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authorGravatar Brian Salomon <bsalomon@google.com>2017-12-15 11:41:09 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-12-15 17:06:08 +0000
commit0215e39d7e415d0530231df6ad20d5f215c72152 (patch)
tree91fec56dae447ceb15e1743117a8ff272c60a7c3 /src/gpu/text/GrAtlasTextBlob.cpp
parent29c14a760682e2c449fa043b5e8b69937cb58f3a (diff)
Transform vertices for distance field glyphs on CPU.
This allows batching of DF draws with different view matrices. For perspective matrices this means the transformed position vertex attribute must have w values. Currently, non-perspective DF draws still use 2 component positions, though this could be changed in the future. Consequently, perspective draws can batch with other perspective draws but not non-perspective draws. Adds a GM to test batching and reusing the same blobs with both perspective and non-perspective matrices. Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e Reviewed-on: https://skia-review.googlesource.com/79900 Commit-Queue: Brian Salomon <bsalomon@google.com> Reviewed-by: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/text/GrAtlasTextBlob.cpp')
-rw-r--r--src/gpu/text/GrAtlasTextBlob.cpp79
1 files changed, 31 insertions, 48 deletions
diff --git a/src/gpu/text/GrAtlasTextBlob.cpp b/src/gpu/text/GrAtlasTextBlob.cpp
index 0b25a34ed1..02f3ab0a21 100644
--- a/src/gpu/text/GrAtlasTextBlob.cpp
+++ b/src/gpu/text/GrAtlasTextBlob.cpp
@@ -96,7 +96,13 @@ void GrAtlasTextBlob::appendGlyph(int runIndex,
run.fInitialized = true;
- size_t vertexStride = GetVertexStride(format);
+ bool hasW = subRun->hasWCoord();
+ // DF glyphs drawn in perspective must always have a w coord.
+ SkASSERT(hasW || !subRun->drawAsDistanceFields() || !fInitialViewMatrix.hasPerspective());
+ // Non-DF glyphs should never have a w coord.
+ SkASSERT(!hasW || subRun->drawAsDistanceFields());
+
+ size_t vertexStride = GetVertexStride(format, hasW);
subRun->setMaskFormat(format);
@@ -105,53 +111,29 @@ void GrAtlasTextBlob::appendGlyph(int runIndex,
intptr_t vertex = reinterpret_cast<intptr_t>(this->fVertices + subRun->vertexEndIndex());
- if (kARGB_GrMaskFormat != glyph->fMaskFormat) {
- // V0
- SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fLeft, positions.fTop);
- SkColor* colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
- *colorPtr = color;
- vertex += vertexStride;
-
- // V1
- position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fLeft, positions.fBottom);
- colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
- *colorPtr = color;
- vertex += vertexStride;
-
- // V2
- position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fRight, positions.fTop);
- colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
- *colorPtr = color;
- vertex += vertexStride;
-
- // V3
- position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fRight, positions.fBottom);
- colorPtr = reinterpret_cast<SkColor*>(vertex + sizeof(SkPoint));
- *colorPtr = color;
- } else {
- // V0
- SkPoint* position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fLeft, positions.fTop);
- vertex += vertexStride;
-
- // V1
- position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fLeft, positions.fBottom);
- vertex += vertexStride;
-
- // V2
- position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fRight, positions.fTop);
- vertex += vertexStride;
-
- // V3
- position = reinterpret_cast<SkPoint*>(vertex);
- position->set(positions.fRight, positions.fBottom);
- }
+ // We always write the third position component used by SDFs. If it is unused it gets
+ // overwritten. Similarly, we always write the color and the blob will later overwrite it
+ // with texture coords if it is unused.
+ size_t colorOffset = hasW ? sizeof(SkPoint3) : sizeof(SkPoint);
+ // V0
+ *reinterpret_cast<SkPoint3*>(vertex) = {positions.fLeft, positions.fTop, 1.f};
+ *reinterpret_cast<GrColor*>(vertex + colorOffset) = color;
+ vertex += vertexStride;
+
+ // V1
+ *reinterpret_cast<SkPoint3*>(vertex) = {positions.fLeft, positions.fBottom, 1.f};
+ *reinterpret_cast<GrColor*>(vertex + colorOffset) = color;
+ vertex += vertexStride;
+
+ // V2
+ *reinterpret_cast<SkPoint3*>(vertex) = {positions.fRight, positions.fTop, 1.f};
+ *reinterpret_cast<GrColor*>(vertex + colorOffset) = color;
+ vertex += vertexStride;
+
+ // V3
+ *reinterpret_cast<SkPoint3*>(vertex) = {positions.fRight, positions.fBottom, 1.f};
+ *reinterpret_cast<GrColor*>(vertex + colorOffset) = color;
+
subRun->appendVertices(vertexStride);
fGlyphs[subRun->glyphEndIndex()] = glyph;
subRun->glyphAppended();
@@ -185,6 +167,7 @@ bool GrAtlasTextBlob::mustRegenerate(const GrTextUtils::Paint& paint,
return true;
}
+ /** This could be relaxed for blobs with only distance field glyphs. */
if (fInitialViewMatrix.hasPerspective() && !fInitialViewMatrix.cheapEqualTo(viewMatrix)) {
return true;
}