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authorGravatar egdaniel <egdaniel@google.com>2016-08-17 12:55:30 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-17 12:55:30 -0700
commitbd4121ab24f16f0ddaef4701e3636eae94d2c301 (patch)
tree2e7adc62c8530874d4387a61edfa25014202de06 /src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
parent91cd2803e78c876bc8eac07480465d9bf8457786 (diff)
Fix fb variable name in GLSL
BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2252143002 NOTREECHECKS=True Review-Url: https://codereview.chromium.org/2252143002
Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp')
-rw-r--r--src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
index 4513a69fc8..7763f86e42 100644
--- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
+++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp
@@ -266,6 +266,8 @@ const char* GrGLSLFragmentShaderBuilder::dstColor() {
fbFetchColorName = DeclaredColorOutputName();
// Set the dstColor to an intermediate variable so we don't override it with the output
this->codeAppendf("vec4 %s = %s;", kDstColorName, fbFetchColorName);
+ } else {
+ return fbFetchColorName;
}
}
return kDstColorName;