites[0].dstSet = fDescriptorSets[1]; + descriptorWrites[0].dstBinding = GrVkUniformHandler::kVertexBinding; + descriptorWrites[0].dstArrayElement = 0; + descriptorWrites[0].descriptorCount = 1; + descriptorWrites[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + descriptorWrites[0].pImageInfo = nullptr; + descriptorWrites[0].pBufferInfo = &vertBufferInfo; + descriptorWrites[0].pTexelBufferView = nullptr; + } + + // Fragment Uniform Buffer + if (fFragmentUniformBuffer.get()) { + if (0 == uniformBindingUpdateCount) { + firstUniformWrite = 1; + } + ++uniformBindingUpdateCount; + VkDescriptorBufferInfo fragBufferInfo; + memset(&fragBufferInfo, 0, sizeof(VkDescriptorBufferInfo)); + fragBufferInfo.buffer = fFragmentUniformBuffer->buffer(); + fragBufferInfo.offset = 0; + fragBufferInfo.range = fFragmentUniformBuffer->size(); + + descriptorWrites[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + descriptorWrites[1].pNext = nullptr; + descriptorWrites[1].dstSet = fDescriptorSets[1]; + descriptorWrites[1].dstBinding = GrVkUniformHandler::kFragBinding;; + descriptorWrites[1].dstArrayElement = 0; + descriptorWrites[1].descriptorCount = 1; + descriptorWrites[1].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; + descriptorWrites[1].pImageInfo = nullptr; + descriptorWrites[1].pBufferInfo = &fragBufferInfo; + descriptorWrites[1].pTexelBufferView = nullptr; + } + + if (uniformBindingUpdateCount) { + GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), + uniformBindingUpdateCount, + &descriptorWrites[firstUniformWrite], + 0, nullptr)); + } +} + +void GrVkProgram::writeSamplers(const GrVkGpu* gpu, + const SkTArray<const GrTextureAccess*>& textureBindings) { + SkASSERT(fNumSamplers == textureBindings.count()); + + for (int i = 0; i < textureBindings.count(); ++i) { + fSamplers.push(GrVkSampler::Create(gpu, *textureBindings[i])); + + GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->getTexture()); + + const GrVkImage::Resource* textureResource = texture->resource(); + textureResource->ref(); + fTextures.push(textureResource); + + const GrVkImageView* textureView = texture->textureView(); + textureView->ref(); + fTextureViews.push(textureView); + + // Change texture layout so it can be read in shader + VkImageLayout layout = texture->currentLayout(); + VkPipelineStageFlags srcStageMask = GrVkMemory::LayoutToPipelineStageFlags(layout); + VkPipelineStageFlags dstStageMask = VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT; + VkAccessFlags srcAccessMask = GrVkMemory::LayoutToSrcAccessMask(layout); + VkAccessFlags dstAccessMask = VK_ACCESS_SHADER_READ_BIT; + texture->setImageLayout(gpu, + VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, + srcAccessMask, + dstAccessMask, + srcStageMask, + dstStageMask, + false); + + VkDescriptorImageInfo imageInfo; + memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); + imageInfo.sampler = fSamplers[i]->sampler(); + imageInfo.imageView = texture->textureView()->imageView(); + imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; + + VkWriteDescriptorSet writeInfo; + memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); + writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; + writeInfo.pNext = nullptr; + writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; + writeInfo.dstBinding = i; + writeInfo.dstArrayElement = 0; + writeInfo.descriptorCount = 1; + writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; + writeInfo.pImageInfo = &imageInfo; + writeInfo.pBufferInfo = nullptr; + writeInfo.pTexelBufferView = nullptr; + + GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), + 1, + &writeInfo, + 0, + nullptr)); + } +} + +void GrVkProgram::setRenderTargetState(const GrPipeline& pipeline) { + // Load the RT height uniform if it is needed to y-flip gl_FragCoord. + if (fBuiltinUniformHandles.fRTHeightUni.isValid() && + fRenderTargetState.fRenderTargetSize.fHeight != pipeline.getRenderTarget()->height()) { + fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, + SkIntToScalar(pipeline.getRenderTarget()->height())); + } + + // set RT adjustment + const GrRenderTarget* rt = pipeline.getRenderTarget(); + SkISize size; + size.set(rt->width(), rt->height()); + SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); + if (fRenderTargetState.fRenderTargetOrigin != rt->origin() || + fRenderTargetState.fRenderTargetSize != size) { + fRenderTargetState.fRenderTargetSize = size; + fRenderTargetState.fRenderTargetOrigin = rt->origin(); + + float rtAdjustmentVec[4]; + fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); + fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); + } +} + +void GrVkProgram::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { + commandBuffer->bindPipeline(gpu, fPipeline); + commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout, 0, 2, fDescriptorSets, 0, + nullptr); +} + +void GrVkProgram::addUniformResources(GrVkCommandBuffer& commandBuffer) { +#if 1 + commandBuffer.addResource(fDescriptorPool); + if (fVertexUniformBuffer.get()) { + commandBuffer.addResource(fVertexUniformBuffer->resource()); + } + if (fFragmentUniformBuffer.get()) { + commandBuffer.addResource(fFragmentUniformBuffer->resource()); + } + for (int i = 0; i < fSamplers.count(); ++i) { + commandBuffer.addResource(fSamplers[i]); + } + + for (int i = 0; i < fTextureViews.count(); ++i) { + commandBuffer.addResource(fTextureViews[i]); + } + + for (int i = 0; i < fTextures.count(); ++i) { + commandBuffer.addResource(fTextures[i]); + } +#endif +} |