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authorGravatar Ethan Nicholas <ethannicholas@google.com>2016-12-09 17:22:59 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-12-12 16:42:34 +0000
commitce33f10677630e34187b661a02161378d8304d68 (patch)
tree570afa6dc9fc971ab1b886563a04b48cfd41156b /src/gpu/glsl/GrGLSLProgramBuilder.h
parentf44703a87f532b3f593d91605d66d52c6bbc45c9 (diff)
added sk_FragCoord support to skslc
BUG=skia: Change-Id: If78a4d08121699f87659f0d2e35f3edbf1867401 Reviewed-on: https://skia-review.googlesource.com/5408 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index fdb6e11c14..bfd9f7a427 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -72,7 +72,7 @@ public:
// Used to add a uniform for the RenderTarget height (used for frag position) without mangling
// the name of the uniform inside of a stage.
- void addRTHeightUniform(const char* name, const char** outName);
+ void addRTHeightUniform(const char* name);
// Generates a name for a variable. The generated string will be name prefixed by the prefix
// char (unless the prefix is '\0'). It also will mangle the name to be stage-specific unless