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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-26 14:45:41 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-26 14:45:41 +0000
commit9c58f46c42bc9d911569420cc2e0e3c9a0b55b02 (patch)
tree87886def69e4de76ce286a88c5ccbf57c4a8ef2d /src/gpu/gl
parent8f9436161a83ea89818a486db1577e24ad33ec7b (diff)
Add files omitted from gcl change in r7860.
git-svn-id: http://skia.googlecode.com/svn/trunk@7861 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl')
-rw-r--r--src/gpu/gl/GrGLNoOpInterface.cpp565
-rw-r--r--src/gpu/gl/GrGLNoOpInterface.h345
2 files changed, 910 insertions, 0 deletions
diff --git a/src/gpu/gl/GrGLNoOpInterface.cpp b/src/gpu/gl/GrGLNoOpInterface.cpp
new file mode 100644
index 0000000000..5dd6e66820
--- /dev/null
+++ b/src/gpu/gl/GrGLNoOpInterface.cpp
@@ -0,0 +1,565 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLNoOpInterface.h"
+
+// the OpenGLES 2.0 spec says this must be >= 128
+static const GrGLint kDefaultMaxVertexUniformVectors = 128;
+
+// the OpenGLES 2.0 spec says this must be >=16
+static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
+
+// the OpenGLES 2.0 spec says this must be >= 8
+static const GrGLint kDefaultMaxVertexAttribs = 8;
+
+// the OpenGLES 2.0 spec says this must be >= 8
+static const GrGLint kDefaultMaxVaryingVectors = 8;
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
+ GrGLclampf green,
+ GrGLclampf blue,
+ GrGLclampf alpha) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
+ GrGLuint colorNumber,
+ const GrGLchar* name) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
+ GrGLenum dfactor) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
+ GrGLintptr offset,
+ GrGLsizeiptr size,
+ const GrGLvoid* data) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
+ GrGLclampf green,
+ GrGLclampf blue,
+ GrGLclampf alpha) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
+ GrGLboolean green,
+ GrGLboolean blue,
+ GrGLboolean alpha) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
+ GrGLint level,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height,
+ GrGLint border,
+ GrGLsizei imageSize,
+ const GrGLvoid* data) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode,
+ GrGLint first,
+ GrGLsizei count) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
+ const GrGLenum* bufs) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
+ GrGLsizei count,
+ GrGLenum type,
+ const GrGLvoid* indices) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish() {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush() {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
+ GrGLint y,
+ GrGLsizei width,
+ GrGLsizei height) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
+ GrGLsizei count,
+#if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
+ const char* const * str,
+#else
+ const char** str,
+#endif
+ const GrGLint* length) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
+ GrGLenum func,
+ GrGLint ref,
+ GrGLuint mask) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
+ GrGLenum fail,
+ GrGLenum zfail,
+ GrGLenum zpass) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
+ GrGLint level,
+ GrGLint internalformat,
+ GrGLsizei width,
+ GrGLsizei height,
+ GrGLint border,
+ GrGLenum format,
+ GrGLenum type,
+ const GrGLvoid* pixels) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target,
+ GrGLenum pname,
+ GrGLint param) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
+ GrGLenum pname,
+ const GrGLint* params) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
