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authorGravatar halcanary <halcanary@google.com>2016-03-29 09:03:52 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-03-29 09:03:53 -0700
commit9d524f22bfde5dc3dc8f48e1be39bdebd3bb0304 (patch)
treefc75ea6f8bc83b552d9ac9c9b4ac0d5a967ee5ac /src/gpu/glsl/GrGLSLProgramBuilder.h
parente577693b3be06d90c824538e7eac0b25b0e02a99 (diff)
Style bikeshed - remove extraneous whitespace
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 67d1eb653b..952db7e09b 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -53,7 +53,7 @@ public:
// Used to add a uniform in the vertex shader for transforming into normalized device space.
void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName);
const char* rtAdjustment() const { return "rtAdjustment"; }
-
+
// Used to add a uniform for the RenderTarget height (used for frag position) without mangling
// the name of the uniform inside of a stage.
void addRTHeightUniform(const char* name, const char** outName);