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authorGravatar Brian Salomon <bsalomon@google.com>2016-11-22 15:56:30 -0500
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2016-11-22 21:35:11 +0000
commitbe34882042048db096baca32ddf4a8b472529804 (patch)
tree2676dc4a9e6506f19728eddfe011ba4465f1c3ab /src/gpu/glsl/GrGLSLFragmentProcessor.h
parent030cbd5f3cc60255b887fb88920fb655c8a2a9be (diff)
Initial OpenGL Image support.
This change along with recently landed changes is enough to make the new unit test work and not much else. imageLoad is support but not stores or any other image functions (atomics). Barriers in the shading language or the GL API are not yet hooked up. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4182 Change-Id: I5958b7c89e40ae5ee05f7bbaca3b3738162fe5ce Reviewed-on: https://skia-review.googlesource.com/4182 Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Chris Dalton <csmartdalton@google.com> Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentProcessor.h')
-rw-r--r--src/gpu/glsl/GrGLSLFragmentProcessor.h18
1 files changed, 15 insertions, 3 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentProcessor.h b/src/gpu/glsl/GrGLSLFragmentProcessor.h
index aba68b7e05..c8154231b5 100644
--- a/src/gpu/glsl/GrGLSLFragmentProcessor.h
+++ b/src/gpu/glsl/GrGLSLFragmentProcessor.h
@@ -11,13 +11,13 @@
#include "GrFragmentProcessor.h"
#include "GrShaderVar.h"
#include "glsl/GrGLSLProgramDataManager.h"
+#include "glsl/GrGLSLUniformHandler.h"
class GrProcessor;
class GrProcessorKeyBuilder;
class GrGLSLCaps;
class GrGLSLFPBuilder;
class GrGLSLFPFragmentBuilder;
-class GrGLSLUniformHandler;
class GrGLSLFragmentProcessor {
public:
@@ -29,8 +29,9 @@ public:
}
}
- typedef GrGLSLProgramDataManager::UniformHandle UniformHandle;
- typedef GrGLSLProgramDataManager::UniformHandle SamplerHandle;
+ using UniformHandle = GrGLSLUniformHandler::UniformHandle;
+ using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
+ using ImageStorageHandle = GrGLSLUniformHandler::ImageStorageHandle;
private:
/**
@@ -74,6 +75,8 @@ public:
&GrProcessor::numTextureSamplers>;
using BufferSamplers = BuilderInputProvider<SamplerHandle, GrProcessor,
&GrProcessor::numBuffers>;
+ using ImageStorages = BuilderInputProvider<ImageStorageHandle, GrProcessor,
+ &GrProcessor::numImageStorages>;
/** Called when the program stage should insert its code into the shaders. The code in each
shader will be in its own block ({}) and so locally scoped names will not collide across
@@ -99,6 +102,12 @@ public:
@param bufferSamplers Contains one entry for each BufferAccess of the GrProcessor. These
can be passed to the builder to emit buffer reads in the generated
code.
+ @param imageStorages Contains one entry for each ImageStorageAccess of the GrProcessor.
+ These can be passed to the builder to emit image loads and stores
+ in the generated code.
+ @param gpImplementsDistanceVector
+ Does the GrGeometryProcessor implement the feature where it
+ provides a vector to the nearest edge of the shape being rendered.
*/
struct EmitArgs {
EmitArgs(GrGLSLFPFragmentBuilder* fragBuilder,
@@ -110,6 +119,7 @@ public:
const TransformedCoordVars& transformedCoordVars,
const TextureSamplers& textureSamplers,
const BufferSamplers& bufferSamplers,
+ const ImageStorages& imageStorages,
bool gpImplementsDistanceVector)
: fFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
@@ -120,6 +130,7 @@ public:
, fTransformedCoords(transformedCoordVars)
, fTexSamplers(textureSamplers)
, fBufferSamplers(bufferSamplers)
+ , fImageStorages(imageStorages)
, fGpImplementsDistanceVector(gpImplementsDistanceVector) {}
GrGLSLFPFragmentBuilder* fFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
@@ -130,6 +141,7 @@ public:
const TransformedCoordVars& fTransformedCoords;
const TextureSamplers& fTexSamplers;
const BufferSamplers& fBufferSamplers;
+ const ImageStorages& fImageStorages;
bool fGpImplementsDistanceVector;
};