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authorGravatar Herb Derby <herb@google.com>2018-05-24 16:12:31 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-05-29 17:52:16 +0000
commit862405921bdbf599bac3bd829e9d6a81a4ee4d37 (patch)
tree01571847d8167751642601c4e147e8cf2ec1e4a5 /src/gpu/text/GrTextBlob.h
parentbfb2a05af105f452a0f369e39dae05f9224dfa19 (diff)
Rename GrAtlasTextBlob -> GrTextBlob
Change-Id: I61311b48f206890dfd1a20796d7d678cd05ef5a3 Reviewed-on: https://skia-review.googlesource.com/130140 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Herb Derby <herb@google.com>
Diffstat (limited to 'src/gpu/text/GrTextBlob.h')
-rw-r--r--src/gpu/text/GrTextBlob.h620
1 files changed, 620 insertions, 0 deletions
diff --git a/src/gpu/text/GrTextBlob.h b/src/gpu/text/GrTextBlob.h
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+++ b/src/gpu/text/GrTextBlob.h
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+/*
+ * Copyright 2015 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrTextBlob_DEFINED
+#define GrTextBlob_DEFINED
+
+#include "GrColor.h"
+#include "GrDrawOpAtlas.h"
+#include "GrGlyphCache.h"
+#include "GrMemoryPool.h"
+#include "GrTextUtils.h"
+#include "SkDescriptor.h"
+#include "SkMaskFilterBase.h"
+#include "SkOpts.h"
+#include "SkPathEffect.h"
+#include "SkPoint3.h"
+#include "SkRectPriv.h"
+#include "SkSurfaceProps.h"
+#include "SkTInternalLList.h"
+
+class GrAtlasManager;
+struct GrDistanceFieldAdjustTable;
+struct GrGlyph;
+class GrMemoryPool;
+
+class SkDrawFilter;
+class SkTextBlob;
+class SkTextBlobRunIterator;
+
+// With this flag enabled, the GrTextContext will, as a sanity check, regenerate every blob
+// that comes in to verify the integrity of its cache
+#define CACHE_SANITY_CHECK 0
+
+/*
+ * A GrTextBlob contains a fully processed SkTextBlob, suitable for nearly immediate drawing
+ * on the GPU. These are initially created with valid positions and colors, but invalid
+ * texture coordinates. The GrTextBlob itself has a few Blob-wide properties, and also
+ * consists of a number of runs. Runs inside a blob are flushed individually so they can be
+ * reordered.
+ *
+ * The only thing(aside from a memcopy) required to flush a GrTextBlob is to ensure that
+ * the GrAtlas will not evict anything the Blob needs.
+ *
+ * Note: This struct should really be named GrCachedAtasTextBlob, but that is too verbose.
+ *
+ * *WARNING* If you add new fields to this struct, then you may need to to update AssertEqual
+ */
+class GrTextBlob : public SkNVRefCnt<GrTextBlob> {
+public:
+ SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrTextBlob);
+
+ class VertexRegenerator;
+
+ static sk_sp<GrTextBlob> Make(int glyphCount, int runCount);
+
+ /**
+ * We currently force regeneration of a blob if old or new matrix differ in having perspective.
+ * If we ever change that then the key must contain the perspectiveness when there are distance
+ * fields as perspective distance field use 3 component vertex positions and non-perspective
+ * uses 2.
+ */
+ struct Key {
+ Key() {
+ sk_bzero(this, sizeof(Key));
+ }
+ uint32_t fUniqueID;
+ // Color may affect the gamma of the mask we generate, but in a fairly limited way.
