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authorGravatar Brian Salomon <bsalomon@google.com>2018-07-12 14:53:49 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2018-07-13 00:45:54 +0000
commit662ea4baba570d2f21a7b33d268204e9bdfa7fb9 (patch)
tree71da861d0d9b8f014e7f09f89b122480e067e8c0 /src/gpu/glsl/GrGLSLUniformHandler.h
parent13ac194dbf9968d356e580b85420f1314f453a10 (diff)
Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297 Reviewed-on: https://skia-review.googlesource.com/141051 Reviewed-by: Robert Phillips <robertphillips@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLUniformHandler.h')
-rw-r--r--src/gpu/glsl/GrGLSLUniformHandler.h5
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h
index 4c52d3cf09..8e077e4eec 100644
--- a/src/gpu/glsl/GrGLSLUniformHandler.h
+++ b/src/gpu/glsl/GrGLSLUniformHandler.h
@@ -32,7 +32,6 @@ public:
using UniformHandle = GrGLSLProgramDataManager::UniformHandle;
GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle);
- GR_DEFINE_RESOURCE_HANDLE_CLASS(TexelBufferHandle);
/** Add a uniform variable to the current program, that has visibility in one or more shaders.
visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform
@@ -99,10 +98,6 @@ private:
virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision,
const char* name) = 0;
- virtual const GrShaderVar& texelBufferVariable(TexelBufferHandle) const = 0;
- virtual TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision,
- const char* name) = 0;
-
virtual UniformHandle internalAddUniformArray(uint32_t visibility,
GrSLType type,
GrSLPrecision precision,