diff options
author | 2018-06-01 12:25:08 -0400 | |
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committer | 2018-06-01 17:00:26 +0000 | |
commit | 2b23c4bf3186bf3fa71bb105afdcf3b8e5995b52 (patch) | |
tree | 5bd5b115bb5d133682ba6c44e1b3422086e90a6b /src/gpu/vk/GrVkGpu.cpp | |
parent | 7abeb28342078af39b19a1448d6147c7258f5203 (diff) |
Dest color space no longer impacts mipmaps or texture sampling
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/vk/GrVkGpu.cpp')
-rw-r--r-- | src/gpu/vk/GrVkGpu.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp index 2525c5c16c..772a92fef2 100644 --- a/src/gpu/vk/GrVkGpu.cpp +++ b/src/gpu/vk/GrVkGpu.cpp @@ -1213,14 +1213,10 @@ bool GrVkGpu::createTestingOnlyVkImage(GrPixelConfig config, int w, int h, bool mipLevels = SkMipMap::ComputeLevelCount(w, h) + 1; } - // sRGB format images may need to be aliased to linear for various reasons (legacy mode): - VkImageCreateFlags createFlags = GrVkFormatIsSRGB(pixelFormat, nullptr) - ? VK_IMAGE_CREATE_MUTABLE_FORMAT_BIT : 0; - const VkImageCreateInfo imageCreateInfo = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType nullptr, // pNext - createFlags, // VkImageCreateFlags + 0, // VkImageCreateFlags VK_IMAGE_TYPE_2D, // VkImageType pixelFormat, // VkFormat {(uint32_t)w, (uint32_t)h, 1}, // VkExtent3D |