+ GrGLsizei levels,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
+ GrGLint level,
+ GrGLint xoffset,
+ GrGLint yoffset,
+ GrGLsizei width,
+ GrGLsizei height,
+ GrGLenum format,
+ GrGLenum type,
+ const GrGLvoid* pixels) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
+ GrGLfloat v0,
+ GrGLfloat v1,
+ GrGLfloat v2) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
+ GrGLint v0,
+ GrGLint v1,
+ GrGLint v2) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
+ GrGLfloat v0,
+ GrGLfloat v1,
+ GrGLfloat v2,
+ GrGLfloat v3) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
+ GrGLint v0,
+ GrGLint v1,
+ GrGLint v2,
+ GrGLint v3) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
+ GrGLsizei count,
+ GrGLboolean transpose,
+ const GrGLfloat* value) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
+ GrGLsizei count,
+ GrGLboolean transpose,
+ const GrGLfloat* value) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
+ GrGLsizei count,
+ GrGLboolean transpose,
+ const GrGLfloat* value) {
+}
+
+ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
+ GrGLint size,
+ GrGLenum type,
+ GrGLboolean normalized,
+ GrGLsizei stride,
+ const GrGLvoid* ptr) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
+ GrGLint y,
+ GrGLsizei width,
+ GrGLsizei height) {
+}
+
+ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
+ GrGLenum attachment,
+ GrGLenum pname,
+ GrGLint* params) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
+ GrGLenum pname,
+ GrGLint* params) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
+ GrGLsizei samples,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
+ GrGLint srcY0,
+ GrGLint srcX1,
+ GrGLint srcY1,
+ GrGLint dstX0,
+ GrGLint dstY0,
+ GrGLint dstX1,
+ GrGLint dstY1,
+ GrGLbitfield mask,
+ GrGLenum filter) {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer() {
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
+ GrGLuint colorNumber,
+ GrGLuint index,
+ const GrGLchar * name) {
+}
+
+GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target) {
+
+ GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
+
+ return GR_GL_FRAMEBUFFER_COMPLETE;
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids) {
+ static int gCurrID = 1;
+ for (int i = 0; i < n; ++i) {
+ ids[i] = ++gCurrID;
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {
+}
+
+GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError() {
+ return GR_GL_NO_ERROR;
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params) {
+ // TODO: remove from Ganesh the #defines for gets we don't use.
+ // We would like to minimize gets overall due to performance issues
+ switch (pname) {
+ case GR_GL_STENCIL_BITS:
+ *params = 8;
+ break;
+ case GR_GL_SAMPLES:
+ *params = 1;
+ break;
+ case GR_GL_FRAMEBUFFER_BINDING:
+ *params = 0;
+ break;
+ case GR_GL_VIEWPORT:
+ params[0] = 0;
+ params[1] = 0;
+ params[2] = 800;
+ params[3] = 600;
+ break;
+ case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
+ *params = 8;
+ break;
+ case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
+ *params = kDefaultMaxVertexUniformVectors;
+ break;
+ case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ *params = kDefaultMaxFragmentUniformVectors;
+ break;
+ case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = 16 * 4;
+ break;
+ case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ *params = 0;
+ break;
+ case GR_GL_COMPRESSED_TEXTURE_FORMATS:
+ break;
+ case GR_GL_MAX_TEXTURE_SIZE:
+ *params = 8192;
+ break;
+ case GR_GL_MAX_RENDERBUFFER_SIZE:
+ *params = 8192;
+ break;
