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authorGravatar egdaniel <egdaniel@google.com>2016-07-29 07:36:52 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-07-29 07:36:52 -0700
commit0d9990f052670a8af29e1e775c414810f8fc6e86 (patch)
tree721b816372734c5f6791b208b35dc701d8fbf1ab /src/gpu/vk/GrVkPipelineState.h
parent50ce1f28ffede3fa3e38d330d4114ee52b387848 (diff)
Merge ProgramDesc's for GL and Vulkan
Diffstat (limited to 'src/gpu/vk/GrVkPipelineState.h')
-rw-r--r--src/gpu/vk/GrVkPipelineState.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/vk/GrVkPipelineState.h b/src/gpu/vk/GrVkPipelineState.h
index 60c1db68d4..f92cdeabab 100644
--- a/src/gpu/vk/GrVkPipelineState.h
+++ b/src/gpu/vk/GrVkPipelineState.h
@@ -12,9 +12,9 @@
#include "GrStencilSettings.h"
#include "GrVkDescriptorSetManager.h"
#include "GrVkImage.h"
-#include "GrVkProgramDesc.h"
#include "GrVkPipelineStateDataManager.h"
#include "glsl/GrGLSLProgramBuilder.h"
+#include "glsl/GrGLSLProgramDesc.h"
#include "vk/GrVkDefines.h"
@@ -72,7 +72,7 @@ public:
* For Vulkan we want to cache the entire VkPipeline for reuse of draws. The Desc here holds all
* the information needed to differentiate one pipeline from another.
*
- * The GrVkProgramDesc contains all the information need to create the actual shaders for the
+ * The GrGLSLProgramDesc contains all the information need to create the actual shaders for the
* pipeline.
*
* The fStateKey is used to store all the inputs for the rest of the state stored on the
@@ -86,7 +86,7 @@ public:
*/
struct Desc {
uint32_t fChecksum;
- GrVkProgramDesc fProgramDesc;
+ GrGLSLProgramDesc fProgramDesc;
enum {
kRenderPassKeyAlloc = 12, // This is typical color attachment with no stencil or msaa