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authorGravatar Brian Salomon <bsalomon@google.com>2017-06-02 11:01:10 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-06-02 19:44:18 +0000
commite23bffd65b379aeeb6bb614de81369c130623e92 (patch)
tree7ed966359438344027ffd20d58b5afdb4bb5b3fe /src/gpu/glsl/GrGLSLProgramBuilder.cpp
parent219b4e81db683d943da0261438bfdc6139d8f061 (diff)
Remove support in GPU backend for distance vector field.
Also, remvoes SkNormalBevelSource as this was the last use case for the distance vector field. Change-Id: Ib0176c78e500e6b5130310934253a75860245812 Reviewed-on: https://skia-review.googlesource.com/18482 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLProgramBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLProgramBuilder.cpp15
1 files changed, 1 insertions, 14 deletions
diff --git a/src/gpu/glsl/GrGLSLProgramBuilder.cpp b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
index 337ee6d0ea..0d87c4f5a2 100644
--- a/src/gpu/glsl/GrGLSLProgramBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLProgramBuilder.cpp
@@ -76,17 +76,6 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
this->nameExpression(outputColor, "outputColor");
this->nameExpression(outputCoverage, "outputCoverage");
- const char* distanceVectorName = nullptr;
- if (this->fPipeline.usesDistanceVectorField() && proc.implementsDistanceVector()) {
- // Each individual user (FP) of the distance vector must be able to handle having this
- // variable be undeclared. There is no single default value that will yield a reasonable
- // result for all users.
- distanceVectorName = fFS.distanceVectorName();
- fFS.codeAppend( "// Normalized vector to the closest geometric edge (in device space)\n");
- fFS.codeAppend( "// Distance to the edge encoded in the z-component\n");
- fFS.codeAppendf("vec4 %s;", distanceVectorName);
- }
-
SkASSERT(!fUniformHandles.fRTAdjustmentUni.isValid());
GrShaderFlags rtAdjustVisibility = kVertex_GrShaderFlag;
if (proc.willUseGeoShader()) {
@@ -124,7 +113,6 @@ void GrGLSLProgramBuilder::emitAndInstallPrimProc(const GrPrimitiveProcessor& pr
proc,
outputColor->c_str(),
outputCoverage->c_str(),
- distanceVectorName,
rtAdjustName,
texSamplers.begin(),
texelBuffers.begin(),
@@ -199,8 +187,7 @@ SkString GrGLSLProgramBuilder::emitAndInstallFragProc(const GrFragmentProcessor&
coords,
textureSamplers,
texelBuffers,
- imageStorages,
- this->primitiveProcessor().implementsDistanceVector());
+ imageStorages);
fragProc->emitCode(args);