+ // Each color is assigned to on of a fixed number of buckets based on its
+ // luminance. For each luminance bucket there is a "canonical color" that
+ // represents the bucket. This functionality is currently only supported for A8
+ SkColor fCanonicalColor;
+ SkPaint::Style fStyle;
+ SkPixelGeometry fPixelGeometry;
+ bool fHasBlur;
+ uint32_t fScalerContextFlags;
+
+ bool operator==(const Key& other) const {
+ return 0 == memcmp(this, &other, sizeof(Key));
+ }
+ };
+
+ void setupKey(const GrTextBlob::Key& key,
+ const SkMaskFilterBase::BlurRec& blurRec,
+ const SkPaint& paint) {
+ fKey = key;
+ if (key.fHasBlur) {
+ fBlurRec = blurRec;
+ }
+ if (key.fStyle != SkPaint::kFill_Style) {
+ fStrokeInfo.fFrameWidth = paint.getStrokeWidth();
+ fStrokeInfo.fMiterLimit = paint.getStrokeMiter();
+ fStrokeInfo.fJoin = paint.getStrokeJoin();
+ }
+ }
+
+ static const Key& GetKey(const GrTextBlob& blob) {
+ return blob.fKey;
+ }
+
+ static uint32_t Hash(const Key& key) {
+ return SkOpts::hash(&key, sizeof(Key));
+ }
+
+ void operator delete(void* p) {
+ ::operator delete(p);
+ }
+
+ void* operator new(size_t) {
+ SK_ABORT("All blobs are created by placement new.");
+ return sk_malloc_throw(0);
+ }
+
+ void* operator new(size_t, void* p) { return p; }
+
+ bool hasDistanceField() const { return SkToBool(fTextType & kHasDistanceField_TextType); }
+ bool hasBitmap() const { return SkToBool(fTextType & kHasBitmap_TextType); }
+ void setHasDistanceField() { fTextType |= kHasDistanceField_TextType; }
+ void setHasBitmap() { fTextType |= kHasBitmap_TextType; }
+
+ int runCount() const { return fRunCount; }
+
+ void push_back_run(int currRun) {
+ SkASSERT(currRun < fRunCount);
+ if (currRun > 0) {
+ Run::SubRunInfo& newRun = fRuns[currRun].fSubRunInfo.back();
+ Run::SubRunInfo& lastRun = fRuns[currRun - 1].fSubRunInfo.back();
+ newRun.setAsSuccessor(lastRun);
+ }
+ }
+
+ // sets the last subrun of runIndex to use distance field text
+ void setSubRunHasDistanceFields(int runIndex, bool hasLCD, bool isAntiAlias, bool hasWCoord) {
+ Run& run = fRuns[runIndex];
+ Run::SubRunInfo& subRun = run.fSubRunInfo.back();
+ subRun.setUseLCDText(hasLCD);
+ subRun.setAntiAliased(isAntiAlias);
+ subRun.setDrawAsDistanceFields();
+ subRun.setHasWCoord(hasWCoord);
+ }
+
+ // sets the last subrun of runIndex to use w values
+ void setSubRunHasW(int runIndex, bool hasWCoord) {
+ Run& run = fRuns[runIndex];
+ Run::SubRunInfo& subRun = run.fSubRunInfo.back();
+ subRun.setHasWCoord(hasWCoord);
+ }
+
+ void setRunPaintFlags(int runIndex, uint16_t paintFlags) {
+ fRuns[runIndex].fPaintFlags = paintFlags & Run::kPaintFlagsMask;
+ }
+
+ void setMinAndMaxScale(SkScalar scaledMax, SkScalar scaledMin) {
+ // we init fMaxMinScale and fMinMaxScale in the constructor
+ fMaxMinScale = SkMaxScalar(scaledMax, fMaxMinScale);
+ fMinMaxScale = SkMinScalar(scaledMin, fMinMaxScale);
+ }
+
+ // inits the override descriptor on the current run. All following subruns must use this
+ // descriptor
+ void initOverride(int runIndex) {
+ Run& run = fRuns[runIndex];
+ // Push back a new subrun to fill and set the override descriptor
+ run.push_back();
+ run.fOverrideDescriptor.reset(new SkAutoDescriptor);
+ }
+
+ SkExclusiveStrikePtr setupCache(int runIndex,
+ const SkSurfaceProps& props,
+ SkScalerContextFlags scalerContextFlags,
+ const SkPaint& skPaint,
+ const SkMatrix* viewMatrix);
+
+ // Appends a glyph to the blob. If the glyph is too large, the glyph will be appended
+ // as a path.
