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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-11-01 15:40:47 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-11-01 15:40:47 +0000
commitc3a58f345de16c185db3a20578c7ddf52bc89d38 (patch)
tree90b83991981cce5a6e19e212911122f240aa8470 /src/gpu/gl
parent66e534da8e2b3de928f7ce132da61947a73ab7cb (diff)
Reland r6233 with fix for config conversion texture matrices.
git-svn-id: http://skia.googlecode.com/svn/trunk@6238 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLEffect.cpp2
-rw-r--r--src/gpu/gl/GrGLEffect.h11
-rw-r--r--src/gpu/gl/GrGLEffectMatrix.cpp213
-rw-r--r--src/gpu/gl/GrGLEffectMatrix.h97
-rw-r--r--src/gpu/gl/GrGLProgram.cpp71
-rw-r--r--src/gpu/gl/GrGLUniformManager.cpp18
-rw-r--r--src/gpu/gl/GrGLUniformManager.h4
7 files changed, 383 insertions, 33 deletions
diff --git a/src/gpu/gl/GrGLEffect.cpp b/src/gpu/gl/GrGLEffect.cpp
index 0bbf1f7ccb..5e0875b71c 100644
--- a/src/gpu/gl/GrGLEffect.cpp
+++ b/src/gpu/gl/GrGLEffect.cpp
@@ -10,6 +10,8 @@
GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
: fFactory(factory) {
+
+ fRequiresTextureMatrix = true;
}
GrGLEffect::~GrGLEffect() {
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 30b8455a68..0fd5722cb8 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -51,7 +51,9 @@ public:
@param builder Interface used to emit code in the shaders.
@param stage The effect stage that generated this program stage.
- @param key The key that was computed by EffectKey() from the generating GrEffect.
+ @param key The key that was computed by GenKey() from the generating GrEffect.
+ Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
+ guaranteed to match the value produced by GenKey();
@param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
be removed soon and stages will be responsible for computing their own
coords.
@@ -85,7 +87,14 @@ public:
static EffectKey GenTextureKey(const GrEffect&, const GrGLCaps&);
+ bool requiresTextureMatrix() const { return fRequiresTextureMatrix; }
+
+
protected:
+ // HACK: This is a temporary field that allows GrGLEffect subclasses to opt into the new
+ // shader gen where a texture matrix is not automatically inserted. It defaults to true and is
+ // set to false in a subclass to opt into the new behavior.
+ bool fRequiresTextureMatrix;
const GrBackendEffectFactory& fFactory;
};
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
new file mode 100644
index 0000000000..0db87f9773
--- /dev/null
+++ b/src/gpu/gl/GrGLEffectMatrix.cpp
@@ -0,0 +1,213 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLEffectMatrix.h"
+#include "GrTexture.h"
+
+GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
+ const SkMatrix& coordChangeMatrix,
+ const GrTexture* texture) {
+ SkMatrix::TypeMask type0 = effectMatrix.getType();
+ SkMatrix::TypeMask type1 = coordChangeMatrix.getType();
+
+ static const int kNonTransMask = SkMatrix::kAffine_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kPerspective_Mask;
+ int combinedTypes = type0 | type1;
+
+ bool reverseY = (NULL != texture) && GrSurface::kBottomLeft_Origin == texture->origin();
+
+ if (SkMatrix::kPerspective_Mask & combinedTypes) {
+ return kGeneral_Key;
+ } else if ((kNonTransMask & combinedTypes) || reverseY) {
+ return kNoPersp_Key;
+ } else if (kTrans_Key & combinedTypes) {
+ return kTrans_Key;
+ } else {
+ GrAssert(effectMatrix.isIdentity() && coordChangeMatrix.isIdentity());
+ return kIdentity_Key;
+ }
+}
+
+GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
+ EffectKey key,
+ const char* vertexCoords,
+ const char** fsCoordName,
+ const char** vsCoordName,
+ const char* suffix) {
+ GrSLType varyingType;
+ const char* uniName;
+ key &= kKeyMask;
+ switch (key) {
+ case kIdentity_Key:
+ fUniType = kVoid_GrSLType;
+ varyingType = kVec2f_GrSLType;
+ break;
+ case kTrans_Key:
+ fUniType = kVec2f_GrSLType;
+ uniName = "StageTranslate";
+ varyingType = kVec2f_GrSLType;
+ break;
+ case kNoPersp_Key:
+ fUniType = kMat33f_GrSLType;
+ uniName = "StageMatrix";
+ varyingType = kVec2f_GrSLType;
+ break;
+ case kGeneral_Key:
+ fUniType = kMat33f_GrSLType;
+ uniName = "StageMatrix";
