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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-12 12:26:08 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-12 12:26:08 +0000
commitff6ea2663f76aa85ec55ddd0f00ca7906f1bc4e3 (patch)
tree54941da56d3d90540bb21bfab8ca11f0504951e9 /src/gpu/gl
parent2e71f1619d9a2c51c1292e618f42a56ad2da1de8 (diff)
Add GrEllipseEdgeEffect.
Adds the effect that replaces the old oval rendering code. Also hooks in code to set attribute names and indices for effects. Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/12462008 git-svn-id: http://skia.googlecode.com/svn/trunk@8092 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLEffect.cpp15
-rw-r--r--src/gpu/gl/GrGLEffect.h1
-rw-r--r--src/gpu/gl/GrGLProgram.cpp35
-rw-r--r--src/gpu/gl/GrGLSL.h17
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp41
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.h21
6 files changed, 94 insertions, 36 deletions
diff --git a/src/gpu/gl/GrGLEffect.cpp b/src/gpu/gl/GrGLEffect.cpp
index ccea2698e2..f2cd37c93e 100644
--- a/src/gpu/gl/GrGLEffect.cpp
+++ b/src/gpu/gl/GrGLEffect.cpp
@@ -31,3 +31,18 @@ GrGLEffect::EffectKey GrGLEffect::GenTextureKey(const GrEffectRef* effect,
}
return key;
}
+
+GrGLEffect::EffectKey GrGLEffect::GenAttribKey(const GrEffectStage& stage) {
+ EffectKey key = 0;
+
+ int numAttributes = stage.getVertexAttribIndexCount();
+ GrAssert(numAttributes <= 2);
+ const int* attributeIndices = stage.getVertexAttribIndices();
+ for (int index = 0; index < numAttributes; ++index) {
+ EffectKey value = attributeIndices[index] << 2*index;
+ GrAssert(0 == (value & key)); // keys for each attribute ought not to overlap
+ key |= value;
+ }
+
+ return key;
+}
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 76f865e57c..869fbdad7f 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -87,6 +87,7 @@ public:
const char* name() const { return fFactory.name(); }
static EffectKey GenTextureKey(const GrEffectRef*, const GrGLCaps&);
+ static EffectKey GenAttribKey(const GrEffectStage& stage);
/**
* GrGLEffect subclasses get passed a GrEffectStage in their emitCode and setData functions.
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 2b6ccbd0b2..c1643578ad 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -419,9 +419,7 @@ bool GrGLProgram::genEdgeCoverage(SkString* coverageVar,
if (fDesc.fAttribBindings & GrDrawState::kEdge_AttribBindingsBit) {
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "Edge", &vsName, &fsName);
- builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
- GrGLShaderVar::kAttribute_TypeModifier,
- EDGE_ATTR_NAME);
+ builder->addAttribute(kVec4f_GrSLType, EDGE_ATTR_NAME);
builder->vsCodeAppendf("\t%s = " EDGE_ATTR_NAME ";\n", vsName);
switch (fDesc.fVertexEdgeType) {
case GrDrawState::kHairLine_EdgeType:
@@ -467,13 +465,6 @@ bool GrGLProgram::genEdgeCoverage(SkString* coverageVar,
builder->fsCodeAppendf("\tfloat innerAlpha = %s.w == 0.0 ? 1.0 : smoothstep(%s.w - 0.5, %s.w + 0.5, d);\n", fsName, fsName, fsName);
builder->fsCodeAppend("\tedgeAlpha = outerAlpha * innerAlpha;\n");
break;
- case GrDrawState::kEllipse_EdgeType:
- builder->fsCodeAppend("\tfloat edgeAlpha;\n");
- builder->fsCodeAppendf("\tvec2 offset = (%s.xy - %s.xy);\n", builder->fragmentPosition(), fsName);
- builder->fsCodeAppendf("\toffset.y *= %s.w;\n", fsName);
- builder->fsCodeAppend("\tfloat d = length(offset);\n");
- builder->fsCodeAppendf("\tedgeAlpha = smoothstep(d - 0.5, d + 0.5, %s.z);\n", fsName);
- break;
default:
GrCrash("Unknown Edge Type!");
break;
@@ -492,9 +483,7 @@ bool GrGLProgram::genEdgeCoverage(SkString* coverageVar,
void GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
switch (fDesc.fColorInput) {
case GrGLProgram::Desc::kAttribute_ColorInput: {
- builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
- GrGLShaderVar::kAttribute_TypeModifier,
- COL_ATTR_NAME);
+ builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME);
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName);
builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
@@ -534,9 +523,7 @@ void GrGLProgram::genUniformCoverage(GrGLShaderBuilder* builder, SkString* inOut
namespace {
void gen_attribute_coverage(GrGLShaderBuilder* builder,
SkString* inOutCoverage) {
- builder->fVSAttrs.push_back().set(kVec4f_GrSLType,
- GrGLShaderVar::kAttribute_TypeModifier,
- COV_ATTR_NAME);
+ builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME);
const char *vsName, *fsName;
builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName);
builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName);
@@ -777,9 +764,7 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
// add texture coordinates that are used to the list of vertex attr decls
if (GrDrawState::AttributesBindExplicitTexCoords(attribBindings)) {
- builder.fVSAttrs.push_back().set(kVec2f_GrSLType,
- GrGLShaderVar::kAttribute_TypeModifier,
- TEX_ATTR_NAME);
+ builder.addAttribute(kVec2f_GrSLType, TEX_ATTR_NAME);
}
///////////////////////////////////////////////////////////////////////////
@@ -917,6 +902,11 @@ bool GrGLProgram::genProgram(const GrEffectStage* stages[]) {
inCoverage = outCoverage;
}
}
+
+ // discard if coverage is zero
+ if (fDesc.fDiscardIfOutsideEdge && !outCoverage.isEmpty()) {
+ builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\t\tdiscard;\n\t}\n", outCoverage.c_str());
+ }
}
if (Desc::kNone_DualSrcOutput != fDesc.fDualSrcOutput) {
@@ -1022,6 +1012,13 @@ bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil
GL_CALL(BindAttribLocation(fProgramID, fDesc.fTexCoordAttributeIndex, TEX_ATTR_NAME));
}
+ const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttributes().end();
+ for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttributes().begin();
+ attrib != attribEnd;
+ ++attrib) {
+ GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_str()));
+ }
+
GL_CALL(LinkProgram(fProgramID));
GrGLint linked = GR_GL_INIT_ZERO;
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
index 4559fddd36..940501cd3e 100644
--- a/src/gpu/gl/GrGLSL.h
+++ b/src/gpu/gl/GrGLSL.h
@@ -9,6 +9,7 @@
#define GrGLSL_DEFINED
#include "gl/GrGLInterface.h"
+#include "GrTypesPriv.h"
class GrGLShaderVar;
class SkString;
@@ -34,22 +35,6 @@ enum GrGLSLGeneration {
k150_GrGLSLGeneration,
};
-/**
- * Types of shader-language-specific boxed variables we can create.