+ void appendGlyph(int runIndex,
+ const SkRect& positions,
+ GrColor color,
+ sk_sp<GrTextStrike> strike,
+ GrGlyph* glyph,
+ SkGlyphCache*, const SkGlyph& skGlyph,
+ SkScalar x, SkScalar y, SkScalar scale, bool preTransformed);
+
+ // Appends a glyph to the blob as a path only.
+ void appendPathGlyph(int runIndex, const SkPath& path,
+ SkScalar x, SkScalar y, SkScalar scale, bool preTransformed);
+
+ static size_t GetVertexStride(GrMaskFormat maskFormat, bool hasWCoord) {
+ switch (maskFormat) {
+ case kA8_GrMaskFormat:
+ return hasWCoord ? kGrayTextDFPerspectiveVASize : kGrayTextVASize;
+ case kARGB_GrMaskFormat:
+ return hasWCoord ? kColorTextPerspectiveVASize : kColorTextVASize;
+ default:
+ SkASSERT(!hasWCoord);
+ return kLCDTextVASize;
+ }
+ }
+
+ bool mustRegenerate(const GrTextUtils::Paint&, const SkMaskFilterBase::BlurRec& blurRec,
+ const SkMatrix& viewMatrix, SkScalar x, SkScalar y);
+
+ void flush(GrTextUtils::Target*, const SkSurfaceProps& props,
+ const GrDistanceFieldAdjustTable* distanceAdjustTable,
+ const GrTextUtils::Paint& paint, const GrClip& clip,
+ const SkMatrix& viewMatrix, const SkIRect& clipBounds, SkScalar x,
+ SkScalar y);
+
+ void computeSubRunBounds(SkRect* outBounds, int runIndex, int subRunIndex,
+ const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
+ // We don't yet position distance field text on the cpu, so we have to map the vertex bounds
+ // into device space.
+ // We handle vertex bounds differently for distance field text and bitmap text because
+ // the vertex bounds of bitmap text are in device space. If we are flushing multiple runs
+ // from one blob then we are going to pay the price here of mapping the rect for each run.
+ const Run& run = fRuns[runIndex];
+ const Run::SubRunInfo& subRun = run.fSubRunInfo[subRunIndex];
+ *outBounds = subRun.vertexBounds();
+ if (subRun.drawAsDistanceFields()) {
+ // Distance field text is positioned with the (X,Y) as part of the glyph position,
+ // and currently the view matrix is applied on the GPU
+ outBounds->offset(x - fInitialX, y - fInitialY);
+ viewMatrix.mapRect(outBounds);
+ } else {
+ // Bitmap text is fully positioned on the CPU, and offset by an (X,Y) translate in
+ // device space.
+ SkMatrix boundsMatrix = fInitialViewMatrixInverse;
+
+ boundsMatrix.postTranslate(-fInitialX, -fInitialY);
+
+ boundsMatrix.postTranslate(x, y);
+
+ boundsMatrix.postConcat(viewMatrix);
+ boundsMatrix.mapRect(outBounds);
+
+ // Due to floating point numerical inaccuracies, we have to round out here
+ outBounds->roundOut(outBounds);
+ }
+ }
+
+ // position + local coord
+ static const size_t kColorTextVASize = sizeof(SkPoint) + sizeof(SkIPoint16);
+ static const size_t kColorTextPerspectiveVASize = sizeof(SkPoint3) + sizeof(SkIPoint16);
+ static const size_t kGrayTextVASize = sizeof(SkPoint) + sizeof(GrColor) + sizeof(SkIPoint16);
+ static const size_t kGrayTextDFPerspectiveVASize =
+ sizeof(SkPoint3) + sizeof(GrColor) + sizeof(SkIPoint16);
+ static const size_t kLCDTextVASize = kGrayTextVASize;
+ static const size_t kMaxVASize = kGrayTextDFPerspectiveVASize;
+ static const int kVerticesPerGlyph = 4;
+
+ static void AssertEqual(const GrTextBlob&, const GrTextBlob&);
+
+ // The color here is the GrPaint color, and it is used to determine whether we
+ // have to regenerate LCD text blobs.
+ // We use this color vs the SkPaint color because it has the colorfilter applied.
