diff options
author | 2016-10-20 09:54:00 -0700 | |
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committer | 2016-10-20 09:54:00 -0700 | |
commit | ddb37d67ba4db42fa5c6012b58d0f4985b454dc0 (patch) | |
tree | b456baa999164506a397509b20be0c8fdc413f7a /src/gpu/instanced | |
parent | 4a5e49dc6e970c4edb21f0797774082181682163 (diff) |
re-re-land of skslc now automatically turns on derivatives support
Only change from last attempt is putting the call to shaderDerivativeExtensionString behind a check for shaderDerivativeSupport to avoid a spurious assertion failure.
TBR=benjaminwagner@google.com
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2437063002
Review-Url: https://chromiumcodereview.appspot.com/2437063002
Diffstat (limited to 'src/gpu/instanced')
-rw-r--r-- | src/gpu/instanced/InstanceProcessor.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/gpu/instanced/InstanceProcessor.cpp b/src/gpu/instanced/InstanceProcessor.cpp index 82116c4522..55be89ebb6 100644 --- a/src/gpu/instanced/InstanceProcessor.cpp +++ b/src/gpu/instanced/InstanceProcessor.cpp @@ -1408,7 +1408,6 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, if (arcTest && fBatchInfo.fHasPerspective) { // The non-perspective version accounts for fwidth() in the vertex shader. // We make sure to take the derivative here, before a neighbor pixel may early accept. - f->enableFeature(GrGLSLPPFragmentBuilder::kStandardDerivatives_GLSLFeature); f->appendPrecisionModifier(kHigh_GrSLPrecision); f->codeAppendf("vec2 arcTest = %s - 0.5 * fwidth(%s);", fArcTest.fsIn(), fArcTest.fsIn()); |