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author | halcanary <halcanary@google.com> | 2016-03-29 09:03:52 -0700 |
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committer | Commit bot <commit-bot@chromium.org> | 2016-03-29 09:03:53 -0700 |
commit | 9d524f22bfde5dc3dc8f48e1be39bdebd3bb0304 (patch) | |
tree | fc75ea6f8bc83b552d9ac9c9b4ac0d5a967ee5ac /src/gpu/glsl/GrGLSLProgramBuilder.h | |
parent | e577693b3be06d90c824538e7eac0b25b0e02a99 (diff) |
Style bikeshed - remove extraneous whitespace
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002
Review URL: https://codereview.chromium.org/1842753002
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h index 67d1eb653b..952db7e09b 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.h +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h @@ -53,7 +53,7 @@ public: // Used to add a uniform in the vertex shader for transforming into normalized device space. void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName); const char* rtAdjustment() const { return "rtAdjustment"; } - + // Used to add a uniform for the RenderTarget height (used for frag position) without mangling // the name of the uniform inside of a stage. void addRTHeightUniform(const char* name, const char** outName); |