diff options
author | 2011-10-20 13:43:13 +0000 | |
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committer | 2011-10-20 13:43:13 +0000 | |
commit | ffa11bbbedd201899eb93bf05089c511f53d5c2a (patch) | |
tree | e5cccf6d8dfdd2e427e42ac204de419635dd471f /src/gpu/ios | |
parent | e173992c2319205fdc263ccd10d7a9018c23013c (diff) |
Move a bunch of headers from include/gpu to src/gpu. Delete some unused files.
Review URL: http://codereview.appspot.com/5304047/
git-svn-id: http://skia.googlecode.com/svn/trunk@2506 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/ios')
-rw-r--r-- | src/gpu/ios/SkUIView.mm | 827 |
1 files changed, 0 insertions, 827 deletions
diff --git a/src/gpu/ios/SkUIView.mm b/src/gpu/ios/SkUIView.mm deleted file mode 100644 index 261ed9ca1f..0000000000 --- a/src/gpu/ios/SkUIView.mm +++ /dev/null @@ -1,827 +0,0 @@ -#import "SkUIView.h" -#include <QuartzCore/QuartzCore.h> - -//#include "SkGpuCanvas.h" -#include "SkGpuDevice.h" -#include "SkCGUtils.h" -#include "GrContext.h" - -#define SKWIND_CONFIG SkBitmap::kRGB_565_Config -//#define SKWIND_CONFIG SkBitmap::kARGB_8888_Config -#define SKGL_CONFIG kEAGLColorFormatRGB565 -//#define SKGL_CONFIG kEAGLColorFormatRGBA8 - -#define SHOW_FPS -#define FORCE_REDRAW -//#define DUMP_FPS_TO_PRINTF - -//#define USE_ACCEL_TO_ROTATE - -//#define SHOULD_COUNTER_INIT 334 -static int gShouldCounter; -static bool should_draw() { - if (--gShouldCounter == 0) { - // printf("\n"); - } - return true; - return gShouldCounter >= 0; -} -#ifdef SHOULD_COUNTER_INIT - bool (*gShouldDrawProc)() = should_draw; -#else - bool (*gShouldDrawProc)() = NULL; -#endif - -//#define USE_GL_1 -//#define USE_GL_2 - -#if defined(USE_GL_1) || defined(USE_GL_2) - #define USE_GL -#endif - -@implementation SkUIView - - -@synthesize fWind; -@synthesize fTitle; -@synthesize fBackend; -@synthesize fComplexClip; -@synthesize fUseWarp; - -#include "SkWindow.h" -#include "SkEvent.h" - -static float gScreenScale = 1; - -extern SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv); - -#define kREDRAW_UIVIEW_GL "sk_redraw_uiview_gl_iOS" - -#define TITLE_HEIGHT 0 - -static const float SCALE_FOR_ZOOM_LENS = 4.0; -#define Y_OFFSET_FOR_ZOOM_LENS 200 -#define SIZE_FOR_ZOOM_LENS 250 - -static const float MAX_ZOOM_SCALE = 4.0; -static const float MIN_ZOOM_SCALE = 2.0 / MAX_ZOOM_SCALE; - -extern bool gDoTraceDraw; -#define DO_TRACE_DRAW_MAX 100 - -#ifdef SHOW_FPS -struct FPSState { - static const int FRAME_COUNT = 60; - - CFTimeInterval fNow0, fNow1; - CFTimeInterval fTime0, fTime1, fTotalTime; - int fFrameCounter; - int fDrawCounter; - - FPSState() { - fTime0 = fTime1 = fTotalTime = 0; - fFrameCounter = 0; - } - - void startDraw() { - fNow0 = CACurrentMediaTime(); - - if (0 == fDrawCounter && false) { - gDoTraceDraw = true; - SkDebugf("\n"); - } - } - - void endDraw() { - fNow1 = CACurrentMediaTime(); - - if (0 == fDrawCounter) { - gDoTraceDraw = true; - } - if (DO_TRACE_DRAW_MAX == ++fDrawCounter) { - fDrawCounter = 0; - } - } - - void flush(SkOSWindow* wind) { - CFTimeInterval now2 = CACurrentMediaTime(); - - fTime0 += fNow1 - fNow0; - fTime1 += now2 - fNow1; - - if (++fFrameCounter == FRAME_COUNT) { - CFTimeInterval totalNow = CACurrentMediaTime(); - fTotalTime = totalNow - fTotalTime; - - SkMSec ms0 = (int)(1000 * fTime0 / FRAME_COUNT); - SkMSec msTotal = (int)(1000 * fTotalTime / FRAME_COUNT); - - SkString str; - str.printf("ms: %d [%d], fps: %3.1f", msTotal, ms0, - FRAME_COUNT / fTotalTime); -#ifdef DUMP_FPS_TO_PRINTF - SkDebugf("%s\n", str.c_str()); -#else - wind->setTitle(str.c_str()); -#endif - - fTotalTime = totalNow; - fTime0 = fTime1 = 0; - fFrameCounter = 0; - } - } -}; - -static FPSState gFPS; - - #define FPS_StartDraw() gFPS.startDraw() - #define FPS_EndDraw() gFPS.endDraw() - #define FPS_Flush(wind) gFPS.flush(wind) -#else - #define FPS_StartDraw() - #define FPS_EndDraw() - #define FPS_Flush(wind) -#endif - -/////////////////////////////////////////////////////////////////////////////// - -#ifdef USE_GL -+ (Class) layerClass -{ - return [CAEAGLLayer class]; -} -#endif - -- (id)initWithMyDefaults { - fBackend = kGL_Backend; - fUseWarp = false; - fRedrawRequestPending = false; - // FIXME: If iOS has argc & argv, pass them here. - //fWind = create_sk_window(self, 0, NULL); - //fWind->setConfig(SKWIND_CONFIG); - fMatrix.reset(); - fLocalMatrix.reset(); - fNeedGestureEnded = false; - fNeedFirstPinch = true; - fZoomAround = false; - fComplexClip = false; - - [self initGestures]; - -#ifdef USE_GL - CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; - eaglLayer.opaque = TRUE; - eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: - [NSNumber numberWithBool:NO], - kEAGLDrawablePropertyRetainedBacking, - SKGL_CONFIG, - kEAGLDrawablePropertyColorFormat, - nil]; - -#ifdef USE_GL_1 - fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; -#else - fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; -#endif - - if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext]) - { - [self release]; - return nil; - } - - // Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer - glGenFramebuffersOES(1, &fGL.fFramebuffer); - glBindFramebufferOES(GL_FRAMEBUFFER_OES, fGL.fFramebuffer); - - glGenRenderbuffersOES(1, &fGL.fRenderbuffer); - glGenRenderbuffersOES(1, &fGL.fStencilbuffer); - - glBindRenderbufferOES(GL_RENDERBUFFER_OES, fGL.fRenderbuffer); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, fGL.fRenderbuffer); - - glBindRenderbufferOES(GL_RENDERBUFFER_OES, fGL.fStencilbuffer); - glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, GL_STENCIL_ATTACHMENT_OES, GL_RENDERBUFFER_OES, fGL.fStencilbuffer); -#endif - -#ifdef USE_ACCEL_TO_ROTATE - fRotateMatrix.reset(); - [UIAccelerometer sharedAccelerometer].delegate = self; - [UIAccelerometer sharedAccelerometer].updateInterval = 1 / 30.0; -#endif - return self; -} - -- (id)initWithCoder:(NSCoder*)coder { - if ((self = [super initWithCoder:coder])) { - self = [self initWithMyDefaults]; - } - return self; -} - -- (id)initWithFrame:(CGRect)frame { - if (self = [super initWithFrame:frame]) { - self = [self initWithMyDefaults]; - } - return self; -} - -#include "SkImageDecoder.h" -#include "SkStream_NSData.h" - -static void zoom_around(SkCanvas* canvas, float cx, float cy, float zoom) { - float clipW = SIZE_FOR_ZOOM_LENS; - float clipH = SIZE_FOR_ZOOM_LENS; - - SkRect r; - r.set(0, 0, clipW, clipH); - r.offset(cx - clipW/2, cy - clipH/2); - - SkPaint paint; - paint.setColor(0xFF66AAEE); - paint.setStyle(SkPaint::kStroke_Style); - paint.setStrokeWidth(10); - - // draw our "frame" around the zoom lens - canvas->drawRect(r, paint); - - // now clip and scale the lens - canvas->clipRect(r); - canvas->translate(cx, cy); - canvas->scale(zoom, zoom); - canvas->translate(-cx, -cy); -} - -- (void)drawWithCanvas:(SkCanvas*)canvas { - if (fComplexClip) { - canvas->drawColor(SK_ColorBLUE); - - SkPath path; - static const SkRect r[] = { - { 50, 50, 250, 250 }, - { 150, 150, 500, 600 } - }; - for (size_t i = 0; i < GR_ARRAY_COUNT(r); i++) { - path.addRect(r[i]); - } - canvas->clipPath(path); - } - - // This is to consolidate multiple inval