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authorGravatar Jim Van Verth <jvanverth@google.com>2018-06-28 10:46:05 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-06-28 15:27:37 +0000
commitb1b87d9df81eb4ddb25fc76a2a2a6664fc4ef0ec (patch)
tree428718a8bf8719b12c2405a205e13918b5e914c8 /src/gpu/ops
parentb06be0e8b909f7237dda6817bc6301826f7ede3f (diff)
Reland "Improve precision and speed of oval rendering."
This reverts commit cd2253d07f246b8da2f88cde39a6adab5e5021de. Reason for revert: Tweaks for Adreno. Original change's description: > Revert "Improve precision and speed of oval rendering." > > This reverts commit 551dc3e911438afb7c0ab28b1060a9480a4debd3. > > Reason for revert: Centers of ovals are dropping out on Adreno330 > > Original change's description: > > Improve precision and speed of oval rendering. > > > > Reduces computations, and fixes some issues with large ovals. > > > > Change-Id: I2a961f2115e4e5fcb756714dd7e45c7528ed679a > > Reviewed-on: https://skia-review.googlesource.com/136229 > > Reviewed-by: Brian Osman <brianosman@google.com> > > Commit-Queue: Jim Van Verth <jvanverth@google.com> > > TBR=jvanverth@google.com,brianosman@google.com > > Change-Id: I704dcd591217f04cedb5b6c5c5ade3df928f8249 > No-Presubmit: true > No-Tree-Checks: true > No-Try: true > Reviewed-on: https://skia-review.googlesource.com/138040 > Reviewed-by: Jim Van Verth <jvanverth@google.com> > Commit-Queue: Jim Van Verth <jvanverth@google.com> TBR=jvanverth@google.com,brianosman@google.com Change-Id: I710b79376dfd75b718fd867b149b28faebd1946a No-Presubmit: true No-Tree-Checks: true No-Try: true Reviewed-on: https://skia-review.googlesource.com/138180 Reviewed-by: Jim Van Verth <jvanverth@google.com> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Diffstat (limited to 'src/gpu/ops')
-rw-r--r--src/gpu/ops/GrOvalOpFactory.cpp60
1 files changed, 45 insertions, 15 deletions
diff --git a/src/gpu/ops/GrOvalOpFactory.cpp b/src/gpu/ops/GrOvalOpFactory.cpp
index ca209e02fe..975c856f57 100644
--- a/src/gpu/ops/GrOvalOpFactory.cpp
+++ b/src/gpu/ops/GrOvalOpFactory.cpp
@@ -578,25 +578,37 @@ private:
egp.kInPosition.asShaderVar(),
egp.fLocalMatrix,
args.fFPCoordTransformHandler);
+ // For stroked ellipses, we use the full ellipse equation (x^2/a^2 + y^2/b^2 = 1)
+ // to compute both the edges because we need two separate test equations for
+ // the single offset.
+ // For filled ellipses we can use a unit circle equation (x^2 + y^2 = 1), and warp
+ // the distance by the gradient, non-uniformly scaled by the inverse of the
+ // ellipse size.
// for outer curve
- fragBuilder->codeAppendf("half2 scaledOffset = %s*%s.xy;", ellipseOffsets.fsIn(),
- ellipseRadii.fsIn());
- fragBuilder->codeAppend("half test = dot(scaledOffset, scaledOffset) - 1.0;");
- fragBuilder->codeAppendf("half2 grad = 2.0*scaledOffset*%s.xy;", ellipseRadii.fsIn());
+ fragBuilder->codeAppendf("half2 offset = %s;", ellipseOffsets.fsIn());
+ if (egp.fStroke) {
+ fragBuilder->codeAppendf("offset *= %s.xy;", ellipseRadii.fsIn());
+ }
+ fragBuilder->codeAppend("half test = dot(offset, offset) - 1.0;");
+ fragBuilder->codeAppendf("half2 grad = 2.0*offset*%s.xy;", ellipseRadii.fsIn());
fragBuilder->codeAppend("half grad_dot = dot(grad, grad);");
// avoid calling inversesqrt on zero.
- fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
+ if (args.fShaderCaps->halfIs32Bits()) {
+ fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-6);");
+ } else {
+ fragBuilder->codeAppend("grad_dot = max(grad_dot, 3.1e-5);");
+ }
fragBuilder->codeAppend("half invlen = inversesqrt(grad_dot);");
fragBuilder->codeAppend("half edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);");
// for inner curve
if (egp.fStroke) {
- fragBuilder->codeAppendf("scaledOffset = %s*%s.zw;", ellipseOffsets.fsIn(),
+ fragBuilder->codeAppendf("offset = %s*%s.zw;", ellipseOffsets.fsIn(),
ellipseRadii.fsIn());
- fragBuilder->codeAppend("test = dot(scaledOffset, scaledOffset) - 1.0;");
- fragBuilder->codeAppendf("grad = 2.0*scaledOffset*%s.zw;", ellipseRadii.fsIn());
+ fragBuilder->codeAppend("test = dot(offset, offset) - 1.0;");
+ fragBuilder->codeAppendf("grad = 2.0*offset*%s.zw;", ellipseRadii.fsIn());
fragBuilder->codeAppend("invlen = inversesqrt(dot(grad, grad));");
fragBuilder->codeAppend("edgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);");
}
@@ -739,7 +751,11 @@ private:
fragBuilder->codeAppend("half grad_dot = dot(grad, grad);");
// avoid calling inversesqrt on zero.
- fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-4);");
+ if (args.fShaderCaps->halfIs32Bits()) {
+ fragBuilder->codeAppend("grad_dot = max(grad_dot, 1.0e-6);");
+ } else {
+ fragBuilder->codeAppend("grad_dot = max(grad_dot, 3.1e-5);");
+ }
fragBuilder->codeAppend("half invlen = inversesqrt(grad_dot);");
if (DIEllipseStyle::kHairline == diegp.fStyle) {
// can probably do this with one step
@@ -1975,11 +1991,16 @@ private:
SkScalar yRadRecip = SkScalarInvert(yRadius);
SkScalar xInnerRadRecip = SkScalarInvert(ellipse.fInnerXRadius);
SkScalar yInnerRadRecip = SkScalarInvert(ellipse.fInnerYRadius);
-
- // fOffsets are expanded from xyRadii to include the half-pixel antialiasing width.
SkScalar xMaxOffset = xRadius + SK_ScalarHalf;
SkScalar yMaxOffset = yRadius + SK_ScalarHalf;
+ if (!fStroked) {
+ // For filled ellipses we map a unit circle in the vertex attributes rather than
+ // computing an ellipse and modifying that distance, so we normalize to 1
+ xMaxOffset /= xRadius;
+ yMaxOffset /= yRadius;
+ }
+
// The inner radius in the vertex data must be specified in normalized space.
verts[0].fPos = SkPoint::Make(ellipse.fDevBounds.fLeft, ellipse.fDevBounds.fTop);
verts[0].fColor = color;
@@ -2919,19 +2940,28 @@ private:
SkScalar xOuterRadius = rrect.fXRadius + SK_ScalarHalf;
SkScalar yOuterRadius = rrect.fYRadius + SK_ScalarHalf;
+ SkScalar xMaxOffset = xOuterRadius;
+ SkScalar yMaxOffset = yOuterRadius;
+ if (!fStroked) {
+ // For filled rrects we map a unit circle in the vertex attributes rather than
+ // computing an ellipse and modifying that distance, so we normalize to 1.
+ xMaxOffset /= rrect.fXRadius;
+ yMaxOffset /= rrect.fYRadius;
+ }
+
const SkRect& bounds = rrect.fDevBounds;
SkScalar yCoords[4] = {bounds.fTop, bounds.fTop + yOuterRadius,
bounds.fBottom - yOuterRadius, bounds.fBottom};
- SkScalar yOuterOffsets[4] = {yOuterRadius,
+ SkScalar yOuterOffsets[4] = {yMaxOffset,
SK_ScalarNearlyZero, // we're using inversesqrt() in
// shader, so can't be exactly 0
- SK_ScalarNearlyZero, yOuterRadius};
+ SK_ScalarNearlyZero, yMaxOffset};
for (int i = 0; i < 4; ++i) {
verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]);
verts->fColor = color;
- verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
+ verts->fOffset = SkPoint::Make(xMaxOffset, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
verts->fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
verts++;
@@ -2952,7 +2982,7 @@ private:
verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]);
verts->fColor = color;
- verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
+ verts->fOffset = SkPoint::Make(xMaxOffset, yOuterOffsets[i]);
verts->fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
verts->fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
verts++;