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authorGravatar Ruiqi Mao <ruiqimao@google.com>2018-07-10 13:08:32 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-10 20:25:55 +0000
commitd275ef501c8e6ea6444912e22c29e2d13a3dfb53 (patch)
tree8171fef3aef275e20e87963d85f50ec8711b683d /src/gpu/ops
parentc69c4410be7def8fa129496de994d83c497f06db (diff)
added skeletal animation support to GPU backend
Pulled from reverted CL: https://skia-review.googlesource.com/c/skia/+/138596 Bug: skia: Change-Id: Ie07f1c76bae65c219ebe93d071bb19f1a30100c2 Reviewed-on: https://skia-review.googlesource.com/139282 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Ruiqi Mao <ruiqimao@google.com>
Diffstat (limited to 'src/gpu/ops')
-rw-r--r--src/gpu/ops/GrDrawVerticesOp.cpp133
-rw-r--r--src/gpu/ops/GrDrawVerticesOp.h22
2 files changed, 133 insertions, 22 deletions
diff --git a/src/gpu/ops/GrDrawVerticesOp.cpp b/src/gpu/ops/GrDrawVerticesOp.cpp
index 7cfb3a2efa..bb5b7a5ef2 100644
--- a/src/gpu/ops/GrDrawVerticesOp.cpp
+++ b/src/gpu/ops/GrDrawVerticesOp.cpp
@@ -12,9 +12,13 @@
#include "SkGr.h"
#include "SkRectPriv.h"
+static constexpr int kNumFloatsPerSkMatrix = 9;
+
std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrContext* context,
GrPaint&& paint,
sk_sp<SkVertices> vertices,
+ const SkMatrix bones[],
+ int boneCount,
const SkMatrix& viewMatrix,
GrAAType aaType,
sk_sp<GrColorSpaceXform> colorSpaceXform,
@@ -23,13 +27,14 @@ std::unique_ptr<GrDrawOp> GrDrawVerticesOp::Make(GrContext* context,
GrPrimitiveType primType = overridePrimType ? *overridePrimType
: SkVertexModeToGrPrimitiveType(vertices->mode());
return Helper::FactoryHelper<GrDrawVerticesOp>(context, std::move(paint), std::move(vertices),
- primType, aaType, std::move(colorSpaceXform),
- viewMatrix);
+ bones, boneCount, primType, aaType,
+ std::move(colorSpaceXform), viewMatrix);
}
GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor color,
- sk_sp<SkVertices> vertices, GrPrimitiveType primitiveType,
- GrAAType aaType, sk_sp<GrColorSpaceXform> colorSpaceXform,
+ sk_sp<SkVertices> vertices, const SkMatrix bones[],
+ int boneCount, GrPrimitiveType primitiveType, GrAAType aaType,
+ sk_sp<GrColorSpaceXform> colorSpaceXform,
const SkMatrix& viewMatrix)
: INHERITED(ClassID())
, fHelper(helperArgs, aaType)
@@ -46,8 +51,25 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
mesh.fColor = color;
mesh.fViewMatrix = viewMatrix;
mesh.fVertices = std::move(vertices);
+ if (bones) {
+ // Copy the bone data over in the format that the GPU would upload.
+ mesh.fBones.reserve(boneCount * kNumFloatsPerSkMatrix);
+ for (int i = 0; i < boneCount; i ++) {
+ const SkMatrix& matrix = bones[i];
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMScaleX));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMSkewY));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMPersp0));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMSkewX));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMScaleY));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMPersp1));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMTransX));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMTransY));
+ mesh.fBones.push_back(matrix.get(SkMatrix::kMPersp2));
+ }
+ }
mesh.fIgnoreTexCoords = false;
mesh.fIgnoreColors = false;
+ mesh.fIgnoreBones = false;
fFlags = 0;
if (mesh.hasPerVertexColors()) {
@@ -56,6 +78,15 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
if (mesh.hasExplicitLocalCoords()) {
fFlags |= kAnyMeshHasExplicitLocalCoords_Flag;
}
+ if (mesh.hasBones()) {
+ fFlags |= kHasBones_Flag;
+ }
+
+ // Special case for meshes with a world transform but no bone weights.