- * (Currently only GrGLShaderVars, but should be applicable to other shader
- * languages.)
- */
-enum GrSLType {
- kVoid_GrSLType,
- kFloat_GrSLType,
- kVec2f_GrSLType,
- kVec3f_GrSLType,
- kVec4f_GrSLType,
- kMat33f_GrSLType,
- kMat44f_GrSLType,
- kSampler2D_GrSLType
-};
-
enum GrSLConstantVec {
kZeros_GrSLConstantVec,
kOnes_GrSLConstantVec,
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 5c3f5b3fe8..1a238ae04b 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -258,6 +258,22 @@ const GrGLShaderVar& GrGLShaderBuilder::getUniformVariable(UniformHandle u) cons
return fUniforms[handle_to_index(u)].fVariable;
}
+bool GrGLShaderBuilder::addAttribute(GrSLType type,
+ const char* name) {
+ for (int i = 0; i < fVSAttrs.count(); ++i) {
+ const GrGLShaderVar& attr = fVSAttrs[i];
+ // if attribute already added, don't add it again
+ if (attr.getName().equals(name)) {
+ GrAssert(attr.getType() == type);
+ return false;
+ }
+ }
+ fVSAttrs.push_back().set(type,
+ GrGLShaderVar::kAttribute_TypeModifier,
+ name);
+ return true;
+}
+
void GrGLShaderBuilder::addVarying(GrSLType type,
const char* name,
const char** vsOutName,
@@ -491,6 +507,18 @@ GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
samplerHandles->push_back(textureSamplers[i].fSamplerUniform);
}
+ int numAttributes = stage.getVertexAttribIndexCount();
+ const int* attributeIndices = stage.getVertexAttribIndices();
+ SkSTArray<GrEffect::kMaxVertexAttribs, SkString> attributeNames;
+ for (int i = 0; i < numAttributes; ++i) {
+ SkString attributeName("aAttr");
+ attributeName.appendS32(attributeIndices[i]);
+
+ if (this->addAttribute(effect->vertexAttribType(i), attributeName.c_str())) {
+ fEffectAttributes.push_back().set(attributeIndices[i], attributeName);
+ }
+ }
+
GrGLEffect* glEffect = effect->getFactory().createGLInstance(effect);
// Enclose custom code in a block to avoid namespace conflicts
@@ -508,3 +536,16 @@ GrGLEffect* GrGLShaderBuilder::createAndEmitGLEffect(
return glEffect;
}
+
+const SkString* GrGLShaderBuilder::getEffectAttributeName(int attributeIndex) const {
+ const AttributePair* attribEnd = this->getEffectAttributes().end();
+ for (const AttributePair* attrib = this->getEffectAttributes().begin();
+ attrib != attribEnd;
+ ++attrib) {
+ if (attrib->fIndex == attributeIndex) {
+ return &attrib->fName;
+ }
+ }
+
+ return NULL;
+}
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index 08b3ef5ef5..524a8853ca 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -184,7 +184,11 @@ public:
return this->getUniformVariable(u).c_str();
}
- /** Add a varying variable to the current program to pass values between vertex and fragment
+ /** Add a vertex attribute to the current program that is passed in from the vertex data.
+ Returns false if the attribute was already there, true otherwise. */
+ bool addAttribute(GrSLType type, const char* name);
+
+ /** Add a varying variable to the current program to pass values between vertex and fragment
shaders. If the last two parameters are non-NULL, they are filled in with the name
generated. */
void addVarying(GrSLType type,
@@ -222,6 +226,19 @@ public:
const char* vsInCoord,
SkTArray<GrGLUniformManager::UniformHandle, true>* samplerHandles);
GrGLUniformManager::UniformHandle getRTHeightUniform() const { return fRTHeightUniform; }
+
+ struct AttributePair {
+ void set(int index, const SkString& name) {
+ fIndex = index; fName = name;
+ }
+ int fIndex;
+ SkString fName;
+ };
+ const SkSTArray<10, AttributePair, true>& getEffectAttributes() const {
+ return fEffectAttributes;
+ }
+ const SkString* getEffectAttributeName(int attributeIndex) const;
+
// TODO: Make this do all the compiling, linking, etc.
void finished(GrGLuint programID);
@@ -270,6 +287,8 @@ private:
bool fSetupFragPosition;
GrGLUniformManager::UniformHandle fRTHeightUniform;
+ SkSTArray<10, AttributePair, true> fEffectAttributes;
+
GrGLShaderVar* fPositionVar;
};