diff options
author | Brian Salomon <bsalomon@google.com> | 2016-12-16 09:52:16 -0500 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2016-12-16 16:58:24 +0000 |
commit | 895274391db8df7357334aec260edca2e1735626 (patch) | |
tree | 6c447a64c6e376d67503ef18e20cfdb655b6a312 /src/gpu/ops/GrAAHairLinePathRenderer.cpp | |
parent | 6b316e9e20d67f0f13021ca62f4270105c6151b1 (diff) |
move src/gpu/batches -> src/gpu/ops
Change-Id: I6410eae41f051ce38bef6f38d670924c3483c325
Reviewed-on: https://skia-review.googlesource.com/6163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu/ops/GrAAHairLinePathRenderer.cpp')
-rw-r--r-- | src/gpu/ops/GrAAHairLinePathRenderer.cpp | 985 |
1 files changed, 985 insertions, 0 deletions
diff --git a/src/gpu/ops/GrAAHairLinePathRenderer.cpp b/src/gpu/ops/GrAAHairLinePathRenderer.cpp new file mode 100644 index 0000000000..7707afa6e2 --- /dev/null +++ b/src/gpu/ops/GrAAHairLinePathRenderer.cpp @@ -0,0 +1,985 @@ +/* + * Copyright 2011 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#include "GrAAHairLinePathRenderer.h" + +#include "GrBatchTest.h" +#include "GrBuffer.h" +#include "GrCaps.h" +#include "GrContext.h" +#include "GrDefaultGeoProcFactory.h" +#include "GrOpFlushState.h" +#include "GrPathUtils.h" +#include "GrPipelineBuilder.h" +#include "GrProcessor.h" +#include "GrResourceProvider.h" +#include "SkGeometry.h" +#include "SkStroke.h" +#include "SkTemplates.h" + +#include "ops/GrMeshDrawOp.h" + +#include "effects/GrBezierEffect.h" + +#define PREALLOC_PTARRAY(N) SkSTArray<(N),SkPoint, true> + +// quadratics are rendered as 5-sided polys in order to bound the +// AA stroke around the center-curve. See comments in push_quad_index_buffer and +// bloat_quad. Quadratics and conics share an index buffer + +// lines are rendered as: +// *______________* +// |\ -_______ /| +// | \ \ / | +// | *--------* | +// | / ______/ \ | +// */_-__________\* +// For: 6 vertices and 18 indices (for 6 triangles) + +// Each quadratic is rendered as a five sided polygon. This poly bounds +// the quadratic's bounding triangle but has been expanded so that the +// 1-pixel wide area around the curve is inside the poly. +// If a,b,c are the original control points then the poly a0,b0,c0,c1,a1 +// that is rendered would look like this: +// b0 +// b +// +// a0 c0 +// a c +// a1 c1 +// Each is drawn as three triangles ((a0,a1,b0), (b0,c1,c0), (a1,c1,b0)) +// specified by these 9 indices: +static const uint16_t kQuadIdxBufPattern[] = { + 0, 1, 2, + 2, 4, 3, + 1, 4, 2 +}; + +static const int kIdxsPerQuad = SK_ARRAY_COUNT(kQuadIdxBufPattern); +static const int kQuadNumVertices = 5; +static const int kQuadsNumInIdxBuffer = 256; +GR_DECLARE_STATIC_UNIQUE_KEY(gQuadsIndexBufferKey); + +static const GrBuffer* ref_quads_index_buffer(GrResourceProvider* resourceProvider) { + GR_DEFINE_STATIC_UNIQUE_KEY(gQuadsIndexBufferKey); + return resourceProvider->findOrCreateInstancedIndexBuffer( + kQuadIdxBufPattern, kIdxsPerQuad, kQuadsNumInIdxBuffer, kQuadNumVertices, + gQuadsIndexBufferKey); +} + + +// Each line segment is rendered as two quads and two triangles. +// p0 and p1 have alpha = 1 while all other points have alpha = 0. +// The four external points are offset 1 pixel perpendicular to the +// line and half a pixel parallel to the line. +// +// p4 p5 +// p0 p1 +// p2 p3 +// +// Each is drawn as six triangles specified by these 18 indices: + +static const uint16_t kLineSegIdxBufPattern[] = { + 0, 1, 3, + 0, 3, 2, + 0, 4, 5, + 0, 5, 1, + 0, 2, 4, + 1, 5, 3 +}; + +static const int kIdxsPerLineSeg = SK_ARRAY_COUNT(kLineSegIdxBufPattern); +static const int kLineSegNumVertices = 6; +static const int kLineSegsNumInIdxBuffer = 256; + +GR_DECLARE_STATIC_UNIQUE_KEY(gLinesIndexBufferKey); + +static