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authorGravatar Chris Dalton <csmartdalton@google.com>2017-10-24 10:59:03 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-10-25 15:59:18 +0000
commitc17bf32a1bf2f79a8c4a281c2ad312a3cdb610cd (patch)
treedaac8294c72cd1bfd370291faf3dbc364460be8e /src/gpu/glsl/GrGLSLProgramBuilder.h
parenta045eea29eb79254248d7e2666825a1ca7d23d4e (diff)
Convert geometry shaders to operate in Skia device space
Defers the transformation to normalized window coordinates until after the geometry shader. Merges vertex and a geometry shader builders into a single compilation unit with a common base class. Updates CCPR geometry shaders accordingly. Bug: skia: Change-Id: If93c90e978b1fdc7120febd05cfb05810fd496b5 Reviewed-on: https://skia-review.googlesource.com/62980 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 0457e71058..83a437f84f 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -13,11 +13,10 @@
#include "GrProgramDesc.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
-#include "glsl/GrGLSLGeometryShaderBuilder.h"
#include "glsl/GrGLSLPrimitiveProcessor.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
-#include "glsl/GrGLSLVertexShaderBuilder.h"
+#include "glsl/GrGLSLVertexGeoBuilder.h"
#include "glsl/GrGLSLXferProcessor.h"
class GrShaderVar;