diff options
author | Brian Salomon <bsalomon@google.com> | 2016-11-23 01:02:43 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-11-23 01:02:57 +0000 |
commit | 59dc41175d99d0a31c046aec0c26c4d82a3a3574 (patch) | |
tree | 5e1d050baec746da7f2fd2a83a128ab4e9d9cd1b /src/gpu/vk/GrVkPipelineState.cpp | |
parent | 83a3b390dbeafb703af9b34049220e88834d10be (diff) |
Revert "Initial OpenGL Image support."
This reverts commit be34882042048db096baca32ddf4a8b472529804.
Reason for revert: Test failures and shader compilation issues on Android.
Original change's description:
> Initial OpenGL Image support.
>
> This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up.
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182
>
> Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce
> Reviewed-on: https://skia-review.googlesource.com/4182
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I29a2502c296ae39ed9a999957800414ae46e6f0f
Reviewed-on: https://skia-review.googlesource.com/5129
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/vk/GrVkPipelineState.cpp')
-rw-r--r-- | src/gpu/vk/GrVkPipelineState.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gpu/vk/GrVkPipelineState.cpp b/src/gpu/vk/GrVkPipelineState.cpp index 75b8baaa4f..2d53cd8c8d 100644 --- a/src/gpu/vk/GrVkPipelineState.cpp +++ b/src/gpu/vk/GrVkPipelineState.cpp @@ -174,8 +174,6 @@ void GrVkPipelineState::abandonGPUResources() { static void append_texture_bindings(const GrProcessor& processor, SkTArray<const GrProcessor::TextureSampler*>* textureBindings) { - // We don't support image storages in VK. - SkASSERT(!processor.numImageStorages()); if (int numTextureSamplers = processor.numTextureSamplers()) { const GrProcessor::TextureSampler** bindings = textureBindings->push_back_n(numTextureSamplers); |