requests - fRedrawRequestPending = false; - - if (fFlingState.isActive()) { - if (!fFlingState.evaluateMatrix(&fLocalMatrix)) { - [self flushLocalMatrix]; - } - } - - SkMatrix localMatrix = fLocalMatrix; -#ifdef USE_ACCEL_TO_ROTATE - localMatrix.preConcat(fRotateMatrix); -#endif - - SkMatrix matrix; - matrix.setConcat(localMatrix, fMatrix); - - const SkMatrix* localM = NULL; - if (localMatrix.getType() & SkMatrix::kScale_Mask) { - localM = &localMatrix; - } -#ifdef USE_ACCEL_TO_ROTATE - localM = &localMatrix; -#endif - canvas->setExternalMatrix(localM); - -#ifdef SHOULD_COUNTER_INIT - gShouldCounter = SHOULD_COUNTER_INIT; -#endif - { - int saveCount = canvas->save(); - canvas->concat(matrix); - // SkRect r = { 10, 10, 500, 600 }; canvas->clipRect(r); - fWind->draw(canvas); - canvas->restoreToCount(saveCount); - } - - if (fZoomAround) { - zoom_around(canvas, fZoomAroundX, fZoomAroundY, SCALE_FOR_ZOOM_LENS); - canvas->concat(matrix); - fWind->draw(canvas); - } - -#ifdef FORCE_REDRAW - fWind->inval(NULL); -#endif -} - -/////////////////////////////////////////////////////////////////////////////// - -- (void)layoutSubviews { - int W, H; - - gScreenScale = [UIScreen mainScreen].scale; - -#ifdef USE_GL - - CAEAGLLayer* eaglLayer = (CAEAGLLayer*)self.layer; - if ([self respondsToSelector:@selector(setContentScaleFactor:)]) { - self.contentScaleFactor = gScreenScale; - } - - // Allocate color buffer backing based on the current layer size - glBindRenderbufferOES(GL_RENDERBUFFER_OES, fGL.fRenderbuffer); - [fGL.fContext renderbufferStorage:GL_RENDERBUFFER_OES fromDrawable:eaglLayer]; - - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_WIDTH_OES, &fGL.fWidth); - glGetRenderbufferParameterivOES(GL_RENDERBUFFER_OES, GL_RENDERBUFFER_HEIGHT_OES, &fGL.fHeight); - - glBindRenderbufferOES(GL_RENDERBUFFER_OES, fGL.fStencilbuffer); - glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_STENCIL_INDEX8_OES, fGL.fWidth, fGL.fHeight); - - - if (glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) != GL_FRAMEBUFFER_COMPLETE_OES) - { - NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES)); - } - - W = fGL.fWidth; - H = fGL.fHeight; -#else - CGRect rect = [self bounds]; - W = (int)CGRectGetWidth(rect); - H = (int)CGRectGetHeight(rect) - TITLE_HEIGHT; -#endif - - printf("---- layoutSubviews %d %d\n", W, H); - fWind->resize(W, H); - fWind->inval(NULL); -} - -#ifdef USE_GL - -static GrContext* gCtx; -static GrContext* get_global_grctx() { - // should be pthread-local at least - if (NULL == gCtx) { -#ifdef USE_GL_1 - gCtx = GrContext::Create(kOpenGL_Fixed_GrEngine, 0); -#else - gCtx = GrContext::Create(kOpenGL_Shaders_GrEngine, 0); -#endif - } - return gCtx; -} - -#include "SkDevice.h" -#include "SkShader.h" -#include "SkGrTexturePixelRef.h" -#include "GrMesh.h" -#include "SkRandom.h" - -#include "GrAtlas.h" -#include "GrTextStrike.h" - -static void show_fontcache(GrContext* ctx, SkCanvas* canvas) { -#if 0 - SkPaint paint; - const int SIZE = 64; - GrAtlas* plot[64][64]; - - paint.setAntiAlias(true); - paint.setTextSize(24); - paint.setTextAlign(SkPaint::kCenter_Align); - - Gr_bzero(plot, sizeof(plot)); - - GrFontCache* cache = ctx->getFontCache(); - GrTextStrike* strike = cache->getHeadStrike(); - int count = 0; - while (strike) { - GrAtlas* atlas = strike->getAtlas(); - while (atlas) { - int x = atlas->getPlotX(); - int y = atlas->getPlotY(); - - SkRandom rand((intptr_t)strike); - SkColor c = rand.nextU() | 0x80808080; - paint.setColor(c); - paint.setAlpha(0x80); - - SkRect r; - r.set(x * SIZE, y * SIZE, (x + 