+ varyingType = kVec3f_GrSLType;
+ break;
+ default:
+ GrCrash("Unexpected key.");
+ }
+ SkString suffixedUniName;
+ if (NULL != suffix) {
+ suffixedUniName.append(uniName);
+ suffixedUniName.append(suffix);
+ uniName = suffixedUniName.c_str();
+ }
+ if (kVoid_GrSLType != fUniType) {
+ fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ fUniType,
+ uniName,
+ &uniName);
+ }
+
+ const char* varyingName = "StageCoord";
+ SkString suffixedVaryingName;
+ if (NULL != suffix) {
+ suffixedVaryingName.append(varyingName);
+ suffixedVaryingName.append(suffix);
+ varyingName = suffixedVaryingName.c_str();
+ }
+ const char* vsVaryingName;
+ const char* fsVaryingName;
+ builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
+
+ // varying = matrix * vertex-coords (logically)
+ switch (fUniType) {
+ case kVoid_GrSLType:
+ GrAssert(kVec2f_GrSLType == varyingType);
+ builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
+ break;
+ case kVec2f_GrSLType:
+ GrAssert(kVec2f_GrSLType == varyingType);
+ builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
+ break;
+ case kMat33f_GrSLType: {
+ GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
+ if (kVec2f_GrSLType == varyingType) {
+ builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
+ vsVaryingName, uniName, vertexCoords);
+ } else {
+ builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
+ vsVaryingName, uniName, vertexCoords);
+ }
+ break;
+ }
+ default:
+ GrCrash("Unexpected uniform type.");
+ }
+ if (NULL != vsCoordName) {
+ *vsCoordName = vsVaryingName;
+ }
+ if (NULL != fsCoordName) {
+ *fsCoordName = fsVaryingName;
+ }
+ return varyingType;
+}
+
+/**
+ * This is similar to emitCode except that it performs perspective division in the FS if the
+ * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
+ */
+void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
+ EffectKey key,
+ const char* vertexCoords,
+ const char** fsCoordName,
+ const char** vsVaryingName,
+ GrSLType* vsVaryingType,
+ const char* suffix) {
+ const char* fsVaryingName;
+
+ GrSLType varyingType = this->emitCode(builder,
+ key,
+ vertexCoords,
+ &fsVaryingName,
+ vsVaryingName,
+ suffix);
+ if (kVec3f_GrSLType == varyingType) {
+
+ const char* coordName = "coords2D";
+ SkString suffixedCoordName;
+ if (NULL != suffix) {
+ suffixedCoordName.append(coordName);
+ suffixedCoordName.append(suffix);
+ coordName = suffixedCoordName.c_str();
+ }
+ builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
+ coordName, fsVaryingName, fsVaryingName);
+ if (NULL != fsCoordName) {
+ *fsCoordName = coordName;
+ }
+ } else if(NULL != fsCoordName) {
+ *fsCoordName = fsVaryingName;
+ }
+ if (NULL != vsVaryingType) {
+ *vsVaryingType = varyingType;
+ }
+}
+
+void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
+ const SkMatrix& matrix,
+ const SkMatrix& coordChangeMatrix,
+ const GrTexture* texture) {
+ GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) ==
+ (kVoid_GrSLType == fUniType));
+ switch (fUniType) {
+ case kVoid_GrSLType:
+ GrAssert(matrix.isIdentity());
+ GrAssert(coordChangeMatrix.isIdentity());
+ GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
+ return;
+ case kVec2f_GrSLType: {
+ GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
+ GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
+ SkScalar tx = matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX];
+ SkScalar ty = matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY];
+ if (fPrevMatrix.get(SkMatrix::kMTransX) != tx ||
+ fPrevMatrix.get(SkMatrix::kMTransY) != ty) {
+ uniformManager.set2f(fUni, tx, ty);
+ fPrevMatrix.set(SkMatrix::kMTransX, tx);
+ fPrevMatrix.set(SkMatrix::kMTransY, ty);
+ }
+ break;
+ }
+ case kMat33f_GrSLType: {
+ SkMatrix combined;
+ combined.setConcat(matrix, coordChangeMatrix);
+ if (NULL != texture && GrSurface::kBottomLeft_Origin == texture->origin()) {
+ // combined.postScale(1,-1);
+ // combined.postTranslate(0,1);
+ combined.set(SkMatrix::kMSkewY,
+ combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
+ combined.set(SkMatrix::kMScaleY,
+ combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