+ void initReusableBlob(SkColor luminanceColor, const SkMatrix& viewMatrix,
+ SkScalar x, SkScalar y) {
+ fLuminanceColor = luminanceColor;
+ this->setupViewMatrix(viewMatrix, x, y);
+ }
+
+ void initThrowawayBlob(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
+ this->setupViewMatrix(viewMatrix, x, y);
+ }
+
+ const Key& key() const { return fKey; }
+
+ size_t size() const { return fSize; }
+
+ ~GrTextBlob() {
+ for (int i = 0; i < fRunCount; i++) {
+ fRuns[i].~Run();
+ }
+ }
+
+ ////////////////////////////////////////////////////////////////////////////////////////////////
+ // Internal test methods
+ std::unique_ptr<GrDrawOp> test_makeOp(int glyphCount, uint16_t run, uint16_t subRun,
+ const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
+ const GrTextUtils::Paint&, const SkSurfaceProps&,
+ const GrDistanceFieldAdjustTable*,
+ GrTextUtils::Target*);
+
+private:
+ GrTextBlob()
+ : fMaxMinScale(-SK_ScalarMax)
+ , fMinMaxScale(SK_ScalarMax)
+ , fTextType(0) {}
+
+
+ // This function will only be called when we are generating a blob from scratch. We record the
+ // initial view matrix and initial offsets(x,y), because we record vertex bounds relative to
+ // these numbers. When blobs are reused with new matrices, we need to return to model space so
+ // we can update the vertex bounds appropriately.
+ void setupViewMatrix(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
+ fInitialViewMatrix = viewMatrix;
+ if (!viewMatrix.invert(&fInitialViewMatrixInverse)) {
+ fInitialViewMatrixInverse = SkMatrix::I();
+ }
+ fInitialX = x;
+ fInitialY = y;
+
+ // make sure all initial subruns have the correct VM and X/Y applied
+ for (int i = 0; i < fRunCount; i++) {
+ fRuns[i].fSubRunInfo[0].init(fInitialViewMatrix, x, y);
+ }
+ }
+
+ /*
+ * Each Run inside of the blob can have its texture coordinates regenerated if required.
+ * To determine if regeneration is necessary, fAtlasGeneration is used. If there have been
+ * any evictions inside of the atlas, then we will simply regenerate Runs. We could track
+ * this at a more fine grained level, but its not clear if this is worth it, as evictions
+ * should be fairly rare.
+ *
+ * One additional point, each run can contain glyphs with any of the three mask formats.
+ * We call these SubRuns. Because a subrun must be a contiguous range, we have to create
+ * a new subrun each time the mask format changes in a run. In theory, a run can have as
+ * many SubRuns as it has glyphs, ie if a run alternates between color emoji and A8. In
+ * practice, the vast majority of runs have only a single subrun.
+ *
+ * Finally, for runs where the entire thing is too large for the GrTextContext to
+ * handle, we have a bit to mark the run as flushable via rendering as paths or as scaled
+ * glyphs. It would be a bit expensive to figure out ahead of time whether or not a run
+ * can flush in this manner, so we always allocate vertices for the run, regardless of
+ * whether or not it is too large. The benefit of this strategy is that we can always reuse
+ * a blob allocation regardless of viewmatrix changes. We could store positions for these
+ * glyphs, however, it's not clear if this is a win because we'd still have to either go to the
+ * glyph cache to get the path at flush time, or hold onto the path in the cache, which
+ * would greatly increase the memory of these cached items.