+ // These will be considered normal vertices draws without bones.
+ if (!mesh.fVertices->hasBones() && boneCount == 1) {
+ mesh.fViewMatrix.preConcat(bones[0]);
+ }
IsZeroArea zeroArea;
if (GrIsPrimTypeLines(primitiveType) || GrPrimitiveType::kPoints == primitiveType) {
@@ -64,10 +95,26 @@ GrDrawVerticesOp::GrDrawVerticesOp(const Helper::MakeArgs& helperArgs, GrColor c
zeroArea = IsZeroArea::kNo;
}
- this->setTransformedBounds(mesh.fVertices->bounds(),
- mesh.fViewMatrix,
- HasAABloat::kNo,
- zeroArea);
+ if (this->hasBones()) {
+ // We don't know the bounds if there are deformations involved, so attempt to calculate
+ // the maximum possible.
+ SkRect bounds;
+ const SkRect originalBounds = bones[0].mapRect(mesh.fVertices->bounds());
+ for (int i = 1; i < boneCount; i++) {
+ const SkMatrix& matrix = bones[i];
+ bounds.join(matrix.mapRect(originalBounds));
+ }
+
+ this->setTransformedBounds(bounds,
+ mesh.fViewMatrix,
+ HasAABloat::kNo,
+ zeroArea);
+ } else {
+ this->setTransformedBounds(mesh.fVertices->bounds(),
+ mesh.fViewMatrix,
+ HasAABloat::kNo,
+ zeroArea);
+ }
}
SkString GrDrawVerticesOp::dumpInfo() const {
@@ -107,7 +154,8 @@ GrDrawOp::RequiresDstTexture GrDrawVerticesOp::finalize(const GrCaps& caps,
}
sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
- bool* hasLocalCoordAttribute) const {
+ bool* hasLocalCoordAttribute,
+ bool* hasBoneAttribute) const {
using namespace GrDefaultGeoProcFactory;
LocalCoords::Type localCoordsType;
if (fHelper.usesLocalCoords()) {
@@ -140,10 +188,21 @@ sk_sp<GrGeometryProcessor> GrDrawVerticesOp::makeGP(bool* hasColorAttribute,
const SkMatrix& vm = this->hasMultipleViewMatrices() ? SkMatrix::I() : fMeshes[0].fViewMatrix;
- return GrDefaultGeoProcFactory::Make(color,
- Coverage::kSolid_Type,
- localCoordsType,
- vm);
+ Bones bones(fMeshes[0].fBones.data(), fMeshes[0].fBones.size() / kNumFloatsPerSkMatrix);
+ *hasBoneAttribute = this->hasBones();
+
+ if (this->hasBones()) {
+ return GrDefaultGeoProcFactory::MakeWithBones(color,
+ Coverage::kSolid_Type,
+ localCoordsType,
+ bones,
+ vm);
+ } else {
+ return GrDefaultGeoProcFactory::Make(color,
+ Coverage::kSolid_Type,
+ localCoordsType,
+ vm);
+ }
}
void GrDrawVerticesOp::onPrepareDraws(Target* target) {
@@ -157,13 +216,16 @@ void GrDrawVerticesOp::onPrepareDraws(Target* target) {
void GrDrawVerticesOp::drawVolatile(Target* target) {
bool hasColorAttribute;
bool hasLocalCoordsAttribute;
+ bool hasBoneAttribute;
sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute,
- &hasLocalCoordsAttribute);
+ &hasLocalCoordsAttribute,
+ &hasBoneAttribute);
// Calculate the stride.
size_t vertexStride = sizeof(SkPoint) +
(hasColorAttribute ? sizeof(uint32_t) : 0) +
- (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0);
+ (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0) +
+ (hasBoneAttribute ? 4 * (sizeof(uint32_t) + sizeof(float)) : 0);
SkASSERT(vertexStride == gp->debugOnly_vertexStride());
// Allocate buffers.
