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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-11-27 18:13:17 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-11-27 18:13:17 +0000
commita50418f65e857ff05b3a71d3e03db44c1f232977 (patch)
tree9dd1f7bb236215a15ef8744c86fc7a41a10d3e7f /src/gpu/gl
parentdbe7f52412f55561dcc3a51fa3df2779c9a368bf (diff)
Don't check the framebuffer status every time we flush when we're on Chromium;
this reduces the number of unnecessary command buffer flushes by about 50% for page loads when doing Ganesh rendering, since we do a flush on clear. BUG= R=bsalomon@google.com Author: humper@google.com Review URL: https://codereview.chromium.org/92103002 git-svn-id: http://skia.googlecode.com/svn/trunk@12421 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGpuGL.cpp15
1 files changed, 11 insertions, 4 deletions
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 9cf39b6534..140b4d7c0c 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1276,6 +1276,7 @@ void GrGpuGL::onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) {
return;
}
}
+
this->flushRenderTarget(rect);
GrAutoTRestore<ScissorState> asr(&fScissorState);
fScissorState.fEnabled = (NULL != rect);
@@ -1522,10 +1523,16 @@ void GrGpuGL::flushRenderTarget(const SkIRect* bound) {
if (fHWBoundRenderTarget != rt) {
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
#ifdef SK_DEBUG
- GrGLenum status;
- GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
- if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
- GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x\n", status);
+ // don't do this check in Chromium -- this is causing
+ // lots of repeated command buffer flushes when the compositor is
+ // rendering with Ganesh, which is really slow; even too slow for
+ // Debug mode.
+ if (!this->glContext().info().isChromium()) {
+ GrGLenum status;
+ GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
+ if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
+ GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x\n", status);
+ }
}
#endif
fHWBoundRenderTarget = rt;