+ */
+ struct Run {
+ Run() : fPaintFlags(0)
+ , fInitialized(false) {
+ // To ensure we always have one subrun, we push back a fresh run here
+ fSubRunInfo.push_back();
+ }
+ struct SubRunInfo {
+ SubRunInfo()
+ : fAtlasGeneration(GrDrawOpAtlas::kInvalidAtlasGeneration)
+ , fVertexStartIndex(0)
+ , fVertexEndIndex(0)
+ , fGlyphStartIndex(0)
+ , fGlyphEndIndex(0)
+ , fColor(GrColor_ILLEGAL)
+ , fMaskFormat(kA8_GrMaskFormat)
+ , fFlags(0) {
+ fVertexBounds = SkRectPriv::MakeLargestInverted();
+ }
+ SubRunInfo(const SubRunInfo& that)
+ : fBulkUseToken(that.fBulkUseToken)
+ , fStrike(SkSafeRef(that.fStrike.get()))
+ , fCurrentViewMatrix(that.fCurrentViewMatrix)
+ , fVertexBounds(that.fVertexBounds)
+ , fAtlasGeneration(that.fAtlasGeneration)
+ , fVertexStartIndex(that.fVertexStartIndex)
+ , fVertexEndIndex(that.fVertexEndIndex)
+ , fGlyphStartIndex(that.fGlyphStartIndex)
+ , fGlyphEndIndex(that.fGlyphEndIndex)
+ , fX(that.fX)
+ , fY(that.fY)
+ , fColor(that.fColor)
+ , fMaskFormat(that.fMaskFormat)
+ , fFlags(that.fFlags) {
+ }
+
+ // TODO when this object is more internal, drop the privacy
+ void resetBulkUseToken() { fBulkUseToken.reset(); }
+ GrDrawOpAtlas::BulkUseTokenUpdater* bulkUseToken() { return &fBulkUseToken; }
+ void setStrike(sk_sp<GrTextStrike> strike) { fStrike = std::move(strike); }
+ GrTextStrike* strike() const { return fStrike.get(); }
+ sk_sp<GrTextStrike> refStrike() const { return fStrike; }
+
+ void setAtlasGeneration(uint64_t atlasGeneration) { fAtlasGeneration = atlasGeneration;}
+ uint64_t atlasGeneration() const { return fAtlasGeneration; }
+
+ size_t byteCount() const { return fVertexEndIndex - fVertexStartIndex; }
+ size_t vertexStartIndex() const { return fVertexStartIndex; }
+ size_t vertexEndIndex() const { return fVertexEndIndex; }
+ void appendVertices(size_t vertexStride) {
+ fVertexEndIndex += vertexStride * kVerticesPerGlyph;
+ }
+
+ uint32_t glyphCount() const { return fGlyphEndIndex - fGlyphStartIndex; }
+ uint32_t glyphStartIndex() const { return fGlyphStartIndex; }
+ uint32_t glyphEndIndex() const { return fGlyphEndIndex; }
+ void glyphAppended() { fGlyphEndIndex++; }
+ void setColor(GrColor color) { fColor = color; }
+ GrColor color() const { return fColor; }
+ void setMaskFormat(GrMaskFormat format) { fMaskFormat = format; }
+ GrMaskFormat maskFormat() const { return fMaskFormat; }
+
+ void setAsSuccessor(const SubRunInfo& prev) {
+ fGlyphStartIndex = prev.glyphEndIndex();
+ fGlyphEndIndex = prev.glyphEndIndex();
+
+ fVertexStartIndex = prev.vertexEndIndex();
+ fVertexEndIndex = prev.vertexEndIndex();
+
+ // copy over viewmatrix settings
+ this->init(prev.fCurrentViewMatrix, prev.fX, prev.fY);
+ }
+
+ const SkRect& vertexBounds() const { return fVertexBounds; }
+ void joinGlyphBounds(const SkRect& glyphBounds) {
+ fVertexBounds.joinNonEmptyArg(glyphBounds);
+ }
+
+ void init(const SkMatrix& viewMatrix, SkScalar x, SkScalar y) {
+ fCurrentViewMatrix = viewMatrix;
+ fX = x;
+ fY = y;
+ }
+
+ // This function assumes the translation will be applied before it is called again
+ void computeTranslation(const SkMatrix& viewMatrix, SkScalar x, SkScalar y,
+ SkScalar* transX, SkScalar* transY);
+
+ // df properties
+ void setDrawAsDistanceFields() { fFlags |= kDrawAsSDF_Flag; }
+ bool drawAsDistanceFields() const { return SkToBool(fFlags & kDrawAsSDF_Flag); }
+ void setUseLCDText(bool useLCDText) {
+ fFlags = useLCDText ? fFlags | kUseLCDText_Flag : fFlags & ~kUseLCDText_Flag;
