diff options
author | Brian Salomon <bsalomon@google.com> | 2018-07-12 14:53:49 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-13 00:45:54 +0000 |
commit | 662ea4baba570d2f21a7b33d268204e9bdfa7fb9 (patch) | |
tree | 71da861d0d9b8f014e7f09f89b122480e067e8c0 /src/gpu/glsl/GrGLSLUniformHandler.h | |
parent | 13ac194dbf9968d356e580b85420f1314f453a10 (diff) |
Remove texel buffer support.
Change-Id: Ia6f21afe714208979a5bc384e436b28ea2b9a297
Reviewed-on: https://skia-review.googlesource.com/141051
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLUniformHandler.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLUniformHandler.h | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/src/gpu/glsl/GrGLSLUniformHandler.h b/src/gpu/glsl/GrGLSLUniformHandler.h index 4c52d3cf09..8e077e4eec 100644 --- a/src/gpu/glsl/GrGLSLUniformHandler.h +++ b/src/gpu/glsl/GrGLSLUniformHandler.h @@ -32,7 +32,6 @@ public: using UniformHandle = GrGLSLProgramDataManager::UniformHandle; GR_DEFINE_RESOURCE_HANDLE_CLASS(SamplerHandle); - GR_DEFINE_RESOURCE_HANDLE_CLASS(TexelBufferHandle); /** Add a uniform variable to the current program, that has visibility in one or more shaders. visibility is a bitfield of GrShaderFlag values indicating from which shaders the uniform @@ -99,10 +98,6 @@ private: virtual SamplerHandle addSampler(uint32_t visibility, GrSwizzle, GrSLType, GrSLPrecision, const char* name) = 0; - virtual const GrShaderVar& texelBufferVariable(TexelBufferHandle) const = 0; - virtual TexelBufferHandle addTexelBuffer(uint32_t visibility, GrSLPrecision, - const char* name) = 0; - virtual UniformHandle internalAddUniformArray(uint32_t visibility, GrSLType type, GrSLPrecision precision, |