diff options
author | 2016-08-17 12:55:30 -0700 | |
---|---|---|
committer | 2016-08-17 12:55:30 -0700 | |
commit | bd4121ab24f16f0ddaef4701e3636eae94d2c301 (patch) | |
tree | 2e7adc62c8530874d4387a61edfa25014202de06 /src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | |
parent | 91cd2803e78c876bc8eac07480465d9bf8457786 (diff) |
Fix fb variable name in GLSL
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2252143002
NOTREECHECKS=True
Review-Url: https://codereview.chromium.org/2252143002
Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp')
-rw-r--r-- | src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp index 4513a69fc8..7763f86e42 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp @@ -266,6 +266,8 @@ const char* GrGLSLFragmentShaderBuilder::dstColor() { fbFetchColorName = DeclaredColorOutputName(); // Set the dstColor to an intermediate variable so we don't override it with the output this->codeAppendf("vec4 %s = %s;", kDstColorName, fbFetchColorName); + } else { + return fbFetchColorName; } } return kDstColorName; |