+ }
+ bool hasUseLCDText() const { return SkToBool(fFlags & kUseLCDText_Flag); }
+ void setAntiAliased(bool antiAliased) {
+ fFlags = antiAliased ? fFlags | kAntiAliased_Flag : fFlags & ~kAntiAliased_Flag;
+ }
+ bool isAntiAliased() const { return SkToBool(fFlags & kAntiAliased_Flag); }
+ void setHasWCoord(bool hasW) {
+ fFlags = hasW ? (fFlags | kHasWCoord_Flag) : fFlags & ~kHasWCoord_Flag;
+ }
+ bool hasWCoord() const { return SkToBool(fFlags & kHasWCoord_Flag); }
+ void setNeedsTransform(bool needsTransform) {
+ fFlags = needsTransform ? (fFlags | kNeedsTransform_Flag)
+ : fFlags & ~kNeedsTransform_Flag;
+ }
+ bool needsTransform() const { return SkToBool(fFlags & kNeedsTransform_Flag); }
+
+ private:
+ enum Flag {
+ kDrawAsSDF_Flag = 0x01,
+ kUseLCDText_Flag = 0x02,
+ kAntiAliased_Flag = 0x04,
+ kHasWCoord_Flag = 0x08,
+ kNeedsTransform_Flag = 0x10
+ };
+
+ GrDrawOpAtlas::BulkUseTokenUpdater fBulkUseToken;
+ sk_sp<GrTextStrike> fStrike;
+ SkMatrix fCurrentViewMatrix;
+ SkRect fVertexBounds;
+ uint64_t fAtlasGeneration;
+ size_t fVertexStartIndex;
+ size_t fVertexEndIndex;
+ uint32_t fGlyphStartIndex;
+ uint32_t fGlyphEndIndex;
+ SkScalar fX;
+ SkScalar fY;
+ GrColor fColor;
+ GrMaskFormat fMaskFormat;
+ uint32_t fFlags;
+ }; // SubRunInfo
+
+ SubRunInfo& push_back() {
+ // Forward glyph / vertex information to seed the new sub run
+ SubRunInfo& newSubRun = fSubRunInfo.push_back();
+ const SubRunInfo& prevSubRun = fSubRunInfo.fromBack(1);
+
+ newSubRun.setAsSuccessor(prevSubRun);
+ return newSubRun;
+ }
+ static const int kMinSubRuns = 1;
+ sk_sp<SkTypeface> fTypeface;
+ SkSTArray<kMinSubRuns, SubRunInfo> fSubRunInfo;
+ SkAutoDescriptor fDescriptor;
+
+ // Effects from the paint that are used to build a SkScalerContext.
+ sk_sp<SkPathEffect> fPathEffect;
+ sk_sp<SkMaskFilter> fMaskFilter;
+
+ // Distance field text cannot draw coloremoji, and so has to fall back. However,
+ // though the distance field text and the coloremoji may share the same run, they
+ // will have different descriptors. If fOverrideDescriptor is non-nullptr, then it
+ // will be used in place of the run's descriptor to regen texture coords
+ std::unique_ptr<SkAutoDescriptor> fOverrideDescriptor; // df properties
+
+ // Any glyphs that can't be rendered with the base or override descriptor
+ // are rendered as paths
+ struct PathGlyph {
+ PathGlyph(const SkPath& path, SkScalar x, SkScalar y, SkScalar scale, bool preXformed)
+ : fPath(path)
+ , fX(x)
+ , fY(y)
+ , fScale(scale)
+ , fPreTransformed(preXformed) {}
+ SkPath fPath;
+ SkScalar fX;
+ SkScalar fY;
+ SkScalar fScale;
+ bool fPreTransformed;
+ };
+
+ SkTArray<PathGlyph> fPathGlyphs;
+
+ struct {
+ unsigned fPaintFlags : 16; // needed mainly for rendering paths
+ bool fInitialized : 1;
+ };
+ // the only flags we need to set
+ static constexpr auto kPaintFlagsMask = SkPaint::kAntiAlias_Flag;
+ }; // Run
+
+ inline std::unique_ptr<GrAtlasTextOp> makeOp(
+ const Run::SubRunInfo& info, int glyphCount, uint16_t run, uint16_t subRun,
+ const SkMatrix& viewMatrix, SkScalar x, SkScalar y, const SkIRect& clipRect,
+ const GrTextUtils::Paint&, const SkSurfaceProps&,
+ const GrDistanceFieldAdjustTable*, GrTextUtils::Target*);
+
+ struct StrokeInfo {
+ SkScalar fFrameWidth;
+ SkScalar fMiterLimit;
+ SkPaint::Join fJoin;
+ };
+
+ enum TextType {
+ kHasDistanceField_TextType = 0x1,
+ kHasBitmap_TextType = 0x2,
+ };
+
+ // all glyph / vertex offsets are into these pools.