+ combined.set(SkMatrix::kMTransY,
+ combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
+ }
+ if (!fPrevMatrix.cheapEqualTo(combined)) {
+ uniformManager.setSkMatrix(fUni, combined);
+ fPrevMatrix = combined;
+ }
+ break;
+ }
+ default:
+ GrCrash("Unexpected uniform type.");
+ }
+}
diff --git a/src/gpu/gl/GrGLEffectMatrix.h b/src/gpu/gl/GrGLEffectMatrix.h
new file mode 100644
index 0000000000..9e45f3ef82
--- /dev/null
+++ b/src/gpu/gl/GrGLEffectMatrix.h
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLEffectMatrix_DEFINED
+#define GrGLEffectMatrix_DEFINED
+
+#include "GrGLEffect.h"
+#include "SkMatrix.h"
+
+class GrTexture;
+class SkRandom;
+
+/**
+ * This is a helper to implement a texture matrix in a GrGLEffect.
+ */
+class GrGLEffectMatrix {
+public:
+ typedef GrGLEffect::EffectKey EffectKey;
+ /**
+ * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
+ * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
+ * the relevant bits must be in the lower kKeyBits of the key parameter.
+ */
+ enum {
+ kKeyBits = 2,
+ kKeyMask = (1 << kKeyBits) - 1,
+ };
+
+ GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
+ fPrevMatrix = SkMatrix::InvalidMatrix();
+ }
+
+ /**
+ * Generates the key for the portion of the code emitted by this class's emitCode() function.
+ * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
+ * NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass
+ * wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix
+ * from GrEffectStage.
+ */
+ static EffectKey GenKey(const SkMatrix& effectMatrix,
+ const SkMatrix& coordChangeMatrix,
+ const GrTexture*);
+
+ /**
+ * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
+ * input to the FS. The varying may be either a vec2f or vec3f depending upon whether
+ * perspective interpolation is required or not. The names of the varying in the VS and FS are
+ * are returned as output parameters and the type of the varying is the return value. The suffix
+ * is an optional parameter that can be used to make all variables emitted by the object
+ * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
+ * a GrGLEffect.
+ */
+ GrSLType emitCode(GrGLShaderBuilder*,
+ EffectKey,
+ const char* vertexCoords,
+ const char** fsCoordName, /* optional */
+ const char** vsCoordName = NULL,
+ const char* suffix = NULL);
+
+ /**
+ * This is similar to emitCode except that it performs perspective division in the FS if the
+ * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
+ */
+ void emitCodeMakeFSCoords2D(GrGLShaderBuilder*,
+ EffectKey,
+ const char* vertexCoords,
+ const char** fsCoordName, /* optional */
+ const char** vsVaryingName = NULL,
+ GrSLType* vsVaryingType = NULL,
+ const char* suffix = NULL);
+ /**
+ * Call from a GrGLEffect's subclass to update the texture matrix. The matrix,
+ * coordChangeMatrix, and texture params should match those used with GenKey.
+ */
+ void setData(const GrGLUniformManager& uniformManager,
+ const SkMatrix& effectMatrix,
+ const SkMatrix& coordChangeMatrix,
+ const GrTexture*);
+
+private:
+ enum {
+ kIdentity_Key = 0,
+ kTrans_Key = 1,
+ kNoPersp_Key = 2,
+ kGeneral_Key = 3,
+ };
+
+ GrGLUniformManager::UniformHandle fUni;
+ GrSLType fUniType;
+ SkMatrix fPrevMatrix;
+};
+
+#endif \ No newline at end of file
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index cd16d9e24f..120bd1e3ad 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -909,57 +909,64 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffectStage& stage,
/// Vertex Shader Stuff
- // decide whether we need a matrix to transform texture coords and whether the varying needs a
- // perspective coord.
- const char* matName = NULL;
- GrSLType texCoordVaryingType;
- if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
- texCoordVaryingType = kVec2f_GrSLType;
- } else {
- uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
- kMat33f_GrSLType, "TexM", &matName);
- builder->getUniformVariable(uniforms->fTextureMatrixUni);
-
- if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
+ const char* vertexCoords;
+
+ // Has the effect not yet been updated to insert its own texture matrix if necessary.