const GrBuffer* ref_lines_index_buffer(GrResourceProvider* resourceProvider) { + GR_DEFINE_STATIC_UNIQUE_KEY(gLinesIndexBufferKey); + return resourceProvider->findOrCreateInstancedIndexBuffer( + kLineSegIdxBufPattern, kIdxsPerLineSeg, kLineSegsNumInIdxBuffer, kLineSegNumVertices, + gLinesIndexBufferKey); +} + +// Takes 178th time of logf on Z600 / VC2010 +static int get_float_exp(float x) { + GR_STATIC_ASSERT(sizeof(int) == sizeof(float)); +#ifdef SK_DEBUG + static bool tested; + if (!tested) { + tested = true; + SkASSERT(get_float_exp(0.25f) == -2); + SkASSERT(get_float_exp(0.3f) == -2); + SkASSERT(get_float_exp(0.5f) == -1); + SkASSERT(get_float_exp(1.f) == 0); + SkASSERT(get_float_exp(2.f) == 1); + SkASSERT(get_float_exp(2.5f) == 1); + SkASSERT(get_float_exp(8.f) == 3); + SkASSERT(get_float_exp(100.f) == 6); + SkASSERT(get_float_exp(1000.f) == 9); + SkASSERT(get_float_exp(1024.f) == 10); + SkASSERT(get_float_exp(3000000.f) == 21); + } +#endif + const int* iptr = (const int*)&x; + return (((*iptr) & 0x7f800000) >> 23) - 127; +} + +// Uses the max curvature function for quads to estimate +// where to chop the conic. If the max curvature is not +// found along the curve segment it will return 1 and +// dst[0] is the original conic. If it returns 2 the dst[0] +// and dst[1] are the two new conics. +static int split_conic(const SkPoint src[3], SkConic dst[2], const SkScalar weight) { + SkScalar t = SkFindQuadMaxCurvature(src); + if (t == 0) { + if (dst) { + dst[0].set(src, weight); + } + return 1; + } else { + if (dst) { + SkConic conic; + conic.set(src, weight); + if (!conic.chopAt(t, dst)) { + dst[0].set(src, weight); + return 1; + } + } + return 2; + } +} + +// Calls split_conic on the entire conic and then once more on each subsection. +// Most cases will result in either 1 conic (chop point is not within t range) +// or 3 points (split once and then one subsection is split again). +static int chop_conic(const SkPoint src[3], SkConic dst[4], const SkScalar weight) { + SkConic dstTemp[2]; + int conicCnt = split_conic(src, dstTemp, weight); + if (2 == conicCnt) { + int conicCnt2 = split_conic(dstTemp[0].fPts, dst, dstTemp[0].fW); + conicCnt = conicCnt2 + split_conic(dstTemp[1].fPts, &dst[conicCnt2], dstTemp[1].fW); + } else { + dst[0] = dstTemp[0]; + } + return conicCnt; +} + +// returns 0 if quad/conic is degen or close to it +// in this case approx the path with lines +// otherwise returns 1 +static int is_degen_quad_or_conic(const SkPoint p[3], SkScalar* dsqd) { + static const SkScalar gDegenerateToLineTol = GrPathUtils::kDefaultTolerance; + static const SkScalar gDegenerateToLineTolSqd = + SkScalarMul(gDegenerateToLineTol, gDegenerateToLineTol); + + if (p[0].distanceToSqd(p[1]) < gDegenerateToLineTolSqd || + p[1].distanceToSqd(p[2]) < gDegenerateToLineTolSqd) { + return 1; + } + + *dsqd = p[1].distanceToLineBetweenSqd(p[0], p[2]); + if (*dsqd < gDegenerateToLineTolSqd) { + return 1; + } + + if (p[2].distanceToLineBetweenSqd(p[1], p[0]) < gDegenerateToLineTolSqd) { + return 1; + } + return 0; +} + +static int is_degen_quad_or_conic(const SkPoint p[3]) { + SkScalar dsqd; + return is_degen_quad_or_conic(p, &dsqd); +} + +// we subdivide the quads to avoid huge overfill +// if it returns -1 then should be drawn as lines +static int num_quad_subdivs(const SkPoint p[3]) { + SkScalar dsqd; + if (is_degen_quad_or_conic(p, &dsqd)) { + return -1; + } + + // tolerance of triangle height in pixels + // tuned on windows Quadro FX 380 / Z600 + // trade off of fill vs cpu time on verts + // maybe different when do this using gpu (geo or tess shaders) + static const SkScalar gSubdivTol = 175 * SK_Scalar1; + + if (dsqd <= SkScalarMul(gSubdivTol, gSubdivTol)) { + return 