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authorGravatar Ethan Nicholas <ethannicholas@google.com>2017-09-18 14:10:39 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-18 18:32:13 +0000
commitf7b8820dc813d1eb0b6b43fe4581dded0da38caf (patch)
tree518d313a9fa571a9f9ca26af7c381664694a4706 /src/gpu/glsl/GrGLSLProgramBuilder.cpp
parent47a540f503bc722393b61c4b822e95b17f200125 (diff)
re-land of new SkSL precisions
Bug: skia: Change-Id: Ic1deb3db2cbda6ca45f93dee99832971a36a2119 Reviewed-on: https://skia-review.googlesource.com/47841 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index bb3dc4f0a9..c2a0d64e5a 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -82,8 +82,7 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
rtAdjustVisibility |= kGeometry_GrShaderFlag;
}
fUniformHandles.fRTAdjustmentUni = this->uniformHandler()->addUniform(rtAdjustVisibility,
- kVec4f_GrSLType,
- kHigh_GrSLPrecision,
+ kHighFloat4_GrSLType,
"rtAdjustment");
const char* rtAdjustName =
this->uniformHandler()->getUniformCStr(fUniformHandles.fRTAdjustmentUni);
@@ -455,7 +454,7 @@ void GrGLSLProgramBuilder::nameExpression(SkString* output, const char* baseName
} else {
this->nameVariable(&outName, '\0', baseName);
}
- fFS.codeAppendf("float4 %s;", outName.c_str());
+ fFS.codeAppendf("half4 %s;", outName.c_str());
*output = outName;
}
@@ -468,7 +467,7 @@ void GrGLSLProgramBuilder::addRTHeightUniform(const char* name) {
GrGLSLUniformHandler* uniformHandler = this->uniformHandler();
fUniformHandles.fRTHeightUni =
uniformHandler->internalAddUniformArray(kFragment_GrShaderFlag,
- kFloat_GrSLType, kDefault_GrSLPrecision,
+ kHalf_GrSLType, kDefault_GrSLPrecision,
name, false, 0, nullptr);
}