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authorGravatar brianosman <brianosman@google.com>2016-04-06 07:38:23 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-06 07:38:23 -0700
commit898235c4864df66aa7f6d32bc2a8b8551040ce1e (patch)
tree5fb30f04825c59a970a208cabadd4bad0be283b3 /src/gpu/text/GrStencilAndCoverTextContext.cpp
parent1817d282cda17cb8c2db0ac6fdc937743c026016 (diff)
SkSurfaceProps now has a gamma-correct ("AllowSRGBInputs") flag. That's propagated in a few places so that the backend can do the right thing for L32 vs S32 mode.
Also added SkSurfaceProps to SkSpecialImage, so that Image -> Surface conversion can preserve the desired behavior during filtering. Many small changes, including a bunch of comments about places where we may be losing information right now. My approach was to ensure that if anything fails, it will always fall back to "legacy" mode - gamma-correctness is opt-in, so I'll just have to feed things through as missing cases are exposed. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1838953007 Review URL: https://codereview.chromium.org/1845283003
Diffstat (limited to 'src/gpu/text/GrStencilAndCoverTextContext.cpp')
-rw-r--r--src/gpu/text/GrStencilAndCoverTextContext.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gpu/text/GrStencilAndCoverTextContext.cpp b/src/gpu/text/GrStencilAndCoverTextContext.cpp
index 4c2a615a66..151858b8b9 100644
--- a/src/gpu/text/GrStencilAndCoverTextContext.cpp
+++ b/src/gpu/text/GrStencilAndCoverTextContext.cpp
@@ -165,7 +165,7 @@ void GrStencilAndCoverTextContext::uncachedDrawTextBlob(GrContext* context,
runPaint.setFlags(GrTextUtils::FilterTextFlags(props, runPaint));
GrPaint grPaint;
- if (!SkPaintToGrPaint(context, runPaint, viewMatrix, &grPaint)) {
+ if (!SkPaintToGrPaint(context, runPaint, viewMatrix, dc->allowSRGBInputs(), &grPaint)) {
return;
}
@@ -220,7 +220,7 @@ void GrStencilAndCoverTextContext::drawTextBlob(GrContext* context, GrDrawContex
}
GrPaint paint;
- if (!SkPaintToGrPaint(context, skPaint, viewMatrix, &paint)) {
+ if (!SkPaintToGrPaint(context, skPaint, viewMatrix, dc->allowSRGBInputs(), &paint)) {
return;
}