diff options
author | Hal Canary <halcanary@google.com> | 2018-06-11 21:44:01 -0400 |
---|---|---|
committer | Mike Klein <mtklein@google.com> | 2018-06-12 15:03:21 +0000 |
commit | 2a2f67592602b18527bc3fd449132d420cd5b62e (patch) | |
tree | 0f6078db2af3b904f08e8cc0118055bf1db621a5 /src/gpu/ops | |
parent | 7c525e62d405d57ae7a7742cf607b9770a83a0ab (diff) |
SkTypes: extract SkTo
Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09
Reviewed-on: https://skia-review.googlesource.com/133620
Reviewed-by: Mike Klein <mtklein@google.com>
Diffstat (limited to 'src/gpu/ops')
-rw-r--r-- | src/gpu/ops/GrOp.cpp | 1 | ||||
-rw-r--r-- | src/gpu/ops/GrTextureOp.cpp | 2 |
2 files changed, 3 insertions, 0 deletions
diff --git a/src/gpu/ops/GrOp.cpp b/src/gpu/ops/GrOp.cpp index 798d29d358..f020cdef67 100644 --- a/src/gpu/ops/GrOp.cpp +++ b/src/gpu/ops/GrOp.cpp @@ -9,6 +9,7 @@ #include "GrMemoryPool.h" #include "SkSpinlock.h" +#include "SkTo.h" // TODO I noticed a small benefit to using a larger exclusive pool for ops. Its very small, but // seems to be mostly consistent. There is a lot in flux right now, but we should really revisit diff --git a/src/gpu/ops/GrTextureOp.cpp b/src/gpu/ops/GrTextureOp.cpp index 2301930e93..98228c5709 100644 --- a/src/gpu/ops/GrTextureOp.cpp +++ b/src/gpu/ops/GrTextureOp.cpp @@ -6,6 +6,7 @@ */ #include "GrTextureOp.h" + #include "GrAppliedClip.h" #include "GrCaps.h" #include "GrContext.h" @@ -26,6 +27,7 @@ #include "SkMatrixPriv.h" #include "SkPoint.h" #include "SkPoint3.h" +#include "SkTo.h" #include "glsl/GrGLSLColorSpaceXformHelper.h" #include "glsl/GrGLSLFragmentShaderBuilder.h" #include "glsl/GrGLSLGeometryProcessor.h" |