@@ -189,6 +251,7 @@ void GrDrawVerticesOp::drawVolatile(Target* target) {
// Fill the buffers.
this->fillBuffers(hasColorAttribute,
hasLocalCoordsAttribute,
+ hasBoneAttribute,
vertexStride,
verts,
indices);
@@ -202,8 +265,10 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
bool hasColorAttribute;
bool hasLocalCoordsAttribute;
+ bool hasBoneAttribute;
sk_sp<GrGeometryProcessor> gp = this->makeGP(&hasColorAttribute,
- &hasLocalCoordsAttribute);
+ &hasLocalCoordsAttribute,
+ &hasBoneAttribute);
SkASSERT(fMeshes.count() == 1); // Non-volatile meshes should never combine.
@@ -235,7 +300,8 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
// Calculate the stride.
size_t vertexStride = sizeof(SkPoint) +
(hasColorAttribute ? sizeof(uint32_t) : 0) +
- (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0);
+ (hasLocalCoordsAttribute ? sizeof(SkPoint) : 0) +
+ (hasBoneAttribute ? 4 * (sizeof(uint32_t) + sizeof(float)) : 0);
SkASSERT(vertexStride == gp->debugOnly_vertexStride());
// Allocate vertex buffer.
@@ -266,6 +332,7 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
// Fill the buffers.
this->fillBuffers(hasColorAttribute,
hasLocalCoordsAttribute,
+ hasBoneAttribute,
vertexStride,
verts,
indices);
@@ -286,6 +353,7 @@ void GrDrawVerticesOp::drawNonVolatile(Target* target) {
void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
bool hasLocalCoordsAttribute,
+ bool hasBoneAttribute,
size_t vertexStride,
void* verts,
uint16_t* indices) const {
@@ -296,7 +364,7 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
// We have a fast case below for uploading the vertex data when the matrix is translate
// only and there are colors but not local coords. Fast case does not apply when there are bone
// transformations.
- bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute;
+ bool fastAttrs = hasColorAttribute && !hasLocalCoordsAttribute && !hasBoneAttribute;
for (int i = 0; i < instanceCount; i++) {
// Get each mesh.
const Mesh& mesh = fMeshes[i];
@@ -314,6 +382,8 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
const SkPoint* positions = mesh.fVertices->positions();
const SkColor* colors = mesh.fVertices->colors();
const SkPoint* localCoords = mesh.fVertices->texCoords();
+ const SkVertices::BoneIndices* boneIndices = mesh.fVertices->boneIndices();
+ const SkVertices::BoneWeights* boneWeights = mesh.fVertices->boneWeights();
bool fastMesh = (!this->hasMultipleViewMatrices() ||
mesh.fViewMatrix.getType() <= SkMatrix::kTranslate_Mask) &&
mesh.hasPerVertexColors();
@@ -343,6 +413,14 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
offset += sizeof(uint32_t);
}
size_t localCoordOffset = offset;
+ if (hasLocalCoordsAttribute) {
+ offset += sizeof(SkPoint);
+ }
+ size_t boneIndexOffset = offset;
+ if (hasBoneAttribute) {
+ offset += 4 * sizeof(uint32_t);
+ }
+ size_t boneWeightOffset = offset;
for (int j = 0; j < vertexCount; ++j) {
if (this->hasMultipleViewMatrices()) {
@@ -364,6 +442,16 @@ void GrDrawVerticesOp::fillBuffers(bool hasColorAttribute,
*(SkPoint*)((intptr_t)verts + localCoordOffset) = positions[j];
}
}
+ if (hasBoneAttribute) {
+ const SkVertices::BoneIndices& indices = boneIndices[j];
+ const SkVertices::BoneWeights& weights = boneWeights[j];
+ for (int k = 0; k < 4; k++) {
+ size_t indexOffset = boneIndexOffset + sizeof(uint32_t) * k;
+ size_t weightOffset = boneWeightOffset + sizeof(float) * k;
+ *(uint32_t*)((intptr_t)verts + indexOffset) = indices.indices[k];
+ *(float*)((intptr_t)verts + weightOffset) = weights.weights[k];
+ }
+ }
verts = (void*)((intptr_t)verts + vertexStride);
}
}
@@ -397,6 +485,13 @@ bool GrDrawVerticesOp::onCombineIfPossible(GrOp* t, const GrCaps& caps) {
return false;
}
+ // Meshes with bones cannot be combined because different meshes use different bones, so to
+ // combine them, the matrices would have to be combined, and the bone indices on each vertex
+ // would change, thus making the vertices uncacheable.
