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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-05-04 13:10:59 +0000
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-04 13:11:09 +0000
commit421fe443f833c916e6c3616f92570c8920b030f9 (patch)
treef71a0ee54350b5ad77512976f0363b8e62476028 /src/gpu/glsl/GrGLSLProgramBuilder.h
parent5c1b360a89f85accd7dc446670f6f062c73e7e77 (diff)
Revert "Revert "Revert "eliminated GrGLSLExpr"""
This reverts commit 796001c82eca5651bc6a221204f6186918781daf. Reason for revert: looks to be causing problems in Chrome (https://storage.googleapis.com/chromium-layout-test-archives/WebKit_Linux_Trusty__dbg_/1553/layout-test-results/results.html) Original change's description: > Revert "Revert "eliminated GrGLSLExpr"" > > This reverts commit 5e550ab57e0204bfadd2cb69c47d2a85e38d6a4c. > > Bug: skia: > Change-Id: I4705e47dbd209aa8f43db3d28c856bd3aa9e49ab > Reviewed-on: https://skia-review.googlesource.com/15187 > Reviewed-by: Ethan Nicholas <ethannicholas@google.com> > Commit-Queue: Ethan Nicholas <ethannicholas@google.com> > TBR=ethannicholas@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true Change-Id: I6455a4f16b2dc0d6d1265541f7117e0cfb8dd91c Reviewed-on: https://skia-review.googlesource.com/15309 Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.h')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.h25
1 files changed, 13 insertions, 12 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.h b/src/gpu/glsl/GrGLSLProgramBuilder.h
index 4b1957eb2a..147eb98c98 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.h
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.h
@@ -22,7 +22,7 @@
class GrShaderVar;
class GrGLSLVaryingHandler;
-class SkString;
+class GrGLSLExpr4;
class GrShaderCaps;
typedef SkSTArray<8, GrGLSLFragmentProcessor*, true> GrGLSLFragProcs;
@@ -110,7 +110,7 @@ protected:
void addFeature(GrShaderFlags shaders, uint32_t featureBit, const char* extensionName);
- bool emitAndInstallProcs();
+ bool emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr4* inputCoverage);
void cleanupFragmentProcessors();
@@ -140,18 +140,19 @@ private:
};
// Generates a possibly mangled name for a stage variable and writes it to the fragment shader.
- void nameExpression(SkString*, const char* baseName);
+ // If GrGLSLExpr4 has a valid name then it will use that instead
+ void nameExpression(GrGLSLExpr4*, const char* baseName);
void emitAndInstallPrimProc(const GrPrimitiveProcessor&,
- SkString* outputColor,
- SkString* outputCoverage);
- void emitAndInstallFragProcs(SkString* colorInOut, SkString* coverageInOut);
- SkString emitAndInstallFragProc(const GrFragmentProcessor&,
- int index,
- int transformedCoordVarsIdx,
- const SkString& input,
- SkString output);
- void emitAndInstallXferProc(const SkString& colorIn, const SkString& coverageIn);
+ GrGLSLExpr4* outputColor,
+ GrGLSLExpr4* outputCoverage);
+ void emitAndInstallFragProcs(GrGLSLExpr4* colorInOut, GrGLSLExpr4* coverageInOut);
+ void emitAndInstallFragProc(const GrFragmentProcessor&,
+ int index,
+ int transformedCoordVarsIdx,
+ const GrGLSLExpr4& input,
+ GrGLSLExpr4* output);
+ void emitAndInstallXferProc(const GrGLSLExpr4& colorIn, const GrGLSLExpr4& coverageIn);
void emitSamplersAndImageStorages(const GrResourceIOProcessor& processor,
SkTArray<SamplerHandle>* outTexSamplerHandles,
SkTArray<SamplerHandle>* outBufferSamplerHandles,