1)*SIZE, (y+1)*SIZE); - r.inset(1, 1); - canvas->drawRect(r, paint); - - paint.setColor(0xFF660000); - SkString label; - label.printf("%d", count); - canvas->drawText(label.c_str(), label.size(), r.centerX(), - r.fTop + r.height() * 2 / 3, paint); - - atlas = atlas->nextAtlas(); - } - strike = strike->fNext; - count += 1; - } -#endif -} - -void test_patch(SkCanvas* canvas, const SkBitmap& bm, SkScalar scale); - -static void draw_mesh(SkCanvas* canvas, const SkBitmap& bm) { - GrMesh fMesh; - - SkRect r; - r.set(0, 0, SkIntToScalar(bm.width()), SkIntToScalar(bm.height())); - - // fMesh.init(bounds, fBitmap.width() / 40, fBitmap.height() / 40, texture); - fMesh.init(r, bm.width()/16, bm.height()/16, r); - - SkPaint paint; - SkShader* s = SkShader::CreateBitmapShader(bm, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode); - paint.setShader(s)->unref(); - fMesh.draw(canvas, paint); -} - -static void scale_about(SkCanvas* canvas, float sx, float sy, float px, float py) { - canvas->translate(px, py); - canvas->scale(sx, sy); - canvas->translate(-px, -py); -} - -static float grInterp(float v0, float v1, float percent) { - return v0 + percent * (v1 - v0); -} - -static void draw_device(SkCanvas* canvas, SkDevice* dev, float w, float h, float warp) { - canvas->save(); - float s = grInterp(1, 0.8, warp); - scale_about(canvas, s, s, w/2, h/2); - test_patch(canvas, dev->accessBitmap(false), warp); - canvas->restore(); -} - -- (void)drawInGL { -// printf("------ drawInGL\n"); - // This application only creates a single context which is already set current at this point. - // This call is redundant, but needed if dealing with multiple contexts. - [EAGLContext setCurrentContext:fGL.fContext]; - - // This application only creates a single default framebuffer which is already bound at this point. - // This call is redundant, but needed if dealing with multiple framebuffers. - glBindFramebufferOES(GL_FRAMEBUFFER_OES, fGL.fFramebuffer); - - GLint scissorEnable; - glGetIntegerv(GL_SCISSOR_TEST, &scissorEnable); - glDisable(GL_SCISSOR_TEST); - glClearColor(0,0,0,0); - glClear(GL_COLOR_BUFFER_BIT); - if (scissorEnable) { - glEnable(GL_SCISSOR_TEST); - } - glViewport(0, 0, fWind->width(), fWind->height()); - - GrContext* ctx = get_global_grctx(); - - //SkGpuCanvas origCanvas(ctx); - //origCanvas.setBitmapDevice(fWind->getBitmap()); - //gl->reset(); - - SkCanvas glCanvas; - SkGpuDevice* dev = new SkGpuDevice(ctx, SkGpuDevice::Current3DApiRenderTarget()); - glCanvas.setDevice(dev)->unref(); - - SkCanvas rasterCanvas; - - SkCanvas* canvas; - //SkDevice* dev = NULL; - - switch (fBackend) { - case kRaster_Backend: - canvas = &rasterCanvas; - break; - case kGL_Backend: - canvas = &glCanvas; - break; - } - -// if (fUseWarp || fWarpState.isActive()) { -// if (kGL_Backend == fBackend) { -// dev = origCanvas.createDevice(fWind->getBitmap(), true); -// canvas->setDevice(dev)->unref(); -// } else { -// canvas->setBitmapDevice(fWind->getBitmap()); -// dev = canvas->getDevice(); -// } -// } else { -// canvas->setBitmapDevice(fWind->getBitmap()); -// dev = NULL; -// } - - canvas->translate(0, TITLE_HEIGHT); - - // if we're not "retained", then we have to always redraw everything. - // This call forces us to ignore the fDirtyRgn, and draw everywhere. - // If we are "retained", we can skip this call (as the raster case does) - fWind->forceInvalAll(); - - FPS_StartDraw(); - [self drawWithCanvas:canvas]; - FPS_EndDraw(); - -// if (dev) { -// draw_device(&origCanvas, dev, fWind->width(), fWind->height(), -// fWarpState.evaluate()); -// } else { -// if (kRaster_Backend == fBackend) { -// origCanvas.drawBitmap(fWind->getBitmap(), 0, 0, NULL); -// } -// // else GL - we're already on screen -// } - - show_fontcache(ctx, canvas); - ctx->flush(false); - - // This application only creates a single color renderbuffer which is already bound at this point. - // This call is redundant, but needed if dealing with multiple renderbuffers. - glBindRenderbufferOES(GL_RENDERBUFFER_OES, fGL.fRenderbuffer); - [fGL.fContext presentRenderbuffer:GL_RENDERBUFFER_OES]; - -#if GR_COLLECT_STATS - static int frame = 0; - if (!(frame % 100)) { - get_global_grctx()->printStats(); - } - get_global_grctx()->resetStats(); - ++frame; -#endif - - FPS_Flush(fWind); - -#if 0 - gCtx->deleteAllTextures(GrTextureCache::kAbandonTexture_DeleteMode); - gCtx->unref(); - gCtx = NULL; -#endif -} - -#else // raster case - -- (void)drawRect:(CGRect)rect { - SkCanvas canvas; - canvas.setBitmapDevice(fWind->getBitmap()); - FPS_StartDraw(); - [self drawWithCanvas:&canvas]; - FPS_EndDraw(); - - CGContextRef cg = UIGraphicsGetCurrentContext(); - SkCGDrawBitmap(cg, fWind->getBitmap(), 0, TITLE_HEIGHT); - - FPS_Flush(fWind); - -} -#endif - -- (void)setWarpState:(bool)useWarp { - fWarpState.stop(); // we should reverse from where we are if active... - - const float duration = 0.5; - fUseWarp = useWarp; - if (useWarp) { - fWarpState.start(0, 1, duration); - } else { - fWarpState.start(1, 0, duration); - } -} - -/////////////////////////////////////////////////////////////////////////////// - -- (void)flushLocalMatrix { - fMatrix.postConcat(fLocalMatrix); - fLocalMatrix.reset(); - fFlingState.stop(); - fNeedGestureEnded = false; - fNeedFirstPinch = true; -} - -- (void)localMatrixWithGesture:(UIGestureRecognizer*)gesture { - fNeedGestureEnded = true; - - switch (gesture.state) { - case UIGestureRecognizerStateCancelled: - case UIGestureRecognizerStateEnded: - [self flushLocalMatrix]; - break; - case UIGestureRecognizerStateChanged: { - SkMatrix matrix; - matrix.setConcat(fLocalMatrix, fMatrix); - } break; - default: - break; - } -} - -- (void)commonHandleGesture:(UIGestureRecognizer*)sender { - if (fFlingState.isActive()) { - [self flushLocalMatrix]; - } - - switch (sender.state) { - case UIGestureRecognizerStateBegan: - [self flushLocalMatrix]; - break; - default: - break; - } -} - -- (float)limitTotalZoom:(float)scale { - // this query works 'cause we know that we're square-scale w/ no skew/rotation - const float curr = fMatrix[0]; - - if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) { - scale = MAX_ZOOM_SCALE / curr; - } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) { - scale = MIN_ZOOM_SCALE / curr; - } - return scale; -} - -- (void)handleLongPressGesture:(UILongPressGestureRecognizer*)sender { - [self commonHandleGesture:sender]; - - if ([sender numberOfTouches] == 0) { - fZoomAround = false; - return; - } - - CGPoint pt = [sender locationOfTouch:0 inView:self]; - switch (sender.state) { - case UIGestureRecognizerStateBegan: - case UIGestureRecognizerStateChanged: - fZoomAround = true; - fZoomAroundX = pt.x; - fZoomAroundY = pt.y - Y_OFFSET_FOR_ZOOM_LENS; - break; - case UIGestureRecognizerStateEnded: - case UIGestureRecognizerStateCancelled: - fZoomAround = false; - break; - default: - break; - } -} - -- (void)addAndReleaseGesture:(UIGestureRecognizer*)gesture { - [self addGestureRecognizer:gesture]; - [gesture release]; -} - - - -//Gesture Handlers -- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { - for (UITouch *touch in touches) { - CGPoint loc = [touch