aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/vk/GrVkCaps.cpp
diff options
context:
space:
mode:
authorGravatar Chris Dalton <csmartdalton@google.com>2017-11-15 18:27:09 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-11-16 03:31:45 +0000
commite42180022720f2fcfd3c634cad855506a7940591 (patch)
tree76fb7187cd7dd509da717a221b3c309f9b703d3b /src/gpu/vk/GrVkCaps.cpp
parentae9d6189ec03c4a188e67b42d755c42024397f44 (diff)
Fix precision caps and rrect/ellipse effect precisions
Replaces all the complex precision caps with a single flag that says whether "float" == fp32. Updates the ellipse and rrect effects to use float coords, and use the scale workaround when float != fp32. Bug: skia:7190 Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307 Reviewed-on: https://skia-review.googlesource.com/70961 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/vk/GrVkCaps.cpp')
-rw-r--r--src/gpu/vk/GrVkCaps.cpp15
1 files changed, 2 insertions, 13 deletions
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
index 2b24205af8..f5c4b342ed 100644
--- a/src/gpu/vk/GrVkCaps.cpp
+++ b/src/gpu/vk/GrVkCaps.cpp
@@ -259,19 +259,8 @@ void GrVkCaps::initShaderCaps(const VkPhysicalDeviceProperties& properties, uint
shaderCaps->fVertexIDSupport = true;
// Assume the minimum precisions mandated by the SPIR-V spec.
- shaderCaps->fShaderPrecisionVaries = true;
- for (int s = 0; s < kGrShaderTypeCount; ++s) {
- auto& highp = shaderCaps->fFloatPrecisions[s][kHigh_GrSLPrecision];
- highp.fLogRangeLow = highp.fLogRangeHigh = 127;
- highp.fBits = 23;
-
- auto& mediump = shaderCaps->fFloatPrecisions[s][kMedium_GrSLPrecision];
- mediump.fLogRangeLow = mediump.fLogRangeHigh = 14;
- mediump.fBits = 10;
-
- shaderCaps->fFloatPrecisions[s][kLow_GrSLPrecision] = mediump;
- }
- shaderCaps->initSamplerPrecisionTable();
+ shaderCaps->fFloatIs32Bits = true;
+ shaderCaps->fHalfIs32Bits = false;
shaderCaps->fMaxVertexSamplers =
shaderCaps->fMaxGeometrySamplers =