0; + } else { + static const int kMaxSub = 4; + // subdividing the quad reduces d by 4. so we want x = log4(d/tol) + // = log4(d*d/tol*tol)/2 + // = log2(d*d/tol*tol) + + // +1 since we're ignoring the mantissa contribution. + int log = get_float_exp(dsqd/(gSubdivTol*gSubdivTol)) + 1; + log = SkTMin(SkTMax(0, log), kMaxSub); + return log; + } +} + +/** + * Generates the lines and quads to be rendered. Lines are always recorded in + * device space. We will do a device space bloat to account for the 1pixel + * thickness. + * Quads are recorded in device space unless m contains + * perspective, then in they are in src space. We do this because we will + * subdivide large quads to reduce over-fill. This subdivision has to be + * performed before applying the perspective matrix. + */ +static int gather_lines_and_quads(const SkPath& path, + const SkMatrix& m, + const SkIRect& devClipBounds, + GrAAHairLinePathRenderer::PtArray* lines, + GrAAHairLinePathRenderer::PtArray* quads, + GrAAHairLinePathRenderer::PtArray* conics, + GrAAHairLinePathRenderer::IntArray* quadSubdivCnts, + GrAAHairLinePathRenderer::FloatArray* conicWeights) { + SkPath::Iter iter(path, false); + + int totalQuadCount = 0; + SkRect bounds; + SkIRect ibounds; + + bool persp = m.hasPerspective(); + + for (;;) { + SkPoint pathPts[4]; + SkPoint devPts[4]; + SkPath::Verb verb = iter.next(pathPts); + switch (verb) { + case SkPath::kConic_Verb: { + SkConic dst[4]; + // We chop the conics to create tighter clipping to hide error + // that appears near max curvature of very thin conics. Thin + // hyperbolas with high weight still show error. + int conicCnt = chop_conic(pathPts, dst, iter.conicWeight()); + for (int i = 0; i < conicCnt; ++i) { + SkPoint* chopPnts = dst[i].fPts; + m.mapPoints(devPts, chopPnts, 3); + bounds.setBounds(devPts, 3); + bounds.outset(SK_Scalar1, SK_Scalar1); + bounds.roundOut(&ibounds); + if (SkIRect::Intersects(devClipBounds, ibounds)) { + if (is_degen_quad_or_conic(devPts)) { + SkPoint* pts = lines->push_back_n(4); + pts[0] = devPts[0]; + pts[1] = devPts[1]; + pts[2] = devPts[1]; + pts[3] = devPts[2]; + } else { + // when in perspective keep conics in src space + SkPoint* cPts = persp ? chopPnts : devPts; + SkPoint* pts = conics->push_back_n(3); + pts[0] = cPts[0]; + pts[1] = cPts[1]; + pts[2] = cPts[2]; + conicWeights->push_back() = dst[i].fW; + } + } + } + break; + } + case SkPath::kMove_Verb: + break; + case SkPath::kLine_Verb: + m.mapPoints(devPts, pathPts, 2); + bounds.setBounds(devPts, 2); + bounds.outset(SK_Scalar1, SK_Scalar1); + bounds.roundOut(&ibounds); + if (SkIRect::Intersects(devClipBounds, ibounds)) { + SkPoint* pts = lines->push_back_n(2); + pts[0] = devPts[0]; + pts[1] = devPts[1]; + } + break; + case SkPath::kQuad_Verb: { + SkPoint choppedPts[5]; + // Chopping the quad helps when the quad is either degenerate or nearly degenerate. + // When it is degenerate it allows the approximation with lines to work since the + // chop point (if there is one) will be at the parabola's vertex. In the nearly + // degenerate the QuadUVMatrix computed for the points is almost singular which + // can cause rendering artifacts. + int n = SkChopQuadAtMaxCurvature(pathPts, choppedPts); + for (int i = 0; i < n; ++i) { + SkPoint* quadPts = choppedPts + i * 2; + m.mapPoints(devPts, quadPts, 3); + bounds.setBounds(devPts, 3); + bounds.outset(SK_Scalar1, SK_Scalar1); + bounds.roundOut(&ibounds); + + if (SkIRect::Intersects(devClipBounds, ibounds)) { + int subdiv = num_quad_subdivs(devPts); + SkASSERT(subdiv >= -1); + if (-1 == subdiv) { + SkPoint* pts = lines->push_back_n(4); + pts[0] = devPts[0]; + pts[1] = devPts[1]; + pts[2] = devPts[1]; + pts[3] = devPts[2]; + } else { + // when in perspective keep quads in src space + SkPoint* qPts = persp ? quadPts : devPts; + SkPoint* pts = quads->push_back_n(3); + pts[0] = qPts[0]; + pts[1] = qPts[1]; + pts[2] = qPts[2]; + quadSubdivCnts->push_back() = subdiv; + totalQuadCount += 1 << subdiv; + } + } + } + break; + } + case SkPath::kCubic_Verb: + m.mapPoints(devPts, pathPts, 4); + bounds.setBounds(devPts, 4); + bounds.outset(SK_Scalar1, SK_Scalar1); + bounds.roundOut(&ibounds); + if (SkIRect::Intersects(devClipBounds, ibounds)) { + PREALLOC_PTARRAY(32) q; + // We convert cubics to quadratics (for now). + // In perspective have to do conversion in src space. + if (persp) { + SkScalar tolScale = + GrPathUtils::scaleToleranceToSrc(SK_Scalar1, m, path.getBounds()); + GrPathUtils::convertCubicToQuads(pathPts, tolScale, &q); + } else { + GrPathUtils::convertCubicToQuads(devPts, SK_Scalar1, &q); + } + for (int i = 0; i < q.count(); i += 3) { + SkPoint* qInDevSpace; + // bounds has to be calculated in device space, but q is + // in src space when there is perspective. + if (persp) { + m.mapPoints(devPts, &q[i], 3); + bounds.setBounds(devPts, 3); + qInDevSpace = devPts; + } else { + bounds.setBounds(&q[i], 3); + qInDevSpace = &q[i]; + } + bounds.outset(SK_Scalar1, SK_Scalar1); + bounds.roundOut(&ibounds); + if (SkIRect::Intersects(devClipBounds, ibounds)) { + int subdiv = num_quad_subdivs(qInDevSpace); + SkASSERT(subdiv >= -1); + if (-1 == subdiv) { + SkPoint* pts = lines->push_back_n(4); + // lines should always be in device coords + pts[0] = qInDevSpace[0]; + pts[1] = qInDevSpace[1]; + pts[2] = qInDevSpace[1]; + pts[3] = qInDevSpace[2]; + } else { + SkPoint* pts = quads->push_back_n(3); + // q is already in src space when there is no + // perspective and dev coords otherwise. + pts[0] = q[0 + i]; + pts[1] = q[1 + i]; + pts[2] = q[2 + i]; + quadSubdivCnts->push_back() = subdiv; + totalQuadCount += 1 << subdiv; + } + } + } + } + break; + case SkPath::kClose_Verb: + break; + case SkPath::kDone_Verb: + return totalQuadCount; + } + } +} + +struct LineVertex { + SkPoint fPos; + float fCoverage; +}; + +struct BezierVertex { + SkPoint fPos; + union { + struct { + SkScalar fK; + SkScalar fL; + SkScalar fM; + } fConic; + SkVector fQuadCoord; + struct { + SkScalar fBogus[4]; + }; + }; +}; + +GR_STATIC_ASSERT(sizeof(BezierVertex) == 3 * sizeof(SkPoint)); + +static void intersect_lines(const SkPoint& ptA, const SkVector& normA, + const SkPoint& ptB, const SkVector& normB, + SkPoint* result) { + + SkScalar lineAW = -normA.dot(ptA); + SkScalar lineBW = -normB.dot(ptB); + + SkScalar wInv = SkScalarMul(normA.fX, normB.fY) - + SkScalarMul(normA.fY, normB.fX); + wInv = SkScalarInvert(wInv); + + result->fX = SkScalarMul(normA.fY, lineBW) - SkScalarMul(lineAW, normB.fY); + result->fX = SkScalarMul(result->fX, wInv); + + result->fY = SkScalarMul(lineAW, normB.fX) - SkScalarMul(normA.fX, lineBW); + result->fY = SkScalarMul(result->fY, wInv); +} + +static void set_uv_quad(const SkPoint qpts[3], BezierVertex verts[kQuadNumVertices]) { + // this should be in the src space, not dev coords, when we have perspective + GrPathUtils::QuadUVMatrix DevToUV(qpts); + DevToUV.apply<kQuadNumVertices, sizeof(BezierVertex), sizeof(SkPoint)>(verts); +} + +static void bloat_quad(const SkPoint qpts[3], const SkMatrix* toDevice, + const SkMatrix* toSrc, BezierVertex verts[kQuadNumVertices]) { + SkASSERT(!toDevice == !toSrc); + // original quad is specified by tri a,b,c + SkPoint a = qpts[0]; + SkPoint b = qpts[1]; + SkPoint c = qpts[2]; + + if (toDevice) { + toDevice->mapPoints(&a, 1); + toDevice->mapPoints(&b, 1); + toDevice->mapPoints(&c, 1); + } + // make a new poly where we replace a and c by a 1-pixel wide edges orthog + // to