+ if (glEffect->requiresTextureMatrix()) {
+ // Decide whether we need a matrix to transform texture coords and whether the varying needs
+ // a perspective coord.
+ const char* matName = NULL;
+ GrSLType texCoordVaryingType;
+ if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
texCoordVaryingType = kVec2f_GrSLType;
} else {
- texCoordVaryingType = kVec3f_GrSLType;
+ uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+ kMat33f_GrSLType, "TexM", &matName);
+ builder->getUniformVariable(uniforms->fTextureMatrixUni);
+
+ if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
+ texCoordVaryingType = kVec2f_GrSLType;
+ } else {
+ texCoordVaryingType = kVec3f_GrSLType;
+ }
+ }
+ const char *varyingVSName, *varyingFSName;
+ builder->addVarying(texCoordVaryingType,
+ "Stage",
+ &varyingVSName,
+ &varyingFSName);
+ builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
+
+ if (!matName) {
+ GrAssert(kVec2f_GrSLType == texCoordVaryingType);
+ builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+ } else {
+ // varying = texMatrix * texCoord
+ builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
+ varyingVSName, matName, vsInCoord,
+ vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
}
+ vertexCoords = varyingVSName;
+ } else {
+ vertexCoords = vsInCoord;
}
- const char *varyingVSName, *varyingFSName;
- builder->addVarying(texCoordVaryingType,
- "Stage",
- &varyingVSName,
- &varyingFSName);
- builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
+ // setup texture samplers for gl effect
int numTextures = effect->numTextures();
SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
-
textureSamplers.push_back_n(numTextures);
-
for (int i = 0; i < numTextures; ++i) {
textureSamplers[i].init(builder, &effect->textureAccess(i));
uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
}
- if (!matName) {
- GrAssert(kVec2f_GrSLType == texCoordVaryingType);
- builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
- } else {
- // varying = texMatrix * texCoord
- builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
- varyingVSName, matName, vsInCoord,
- vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
- }
-
// Enclose custom code in a block to avoid namespace conflicts
builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
glEffect->emitCode(builder,
stage,
desc.fEffectKey,
- varyingVSName,
+ vertexCoords,
fsOutColor,
fsInColor,
textureSamplers);
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp
index 684ef8c37e..7a92d25b28 100644
--- a/src/gpu/gl/GrGLUniformManager.cpp
+++ b/src/gpu/gl/GrGLUniformManager.cpp
@@ -8,6 +8,7 @@
#include "gl/GrGLShaderBuilder.h"
#include "gl/GrGLProgram.h"
#include "gl/GrGLUniformHandle.h"
+#include "SkMatrix.h"
#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
GrAssert(offset + arrayCount <= uni.fArrayCount || \
@@ -231,6 +232,23 @@ void GrGLUniformManager::setMatrix4fv(UniformHandle u,
}
}
+void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
+ GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
+ GrGLfloat mt[] = {
+ matrix.get(SkMatrix::kMScaleX),
+ matrix.get(SkMatrix::kMSkewY),
+ matrix.get(SkMatrix::kMPersp0),
+ matrix.get(SkMatrix::kMSkewX),
+ matrix.get(SkMatrix::kMScaleY),
+ matrix.get(SkMatrix::kMPersp1),
+ matrix.get(SkMatrix::kMTransX),
+ matrix.get(SkMatrix::kMTransY),
+ matrix.get(SkMatrix::kMPersp2),
+ };
+ this->setMatrix3f(u, mt);
+}
+
+
void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
GrAssert(uniforms.count() == fUniforms.count());
int count = fUniforms.count();
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
index e9856c6ea3..8f435d3037 100644
--- a/src/gpu/gl/GrGLUniformManager.h
+++ b/src/gpu/gl/GrGLUniformManager.h
@@ -15,6 +15,7 @@
#include "SkTArray.h"
class GrGLContextInfo;
+class SkMatrix;
/** Manages a program's uniforms.
*/
@@ -47,6 +48,9 @@ public:
void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
+ // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
+ void setSkMatrix(UniformHandle, const SkMatrix&) const;
+
struct BuilderUniform {
GrGLShaderVar fVariable;
uint32_t fVisibility;