+ case GR_GL_MAX_SAMPLES:
+ *params = 32;
+ break;
+ case GR_GL_MAX_VERTEX_ATTRIBS:
+ *params = kDefaultMaxVertexAttribs;
+ break;
+ case GR_GL_MAX_VARYING_VECTORS:
+ *params = kDefaultMaxVaryingVectors;
+ break;
+ default:
+ GrCrash("Unexpected pname to GetIntegerv");
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
+ GrGLsizei bufsize,
+ GrGLsizei* length,
+ char* infolog) {
+ if (length) {
+ *length = 0;
+ }
+ if (bufsize > 0) {
+ *infolog = 0;
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
+ GrGLenum pname,
+ GrGLint* params) {
+ switch (pname) {
+ case GR_GL_LINK_STATUS: // fallthru
+ case GR_GL_COMPILE_STATUS:
+ *params = GR_GL_TRUE;
+ break;
+ case GR_GL_INFO_LOG_LENGTH:
+ *params = 0;
+ break;
+ // we don't expect any other pnames
+ default:
+ GrCrash("Unexpected pname to GetProgramiv");
+ break;
+ }
+}
+
+namespace {
+template <typename T>
+void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
+ switch (pname) {
+ case GR_GL_QUERY_RESULT_AVAILABLE:
+ *params = GR_GL_TRUE;
+ break;
+ case GR_GL_QUERY_RESULT:
+ *params = 0;
+ break;
+ default:
+ GrCrash("Unexpected pname passed to GetQueryObject.");
+ break;
+ }
+}
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
+ GrGLenum pname,
+ GrGLint *params) {
+ switch (pname) {
+ case GR_GL_CURRENT_QUERY:
+ *params = 0;
+ break;
+ case GR_GL_QUERY_COUNTER_BITS:
+ *params = 32;
+ break;
+ default:
+ GrCrash("Unexpected pname passed GetQueryiv.");
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
+ GrGLenum pname,
+ GrGLint64 *params) {
+ query_result(id, pname, params);
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id,
+ GrGLenum pname,
+ GrGLint *params) {
+ query_result(id, pname, params);
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
+ GrGLenum pname,
+ GrGLuint64 *params) {
+ query_result(id, pname, params);
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
+ GrGLenum pname,
+ GrGLuint *params) {
+ query_result(id, pname, params);
+}
+
+const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name) {
+ switch (name) {
+ case GR_GL_EXTENSIONS:
+ return (const GrGLubyte*)"GL_ARB_framebuffer_object GL_ARB_blend_func_extended GL_ARB_timer_query GL_ARB_draw_buffers GL_ARB_occlusion_query GL_EXT_blend_color GL_EXT_stencil_wrap";
+ case GR_GL_VERSION:
+ return (const GrGLubyte*)"4.0 Debug GL";
+ case GR_GL_SHADING_LANGUAGE_VERSION:
+ return (const GrGLubyte*)"4.20.8 Debug GLSL";
+ case GR_GL_VENDOR:
+ return (const GrGLubyte*)"Debug Vendor";
+ case GR_GL_RENDERER:
+ return (const GrGLubyte*)"The Debug (Non-)Renderer";
+ default:
+ GrCrash("Unexpected name to GetString");
+ return NULL;
+ }
+}
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
+ GrGLint level,
+ GrGLenum pname,
+ GrGLint* params) {
+ // we used to use this to query stuff about externally created textures,
+ // now we just require clients to tell us everything about the texture.
+ GrCrash("Should never query texture parameters.");
+}
+
+GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program,
+ const char* name) {
+ static int gUniLocation = 0;
+ return ++gUniLocation;
+}
diff --git a/src/gpu/gl/GrGLNoOpInterface.h b/src/gpu/gl/GrGLNoOpInterface.h
new file mode 100644
index 0000000000..0b3865d687
--- /dev/null
+++ b/src/gpu/gl/GrGLNoOpInterface.h
@@ -0,0 +1,345 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLNoOpInterface_DEFINED
+#define GrGLNoOpInterface_DEFINED
+
+#include "gl/GrGLDefines.h"
+#include "gl/GrGLFunctions.h"
+
+// These are constants/functions that are common to the Null and Debug GL interface implementations.