edges ab and bc: + // + // before | after + // | b0 + // b | + // | + // | a0 c0 + // a c | a1 c1 + // + // edges a0->b0 and b0->c0 are parallel to original edges a->b and b->c, + // respectively. + BezierVertex& a0 = verts[0]; + BezierVertex& a1 = verts[1]; + BezierVertex& b0 = verts[2]; + BezierVertex& c0 = verts[3]; + BezierVertex& c1 = verts[4]; + + SkVector ab = b; + ab -= a; + SkVector ac = c; + ac -= a; + SkVector cb = b; + cb -= c; + + // We should have already handled degenerates + SkASSERT(ab.length() > 0 && cb.length() > 0); + + ab.normalize(); + SkVector abN; + abN.setOrthog(ab, SkVector::kLeft_Side); + if (abN.dot(ac) > 0) { + abN.negate(); + } + + cb.normalize(); + SkVector cbN; + cbN.setOrthog(cb, SkVector::kLeft_Side); + if (cbN.dot(ac) < 0) { + cbN.negate(); + } + + a0.fPos = a; + a0.fPos += abN; + a1.fPos = a; + a1.fPos -= abN; + + c0.fPos = c; + c0.fPos += cbN; + c1.fPos = c; + c1.fPos -= cbN; + + intersect_lines(a0.fPos, abN, c0.fPos, cbN, &b0.fPos); + + if (toSrc) { + toSrc->mapPointsWithStride(&verts[0].fPos, sizeof(BezierVertex), kQuadNumVertices); + } +} + +// Equations based off of Loop-Blinn Quadratic GPU Rendering +// Input Parametric: +// P(t) = (P0*(1-t)^2 + 2*w*P1*t*(1-t) + P2*t^2) / (1-t)^2 + 2*w*t*(1-t) + t^2) +// Output Implicit: +// f(x, y, w) = f(P) = K^2 - LM +// K = dot(k, P), L = dot(l, P), M = dot(m, P) +// k, l, m are calculated in function GrPathUtils::getConicKLM +static void set_conic_coeffs(const SkPoint p[3], BezierVertex verts[kQuadNumVertices], + const SkScalar weight) { + SkScalar klm[9]; + + GrPathUtils::getConicKLM(p, weight, klm); + + for (int i = 0; i < kQuadNumVertices; ++i) { + const SkPoint pnt = verts[i].fPos; + verts[i].fConic.fK = pnt.fX * klm[0] + pnt.fY * klm[1] + klm[2]; + verts[i].fConic.fL = pnt.fX * klm[3] + pnt.fY * klm[4] + klm[5]; + verts[i].fConic.fM = pnt.fX * klm[6] + pnt.fY * klm[7] + klm[8]; + } +} + +static void add_conics(const SkPoint p[3], + const SkScalar weight, + const SkMatrix* toDevice, + const SkMatrix* toSrc, + BezierVertex** vert) { + bloat_quad(p, toDevice, toSrc, *vert); + set_conic_coeffs(p, *vert, weight); + *vert += kQuadNumVertices; +} + +static void add_quads(const SkPoint p[3], + int subdiv, + const SkMatrix* toDevice, + const SkMatrix* toSrc, + BezierVertex** vert) { + SkASSERT(subdiv >= 0); + if (subdiv) { + SkPoint newP[5]; + SkChopQuadAtHalf(p, newP); + add_quads(newP + 0, subdiv-1, toDevice, toSrc, vert); + add_quads(newP + 2, subdiv-1, toDevice, toSrc, vert); + } else { + bloat_quad(p, toDevice, toSrc, *vert); + set_uv_quad(p, *vert); + *vert += kQuadNumVertices; + } +} + +static void add_line(const SkPoint p[2], + const SkMatrix* toSrc, + uint8_t coverage, + LineVertex** vert) { + const SkPoint& a = p[0]; + const SkPoint& b = p[1]; + + SkVector ortho, vec = b; + vec -= a; + + if (vec.setLength(SK_ScalarHalf)) { + // Create a vector orthogonal to 'vec' and of unit length + ortho.fX = 2.0f * vec.fY; + ortho.fY = -2.0f * vec.fX; + + float floatCoverage = GrNormalizeByteToFloat(coverage); + + (*vert)[0].fPos = a; + (*vert)[0].fCoverage = floatCoverage; + (*vert)[1].fPos = b; + (*vert)[1].fCoverage = floatCoverage; + (*vert)[2].fPos = a - vec + ortho; + (*vert)[2].fCoverage = 0; + (*vert)[3].fPos = b + vec + ortho; + (*vert)[3].fCoverage = 0; + (*vert)[4].fPos = a - vec - ortho; + (*vert)[4].fCoverage = 0; + (*vert)[5].fPos = b + vec - ortho; + (*vert)[5].fCoverage = 0; + + if (toSrc) { + toSrc->mapPointsWithStride(&(*vert)->fPos, + sizeof(LineVertex), + kLineSegNumVertices); + } + } else { + // just make it degenerate and likely offscreen + for (int i = 0; i < kLineSegNumVertices; ++i) { + (*vert)[i].fPos.set(SK_ScalarMax, SK_ScalarMax); + } + } + + *vert += kLineSegNumVertices; +} + +/////////////////////////////////////////////////////////////////////////////// + +bool GrAAHairLinePathRenderer::onCanDrawPath(const CanDrawPathArgs& args) const { + if (GrAAType::kCoverage != args.fAAType) { + return false; + } + + if (!IsStrokeHairlineOrEquivalent(args.fShape->style(), *args.fViewMatrix, nullptr)) { + return false; + } + + // We don't currently handle dashing in this class though perhaps we should. + if (args.fShape->style().pathEffect()) { + return false; + } + + if (SkPath::kLine_SegmentMask == args.fShape->segmentMask() || + args.fShaderCaps->shaderDerivativeSupport()) { + return true; + } + + return false; +} + +template <class VertexType> +bool check_bounds(const SkMatrix& viewMatrix, const SkRect& devBounds, void* vertices, int vCount) +{ + SkRect tolDevBounds = devBounds; + // The bounds ought to be tight, but in perspective the below code runs the verts + // through the view matrix to get back to dev coords, which can introduce imprecision. + if (viewMatrix.hasPerspective()) { + tolDevBounds.outset(SK_Scalar1 / 1000, SK_Scalar1 / 1000); + } else { + // Non-persp matrices cause this path renderer to draw in device space. + SkASSERT(viewMatrix.isIdentity()); + } + SkRect actualBounds; + + VertexType* verts = reinterpret_cast<VertexType*>(vertices); + bool first = true; + for (int i = 0; i < vCount; ++i) { + SkPoint pos = verts[i].fPos; + // This is a hack to workaround the fact that we move some degenerate segments offscreen. + if (SK_ScalarMax == pos.fX) { + continue; + } + viewMatrix.mapPoints(&pos, 1); + if (first) { + actualBounds.set(pos.fX, pos.fY, pos.fX, pos.fY); + first = false; + } else { + actualBounds.growToInclude(pos.fX, pos.fY); + } + } + if (!first) { + return tolDevBounds.contains(actualBounds); + } + + return true; +} + +class AAHairlineOp final : public GrMeshDrawOp { +public: + DEFINE_OP_CLASS_ID + + static sk_sp<GrDrawOp> Make(GrColor color, + const SkMatrix& viewMatrix, + const SkPath& path, + const GrStyle& style, + const SkIRect& devClipBounds) { + SkScalar hairlineCoverage; + uint8_t newCoverage = 0xff; + if (GrPathRenderer::IsStrokeHairlineOrEquivalent(style, viewMatrix, &hairlineCoverage)) { + newCoverage = SkScalarRoundToInt(hairlineCoverage * 0xff); + } + + return sk_sp<GrDrawOp>( + new AAHairlineOp(color, newCoverage, viewMatrix, path, devClipBounds)); + } + + const char* name() const override { return "AAHairlineOp"; } + + SkString dumpInfo() const override { + SkString string; + string.appendf("Color: 0x%08x Coverage: 0x%02x, Count: %d\n", fColor, fCoverage, + fPaths.count()); + string.append(INHERITED::dumpInfo()); + return string; + } + + void computePipelineOptimizations(GrInitInvariantOutput* color, + GrInitInvariantOutput* coverage, + GrBatchToXPOverrides* overrides) const override { + color->setKnownFourComponents(fColor); + coverage->setUnknownSingleComponent(); + } + +private: + AAHairlineOp(GrColor color, + uint8_t coverage, + const SkMatrix& viewMatrix, + const SkPath& path, + SkIRect devClipBounds) + : INHERITED(ClassID()), fColor(color), fCoverage(coverage) { + fPaths.emplace_back(PathData{viewMatrix, path, devClipBounds}); + + this->setTransformedBounds(path.getBounds(), viewMatrix, HasAABloat::kYes, + IsZeroArea::kYes); + } + + void initBatchTracker(const GrXPOverridesForBatch& overrides) override { + // Handle any color overrides + if (!overrides.readsColor()) { + fColor = GrColor_ILLEGAL; + } + overrides.getOverrideColorIfSet(&fColor); + + fUsesLocalCoords = overrides.readsLocalCoords(); + } + + void onPrepareDraws(Target*) const override; + + typedef SkTArray<SkPoint, true> PtArray; + typedef SkTArray<int, true> IntArray; + typedef SkTArray<float, true> FloatArray; + + bool