+ if (this->hasBones() || that->hasBones()) {
+ return false;
+ }
+
// Non-volatile meshes cannot batch, because if a non-volatile mesh batches with another mesh,
// then on the next frame, if that non-volatile mesh is drawn, it will draw the other mesh
// that was saved in its vertex buffer, which is not necessarily there anymore.
@@ -558,7 +653,7 @@ GR_DRAW_OP_TEST_DEFINE(GrDrawVerticesOp) {
if (GrFSAAType::kUnifiedMSAA == fsaaType && random->nextBool()) {
aaType = GrAAType::kMSAA;
}
- return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices),
+ return GrDrawVerticesOp::Make(context, std::move(paint), std::move(vertices), nullptr, 0,
viewMatrix, aaType, std::move(colorSpaceXform), &type);
}
diff --git a/src/gpu/ops/GrDrawVerticesOp.h b/src/gpu/ops/GrDrawVerticesOp.h
index 3a6eca0a0d..d15e620ff5 100644
--- a/src/gpu/ops/GrDrawVerticesOp.h
+++ b/src/gpu/ops/GrDrawVerticesOp.h
@@ -38,13 +38,16 @@ public:
static std::unique_ptr<GrDrawOp> Make(GrContext* context,
GrPaint&&,
sk_sp<SkVertices>,
+ const SkMatrix bones[],
+ int boneCount,
const SkMatrix& viewMatrix,
GrAAType,
sk_sp<GrColorSpaceXform>,
GrPrimitiveType* overridePrimType = nullptr);
- GrDrawVerticesOp(const Helper::MakeArgs&, GrColor, sk_sp<SkVertices>, GrPrimitiveType, GrAAType,
- sk_sp<GrColorSpaceXform>, const SkMatrix& viewMatrix);
+ GrDrawVerticesOp(const Helper::MakeArgs&, GrColor, sk_sp<SkVertices>, const SkMatrix bones[],
+ int boneCount, GrPrimitiveType, GrAAType, sk_sp<GrColorSpaceXform>,
+ const SkMatrix& viewMatrix);
const char* name() const override { return "DrawVerticesOp"; }
@@ -72,6 +75,7 @@ private:
void fillBuffers(bool hasColorAttribute,
bool hasLocalCoordsAttribute,
+ bool hasBoneAttribute,
size_t vertexStride,
void* verts,
uint16_t* indices) const;
@@ -84,7 +88,8 @@ private:
int firstIndex);
sk_sp<GrGeometryProcessor> makeGP(bool* hasColorAttribute,
- bool* hasLocalCoordAttribute) const;
+ bool* hasLocalCoordAttribute,
+ bool* hasBoneAttribute) const;
GrPrimitiveType primitiveType() const { return fPrimitiveType; }
bool combinablePrimitive() const {
@@ -98,9 +103,11 @@ private:
struct Mesh {
GrColor fColor; // Used if this->hasPerVertexColors() is false.
sk_sp<SkVertices> fVertices;
+ std::vector<float> fBones; // Transformation matrices stored in GPU format.
SkMatrix fViewMatrix;
bool fIgnoreTexCoords;
bool fIgnoreColors;
+ bool fIgnoreBones;
bool hasExplicitLocalCoords() const {
return fVertices->hasTexCoords() && !fIgnoreTexCoords;
@@ -109,6 +116,10 @@ private:
bool hasPerVertexColors() const {
return fVertices->hasColors() && !fIgnoreColors;
}
+
+ bool hasBones() const {
+ return fVertices->hasBones() && fBones.size() && !fIgnoreBones;
+ }
};
bool isIndexed() const {
@@ -128,10 +139,15 @@ private:
return SkToBool(kHasMultipleViewMatrices_Flag & fFlags);
}
+ bool hasBones() const {
+ return SkToBool(kHasBones_Flag & fFlags);
+ }
+
enum Flags {
kRequiresPerVertexColors_Flag = 0x1,
kAnyMeshHasExplicitLocalCoords_Flag = 0x2,
kHasMultipleViewMatrices_Flag = 0x4,
+ kHasBones_Flag = 0x8,
};
Helper fHelper;