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
+ GrGLclampf green,
+ GrGLclampf blue,
+ GrGLclampf alpha);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
+ GrGLuint colorNumber,
+ const GrGLchar* name);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
+ GrGLenum dfactor);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
+ GrGLintptr offset,
+ GrGLsizeiptr size,
+ const GrGLvoid* data);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
+ GrGLclampf green,
+ GrGLclampf blue,
+ GrGLclampf alpha);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
+ GrGLboolean green,
+ GrGLboolean blue,
+ GrGLboolean alpha);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
+ GrGLint level,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height,
+ GrGLint border,
+ GrGLsizei imageSize,
+ const GrGLvoid* data);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode, GrGLint first, GrGLsizei count);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
+ const GrGLenum* bufs);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
+ GrGLsizei count,
+ GrGLenum type,
+ const GrGLvoid* indices);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish();
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush();
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id,
+ GrGLenum target);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
+ GrGLint y,
+ GrGLsizei width,
+ GrGLsizei height);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
+ GrGLsizei count,
+#if GR_USE_NEW_GL_SHADER_SOURCE_SIGNATURE
+ const char* const * str,
+#else
+ const char** str,
+#endif
+ const GrGLint* length);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
+ GrGLenum func,
+ GrGLint ref,
+ GrGLuint mask);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
+ GrGLenum fail,
+ GrGLenum zfail,
+ GrGLenum zpass);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
+ GrGLint level,
+ GrGLint internalformat,
+ GrGLsizei width,
+ GrGLsizei height,
+ GrGLint border,
+ GrGLenum format,
+ GrGLenum type,
+ const GrGLvoid* pixels);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target, GrGLenum pname, GrGLint param);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
+ GrGLenum pname,
+ const GrGLint* params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
+ GrGLsizei levels,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
+ GrGLint level,
+ GrGLint xoffset,
+ GrGLint yoffset,
+ GrGLsizei width,
+ GrGLsizei height,
+ GrGLenum format,
+ GrGLenum type,
+ const GrGLvoid* pixels);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location,
+ GrGLfloat v0,
+ GrGLfloat v1);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
+ GrGLfloat v0,
+ GrGLfloat v1,
+ GrGLfloat v2);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
+ GrGLint v0,
+ GrGLint v1,
+ GrGLint v2);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
+ GrGLfloat v0,
+ GrGLfloat v1,
+ GrGLfloat v2,
+ GrGLfloat v3);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
+ GrGLint v0,
+ GrGLint v1,
+ GrGLint v2,
+ GrGLint v3);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
+ GrGLsizei count,
+ const GrGLfloat* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
+ GrGLsizei count,
+ const GrGLint* v);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
+ GrGLsizei count,
+ GrGLboolean transpose,
+ const GrGLfloat* value);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
+ GrGLsizei count,
+ GrGLboolean transpose,
+ const GrGLfloat* value);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
+ GrGLsizei count,
+ GrGLboolean transpose,
+ const GrGLfloat* value);
+
+ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
+ GrGLint size,
+ GrGLenum type,
+ GrGLboolean normalized,
+ GrGLsizei stride,
+ const GrGLvoid* ptr);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
+ GrGLint y,
+ GrGLsizei width,
+ GrGLsizei height);
+
+ GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
+ GrGLenum attachment,
+ GrGLenum pname,
+ GrGLint* params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
+ GrGLenum pname,
+ GrGLint* params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
+ GrGLsizei samples,
+ GrGLenum internalformat,
+ GrGLsizei width,
+ GrGLsizei height);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
+ GrGLint srcY0,
+ GrGLint srcX1,
+ GrGLint srcY1,
+ GrGLint dstX0,
+ GrGLint dstY0,
+ GrGLint dstX1,
+ GrGLint dstY1,
+ GrGLbitfield mask,
+ GrGLenum filter);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer();
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
+ GrGLuint colorNumber,
+ GrGLuint index,
+ const GrGLchar * name);
+
+GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target);
+
+// this function can be used for all glGen*(GLsize i, GLuint*) functions
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids);
+
+// this function function can be used for all glDelete*(GLsize i, const GLuint*)
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids);
+
+GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError();
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params);
+
+// can be used for both the program and shader info logs
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
+ GrGLsizei bufsize,
+ GrGLsizei* length,
+ char* infolog);
+
+// can be used for both the program and shader params
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
+ GrGLenum pname,
+ GrGLint* params);
+
+// Queries on bogus GLs just don't do anything at all. We could potentially make the timers work.
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
+ GrGLenum pname,
+ GrGLint *params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
+ GrGLenum pname,
+ GrGLint64 *params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id, GrGLenum pname, GrGLint *params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
+ GrGLenum pname,
+ GrGLuint64 *params);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
+ GrGLenum pname,
+ GrGLuint *params);
+
+const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name);
+
+GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
+ GrGLint level,
+ GrGLenum pname,
+ GrGLint* params);
+
+GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program, const char* name);
+
+#endif