onCombineIfPossible(GrOp* t, const GrCaps& caps) override { + AAHairlineOp* that = t->cast<AAHairlineOp>(); + + if (!GrPipeline::CanCombine(*this->pipeline(), this->bounds(), *that->pipeline(), + that->bounds(), caps)) { + return false; + } + + if (this->viewMatrix().hasPerspective() != that->viewMatrix().hasPerspective()) { + return false; + } + + // We go to identity if we don't have perspective + if (this->viewMatrix().hasPerspective() && + !this->viewMatrix().cheapEqualTo(that->viewMatrix())) { + return false; + } + + // TODO we can actually batch hairlines if they are the same color in a kind of bulk method + // but we haven't implemented this yet + // TODO investigate going to vertex color and coverage? + if (this->coverage() != that->coverage()) { + return false; + } + + if (this->color() != that->color()) { + return false; + } + + SkASSERT(this->usesLocalCoords() == that->usesLocalCoords()); + if (this->usesLocalCoords() && !this->viewMatrix().cheapEqualTo(that->viewMatrix())) { + return false; + } + + fPaths.push_back_n(that->fPaths.count(), that->fPaths.begin()); + this->joinBounds(*that); + return true; + } + + GrColor color() const { return fColor; } + uint8_t coverage() const { return fCoverage; } + bool usesLocalCoords() const { return fUsesLocalCoords; } + const SkMatrix& viewMatrix() const { return fPaths[0].fViewMatrix; } + + struct PathData { + SkMatrix fViewMatrix; + SkPath fPath; + SkIRect fDevClipBounds; + }; + + GrColor fColor; + uint8_t fCoverage; + bool fUsesLocalCoords; + + SkSTArray<1, PathData, true> fPaths; + + typedef GrMeshDrawOp INHERITED; +}; + +void AAHairlineOp::onPrepareDraws(Target* target) const { + // Setup the viewmatrix and localmatrix for the GrGeometryProcessor. + SkMatrix invert; + if (!this->viewMatrix().invert(&invert)) { + return; + } + + // we will transform to identity space if the viewmatrix does not have perspective + bool hasPerspective = this->viewMatrix().hasPerspective(); + const SkMatrix* geometryProcessorViewM = &SkMatrix::I(); + const SkMatrix* geometryProcessorLocalM = &invert; + const SkMatrix* toDevice = nullptr; + const SkMatrix* toSrc = nullptr; + if (hasPerspective) { + geometryProcessorViewM = &this->viewMatrix(); + geometryProcessorLocalM = &SkMatrix::I(); + toDevice = &this->viewMatrix(); + toSrc = &invert; + } + + // This is hand inlined for maximum performance. + PREALLOC_PTARRAY(128) lines; + PREALLOC_PTARRAY(128) quads; + PREALLOC_PTARRAY(128) conics; + IntArray qSubdivs; + FloatArray cWeights; + int quadCount = 0; + + int instanceCount = fPaths.count(); + for (int i = 0; i < instanceCount; i++) { + const PathData& args = fPaths[i]; + quadCount += gather_lines_and_quads(args.fPath, args.fViewMatrix, args.fDevClipBounds, + &lines, &quads, &conics, &qSubdivs, &cWeights); + } + + int lineCount = lines.count() / 2; + int conicCount = conics.count() / 3; + + // do lines first + if (lineCount) { + sk_sp<GrGeometryProcessor> lineGP; + { + using namespace GrDefaultGeoProcFactory; + + Color color(this->color()); + Coverage coverage(Coverage::kAttribute_Type); + LocalCoords localCoords(this->usesLocalCoords() ? LocalCoords::kUsePosition_Type : + LocalCoords::kUnused_Type); + localCoords.fMatrix = geometryProcessorLocalM; + lineGP = GrDefaultGeoProcFactory::Make(color, coverage, localCoords, + *geometryProcessorViewM); + } + + sk_sp<const GrBuffer> linesIndexBuffer( + ref_lines_index_buffer(target->resourceProvider())); + + const GrBuffer* vertexBuffer; + int firstVertex; + + size_t vertexStride = lineGP->getVertexStride(); + int vertexCount = kLineSegNumVertices * lineCount; + LineVertex* verts = reinterpret_cast<LineVertex*>( + target->makeVertexSpace(vertexStride, vertexCount, &vertexBuffer, &firstVertex)); + + if (!verts|| !linesIndexBuffer) { + SkDebugf("Could not allocate vertices\n"); + return; + } + + SkASSERT(lineGP->getVertexStride() == sizeof(LineVertex)); + + for (int i = 0; i < lineCount; ++i) { + add_line(&lines[2*i], toSrc, this->coverage(), &verts); + } + + GrMesh mesh; + mesh.initInstanced(kTriangles_GrPrimitiveType, vertexBuffer, linesIndexBuffer.get(), + firstVertex, kLineSegNumVertices, kIdxsPerLineSeg, lineCount, + kLineSegsNumInIdxBuffer); + target->draw(lineGP.get(), mesh); + } + + if (quadCount || conicCount) { + sk_sp<GrGeometryProcessor> quadGP( + GrQuadEffect::Make(this->color(), + *geometryProcessorViewM, + kHairlineAA_GrProcessorEdgeType, + target->caps(), + *geometryProcessorLocalM, + this->usesLocalCoords(), + this->coverage())); + + sk_sp<GrGeometryProcessor> conicGP( + GrConicEffect::Make(this->color(), + *geometryProcessorViewM, + kHairlineAA_GrProcessorEdgeType, + target->caps(), + *geometryProcessorLocalM, + this->usesLocalCoords(), + this->coverage())); + + const GrBuffer* vertexBuffer; + int firstVertex; + + sk_sp<const GrBuffer> quadsIndexBuffer( + ref_quads_index_buffer(target->resourceProvider())); + + size_t vertexStride = sizeof(BezierVertex); + int vertexCount = kQuadNumVertices * quadCount + kQuadNumVertices * conicCount; + void *vertices = target->makeVertexSpace(vertexStride, vertexCount, + &vertexBuffer, &firstVertex); + + if (!vertices || !quadsIndexBuffer) { + SkDebugf("Could not allocate vertices\n"); + return; + } + + // Setup vertices + BezierVertex* bezVerts = reinterpret_cast<BezierVertex*>(vertices); + + int unsubdivQuadCnt = quads.count() / 3; + for (int i = 0; i < unsubdivQuadCnt; ++i) { + SkASSERT(qSubdivs[i] >= 0); + add_quads(&quads[3*i], qSubdivs[i], toDevice, toSrc, &bezVerts); + } + + // Start Conics + for (int i = 0; i < conicCount; ++i) { + add_conics(&conics[3*i], cWeights[i], toDevice, toSrc, &bezVerts); + } + + if (quadCount > 0) { + GrMesh mesh; + mesh.initInstanced(kTriangles_GrPrimitiveType, vertexBuffer, quadsIndexBuffer.get(), + firstVertex, kQuadNumVertices, kIdxsPerQuad, quadCount, + kQuadsNumInIdxBuffer); + target->draw(quadGP.get(), mesh); + firstVertex += quadCount * kQuadNumVertices; + } + + if (conicCount > 0) { + GrMesh mesh; + mesh.initInstanced(kTriangles_GrPrimitiveType, vertexBuffer, quadsIndexBuffer.get(), + firstVertex, kQuadNumVertices, kIdxsPerQuad, conicCount, + kQuadsNumInIdxBuffer); + target->draw(conicGP.get(), mesh); + } + } +} + +bool GrAAHairLinePathRenderer::onDrawPath(const DrawPathArgs& args) { + GR_AUDIT_TRAIL_AUTO_FRAME(args.fRenderTargetContext->auditTrail(), + "GrAAHairlinePathRenderer::onDrawPath"); + SkASSERT(!args.fRenderTargetContext->isUnifiedMultisampled()); + + SkIRect devClipBounds; + args.fClip->getConservativeBounds(args.fRenderTargetContext->width(), + args.fRenderTargetContext->height(), + &devClipBounds); + SkPath path; + args.fShape->asPath(&path); + sk_sp<GrDrawOp> op = AAHairlineOp::Make(args.fPaint->getColor(), *args.fViewMatrix, path, + args.fShape->style(), devClipBounds); + GrPipelineBuilder pipelineBuilder(*args.fPaint, args.fAAType); + pipelineBuilder.setUserStencil(args.fUserStencilSettings); + args.fRenderTargetContext->addDrawOp(pipelineBuilder, *args.fClip, std::move(op)); + return true; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////// + +#ifdef GR_TEST_UTILS + +DRAW_BATCH_TEST_DEFINE(AAHairlineOp) { + GrColor color = GrRandomColor(random); + SkMatrix viewMatrix = GrTest::TestMatrix(random); + SkPath path = GrTest::TestPath(random); + SkIRect devClipBounds; + devClipBounds.setEmpty(); + return AAHairlineOp::Make(color, viewMatrix, path, GrStyle::SimpleHairline(), devClipBounds) + .release(); +} + +#endif |