diff options
author | Brian Salomon <bsalomon@google.com> | 2017-05-02 21:07:25 +0000 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-02 21:07:32 +0000 |
commit | 5e550ab57e0204bfadd2cb69c47d2a85e38d6a4c (patch) | |
tree | a1787bf7363e13f1420a66db2d730644592c8dde /src/gpu/glsl/GrGLSLProgramBuilder.h | |
parent | 733340a6997762dc2fe5048cfe5af33bf8293d93 (diff) |
Revert "eliminated GrGLSLExpr"
This reverts commit 93f20f5629e52eed732d2b9d6dbbb351cc30b2cd.
Reason for revert: Mismerge readded deleted files.
Original change's description:
> eliminated GrGLSLExpr
>
> Now that skslc performs all of the optimizations (and then some) that
> GrGLSLExpr is responsible for, it's just extra work for no benefit.
>
> Bug: skia:
> Change-Id: I40b0629e00a33873ed9fc6c0a9f41d8350221f9a
> Reviewed-on: https://skia-review.googlesource.com/14560
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,ethannicholas@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Ia8b723594527afe34489fc78a4b49039081b6390
Reviewed-on: https://skia-review.googlesource.com/15154
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r-- | src/gpu/glsl/GrGLSLProgramBuilder.h | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h index 4b1957eb2a..147eb98c98 100644 --- a/src/gpu/glsl/GrGLSLProgramBuilder.h +++ b/src/gpu/glsl/GrGLSLProgramBuilder.h @@ -22,7 +22,7 @@ class GrShaderVar; class GrGLSLVaryingHandler; -class SkString; +class GrGLSLExpr4; class GrShaderCaps; typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs; @@ -110,7 +110,7 @@ protected: void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName); - bool emitAndInstallProcs(); + bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage); void cleanupFragmentProcessors(); @@ -140,18 +140,19 @@ private: }; // Generates a possibly mangled name for a stage variable and writes it to the fragment shader. - void nameExpression(SkString*, const char* baseName); + // If GrGLSLExpr4 has a valid name then it will use that instead + void nameExpression(GrGLSLExpr4*, const char* baseName); void emitAndInstallPrimProc(const GrPrimitiveProcessor&, - SkString* outputColor, - SkString* outputCoverage); - void emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut); - SkString emitAndInstallFragProc(const GrFragmentProcessor&, - int index, - int transformedCoordVarsIdx, - const SkString& input, - SkString output); - void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn); + GrGLSLExpr4* outputColor, + GrGLSLExpr4* outputCoverage); + void emitAndInstallFragProcs(GrGLSLExpr4* colorInOut, GrGLSLExpr4* coverageInOut); + void emitAndInstallFragProc(const GrFragmentProcessor&, + int index, + int transformedCoordVarsIdx, + const GrGLSLExpr4& input, + GrGLSLExpr4* output); + void emitAndInstallXferProc(const GrGLSLExpr4& colorIn, const GrGLSLExpr4& coverageIn); void emitSamplersAndImageStorages(const GrResourceIOProcessor& processor, SkTArray<SamplerHandle>* outTexSamplerHandles, SkTArray<SamplerHandle>* outBufferSamplerHandles, |