+ char* fVertices;
+ GrGlyph** fGlyphs;
+ Run* fRuns;
+ SkMaskFilterBase::BlurRec fBlurRec;
+ StrokeInfo fStrokeInfo;
+ Key fKey;
+ SkMatrix fInitialViewMatrix;
+ SkMatrix fInitialViewMatrixInverse;
+ size_t fSize;
+ SkColor fLuminanceColor;
+ SkScalar fInitialX;
+ SkScalar fInitialY;
+
+ // We can reuse distance field text, but only if the new viewmatrix would not result in
+ // a mip change. Because there can be multiple runs in a blob, we track the overall
+ // maximum minimum scale, and minimum maximum scale, we can support before we need to regen
+ SkScalar fMaxMinScale;
+ SkScalar fMinMaxScale;
+ int fRunCount;
+ uint8_t fTextType;
+};
+
+/**
+ * Used to produce vertices for a subrun of a blob. The vertices are cached in the blob itself.
+ * This is invoked each time a sub run is drawn. It regenerates the vertex data as required either
+ * because of changes to the atlas or because of different draw parameters (e.g. color change). In
+ * rare cases the draw may have to interrupted and flushed in the middle of the sub run in order to
+ * free up atlas space. Thus, this generator is stateful and should be invoked in a loop until the
+ * entire sub run has been completed.
+ */
+class GrTextBlob::VertexRegenerator {
+public:
+ /**
+ * Consecutive VertexRegenerators often use the same SkGlyphCache. If the same instance of
+ * SkAutoGlyphCache is reused then it can save the cost of multiple detach/attach operations of
+ * SkGlyphCache.
+ */
+ VertexRegenerator(GrResourceProvider*, GrTextBlob*, int runIdx, int subRunIdx,
+ const SkMatrix& viewMatrix, SkScalar x, SkScalar y, GrColor color,
+ GrDeferredUploadTarget*, GrGlyphCache*, GrAtlasManager*,
+ SkExclusiveStrikePtr*);
+
+ struct Result {
+ /**
+ * Was regenerate() able to draw all the glyphs from the sub run? If not flush all glyph
+ * draws and call regenerate() again.
+ */
+ bool fFinished = true;
+
+ /**
+ * How many glyphs were regenerated. Will be equal to the sub run's glyph count if
+ * fType is kFinished.
+ */
+ int fGlyphsRegenerated = 0;
+
+ /**
+ * Pointer where the caller finds the first regenerated vertex.
+ */
+ const char* fFirstVertex;
+ };
+
+ bool regenerate(Result*);
+
+private:
+ template <bool regenPos, bool regenCol, bool regenTexCoords, bool regenGlyphs>
+ bool doRegen(Result*);
+
+ GrResourceProvider* fResourceProvider;
+ const SkMatrix& fViewMatrix;
+ GrTextBlob* fBlob;
+ GrDeferredUploadTarget* fUploadTarget;
+ GrGlyphCache* fGlyphCache;
+ GrAtlasManager* fFullAtlasManager;
+ SkExclusiveStrikePtr* fLazyCache;
+ Run* fRun;
+ Run::SubRunInfo* fSubRun;
+ GrColor fColor;
+ SkScalar fTransX;
+ SkScalar fTransY;
+
+ uint32_t fRegenFlags = 0;
+ int fCurrGlyph = 0;
+ bool fBrokenRun = false;
+};
+
+#endif // GrTextBlob_DEFINED