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authorGravatar Hal Canary <halcanary@google.com>2018-06-13 09:42:32 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-13 13:45:47 +0000
commitfdcfb8b7c23fbf18f872d2c31d27978235033876 (patch)
tree3e3ad1c6ffe8647f45b08a560ab99384437dc2ba /src/gpu/ops
parentbb9ee9b4aa7d80e8a85832a462a3123060d4bd64 (diff)
Revert "SkTypes: extract SkTo"
This reverts commit 2a2f67592602b18527bc3fd449132d420cd5b62e. Reason for revert: this appears to be what is holding up the Chrome roll. Original change's description: > SkTypes: extract SkTo > > Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09 > Reviewed-on: https://skia-review.googlesource.com/133620 > Reviewed-by: Mike Klein <mtklein@google.com> TBR=mtklein@google.com,halcanary@google.com No-Presubmit: true No-Tree-Checks: true No-Try: true Change-Id: Iafd738aedfb679a23c061a51afe4b98a8d4cdfae Reviewed-on: https://skia-review.googlesource.com/134504 Reviewed-by: Hal Canary <halcanary@google.com> Commit-Queue: Hal Canary <halcanary@google.com>
Diffstat (limited to 'src/gpu/ops')
-rw-r--r--src/gpu/ops/GrOp.cpp1
-rw-r--r--src/gpu/ops/GrTextureOp.cpp2
2 files changed, 0 insertions, 3 deletions
diff --git a/src/gpu/ops/GrOp.cpp b/src/gpu/ops/GrOp.cpp
index f020cdef67..798d29d358 100644
--- a/src/gpu/ops/GrOp.cpp
+++ b/src/gpu/ops/GrOp.cpp
@@ -9,7 +9,6 @@
#include "GrMemoryPool.h"
#include "SkSpinlock.h"
-#include "SkTo.h"
// TODO I noticed a small benefit to using a larger exclusive pool for ops. Its very small, but
// seems to be mostly consistent. There is a lot in flux right now, but we should really revisit
diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp
index 98228c5709..2301930e93 100644
--- a/src/gpu/ops/GrTextureOp.cpp
+++ b/src/gpu/ops/GrTextureOp.cpp
@@ -6,7 +6,6 @@
*/
#include "GrTextureOp.h"
-
#include "GrAppliedClip.h"
#include "GrCaps.h"
#include "GrContext.h"
@@ -27,7 +26,6 @@
#include "SkMatrixPriv.h"
#include "SkPoint.h"
#include "SkPoint3.h"
-#include "SkTo.h"
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"