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authorGravatar csmartdalton <csmartdalton@google.com>2017-02-13 15:45:35 -0700
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-02-13 23:21:35 +0000
commit936f81b95882be2e171a623b3116cc2ff408c813 (patch)
tree339761c23c6bbed0d495212a5854c2c22ab374d2 /src/gpu/glsl/GrGLSLProgramBuilder.h
parented4984bf53b90e50acad606aeb4b35340db802a3 (diff)
Move the rt adjust uniform into GP EmitArgs
The GP will likely require this value when dealing with a geometry shader. In the future we may wish to either switch to device-space geometry shaders, or else put this value in an "sk_" builtin. BUG=skia: Change-Id: I8dff88fc219feef84d39fb7bbd08f3b5686f53d2 Reviewed-on: https://skia-review.googlesource.com/8362 Commit-Queue: Chris Dalton <csmartdalton@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 3074110f60..321d81cad2 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -66,10 +66,6 @@ public:
UniformHandle fRTHeightUni;
};
- // Used to add a uniform in the vertex shader for transforming into normalized device space.
- void addRTAdjustmentUniform(GrSLPrecision precision, const char* name, const char** outName);
- const char* rtAdjustment() const { return "rtAdjustment"; }
-
// Used to add a uniform for the RenderTarget height (used for frag position) without mangling
// the name of the uniform inside of a stage.
void addRTHeightUniform(const char* name);