locationInView:self]; - fWind->handleClick(loc.x, loc.y, SkView::Click::kDown_State, touch); - } -} - -- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { - for (UITouch *touch in touches) { - CGPoint loc = [touch locationInView:self]; - fWind->handleClick(loc.x, loc.y, SkView::Click::kMoved_State, touch); - } -} - -- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { - for (UITouch *touch in touches) { - CGPoint loc = [touch locationInView:self]; - fWind->handleClick(loc.x, loc.y, SkView::Click::kUp_State, touch); - } -} - -- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { - for (UITouch *touch in touches) { - CGPoint loc = [touch locationInView:self]; - fWind->handleClick(loc.x, loc.y, SkView::Click::kUp_State, touch); - } -} - -- (void)initGestures { - UILongPressGestureRecognizer* longG = [UILongPressGestureRecognizer alloc]; - [longG initWithTarget:self action:@selector(handleLongPressGesture:)]; - [self addAndReleaseGesture:longG]; -} - -/////////////////////////////////////////////////////////////////////////////// - -static float abs(float x) { return x < 0 ? -x : x; } - -static bool normalize(UIAcceleration* acc, float xy[]) { - float mag2 = acc.x*acc.x + acc.y*acc.y + acc.z*acc.z; - if (mag2 < 0.000001) { - return false; - } - if (abs((float)acc.z) > 0.9 * sqrt(mag2)) { - return false; - } - - mag2 = acc.x*acc.x + acc.y*acc.y; - if (mag2 < 0.000001) { - return false; - } - float scale = 1 / sqrt(mag2); - xy[0] = acc.x * scale; - xy[1] = acc.y * scale; - return true; -} - -static void normalize(float xy[]) { - float scale = 1 / sqrt(xy[0]*xy[0] + xy[1]*xy[1]); - xy[0] *= scale; - xy[1] *= scale; -} - -static float weighted_average(float newv, float oldv) { - return newv * 0.25 + oldv * 0.75; -} - -- (void)accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acc { - - float norm[2]; - if (normalize(acc, norm)) { - float sinv = -norm[0]; - float cosv = -norm[1]; - // smooth - norm[0] = weighted_average(sinv, -fRotateMatrix[1]); - norm[1] = weighted_average(cosv, fRotateMatrix[0]); - normalize(norm); - fRotateMatrix.setSinCos(norm[0], norm[1], 400, 400); - } -#if 0 - NSDate *now = [NSDate date]; - NSTimeInterval intervalDate = [now timeIntervalSinceDate:now_prev]; - - velX += (acceleration.x * intervalDate); - distX += (velX * intervalDate); - //do other axis here too - - // setup for next UIAccelerometer event - now_prev = now; -#endif -} - -/////////////////////////////////////////////////////////////////////////////// - -- (void)setSkTitle:(const char *)title { - if (fTitle) { - fTitle.title = [NSString stringWithUTF8String:title]; - } -} - -- (BOOL)onHandleEvent:(const SkEvent&)evt { - if (evt.isType(kREDRAW_UIVIEW_GL)) { - [self drawInGL]; - return true; - } - return false; -} - -- (void)postInvalWithRect:(const SkIRect*)r { -#ifdef USE_GL - -#if 1 - if (!fRedrawRequestPending) { - fRedrawRequestPending = true; - /* - performSelectorOnMainThread seems to starve updating other views - (e.g. our FPS view in the titlebar), so we use the afterDelay - version - */ - if (0) { - [self performSelectorOnMainThread:@selector(drawInGL) withObject:nil waitUntilDone:NO]; - } else { - [self performSelector:@selector(drawInGL) withObject:nil afterDelay:0]; - } - } -#else - if (!fRedrawRequestPending) { - SkEvent* evt = new SkEvent(kREDRAW_UIVIEW_GL); - evt->post(fWind->getSinkID()); - fRedrawRequestPending = true; - } -#endif - -#else - if (r) { - [self setNeedsDisplayInRect:CGRectMake(r->fLeft, r->fTop, - r->width(), r->height())]; - } else { - [self setNeedsDisplay]; - } -#endif -} - -@end |