diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-02-05 16:14:15 +0000 |
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committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2013-02-05 16:14:15 +0000 |
commit | bc2f0e857a007bb645958aeed9d7e6a49ade0e66 (patch) | |
tree | 8435c65b6542cb8243528043b0a90ea7315d8fbd /src/gpu/gl/win | |
parent | 1d1d4248f6e613352f468ca4c2f96e8fb8d00e3d (diff) |
Make windows GrGLCreateNatriveInterface not us GL.h and not use linker to resolve gl functions. Instead load the GL library and use GetProcAddress.
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/7308047
git-svn-id: http://skia.googlecode.com/svn/trunk@7582 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/win')
-rw-r--r-- | src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp | 404 |
1 files changed, 214 insertions, 190 deletions
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp index ef8eccc2b9..3a7bdd5c8f 100644 --- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp +++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp @@ -11,7 +11,6 @@ #include "../GrGLUtil.h" #define WIN32_LEAN_AND_MEAN #include <Windows.h> -#include <GL/GL.h> /* * Windows makes the GL funcs all be __stdcall instead of __cdecl :( @@ -19,17 +18,42 @@ * Otherwise, a springboard would be needed that hides the calling convention. */ -#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F); -#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S); +#define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F); +#define WGL_SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F); +#define WGL_SET_PROC_SUFFIX(F, S) interface->f ## F = \ + (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S); + +class AutoLibraryUnload { +public: + AutoLibraryUnload(const char* moduleName) { + fModule = LoadLibrary(moduleName); + } + ~AutoLibraryUnload() { + if (NULL != fModule) { + FreeLibrary(fModule); + } + } + HMODULE get() const { return fModule; } + +private: + HMODULE fModule; +}; const GrGLInterface* GrGLCreateNativeInterface() { // wglGetProcAddress requires a context. // GL Function pointers retrieved in one context may not be valid in another // context. For that reason we create a new GrGLInterface each time we're // called. + AutoLibraryUnload alu("opengl32.dll"); + if (NULL == alu.get()) { + return NULL; + } + GrGLGetStringProc glGetString = + (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString"); + if (NULL != wglGetCurrentContext()) { - const char* versionString = (const char*) glGetString(GL_VERSION); - const char* extString = (const char*) glGetString(GL_EXTENSIONS); + const char* versionString = (const char*) glGetString(GR_GL_VERSION); + const char* extString = (const char*) glGetString(GR_GL_EXTENSIONS); GrGLVersion glVer = GrGLGetVersionFromString(versionString); if (glVer < GR_GL_VER(1,5)) { @@ -40,226 +64,226 @@ const GrGLInterface* GrGLCreateNativeInterface() { // Functions that are part of GL 1.1 will return NULL in // wglGetProcAddress - interface->fBindTexture = glBindTexture; - interface->fBlendFunc = glBlendFunc; + SET_PROC(BindTexture) + SET_PROC(BlendFunc) if (glVer >= GR_GL_VER(1,4) || GrGLHasExtensionFromString("GL_ARB_imaging", extString) || GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) { - GR_GL_GET_PROC(BlendColor); + WGL_SET_PROC(BlendColor); } - interface->fClear = glClear; - interface->fClearColor = glClearColor; - interface->fClearStencil = glClearStencil; - interface->fColorMask = glColorMask; - interface->fCullFace = glCullFace; - interface->fDeleteTextures = glDeleteTextures; - interface->fDepthMask = glDepthMask; - interface->fDisable = glDisable; - interface->fDrawArrays = glDrawArrays; - interface->fDrawElements = glDrawElements; - interface->fDrawBuffer = glDrawBuffer; - interface->fEnable = glEnable; - interface->fFrontFace = glFrontFace; - interface->fFinish = glFinish; - interface->fFlush = glFlush; - interface->fGenTextures = glGenTextures; - interface->fGetError = glGetError; - interface->fGetIntegerv = glGetIntegerv; - interface->fGetString = glGetString; - interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv; - interface->fLineWidth = glLineWidth; - interface->fLoadIdentity = glLoadIdentity; - interface->fLoadMatrixf = glLoadMatrixf; - interface->fMatrixMode = glMatrixMode; - interface->fPixelStorei = glPixelStorei; - interface->fReadBuffer = glReadBuffer; - interface->fReadPixels = glReadPixels; - interface->fScissor = glScissor; - interface->fStencilFunc = glStencilFunc; - interface->fStencilMask = glStencilMask; - interface->fStencilOp = glStencilOp; - interface->fTexImage2D = glTexImage2D; - interface->fTexParameteri = glTexParameteri; - interface->fTexParameteriv = glTexParameteriv; + SET_PROC(Clear) + SET_PROC(ClearColor) + SET_PROC(ClearStencil) + SET_PROC(ColorMask) + SET_PROC(CullFace) + SET_PROC(DeleteTextures) + SET_PROC(DepthMask) + SET_PROC(Disable) + SET_PROC(DrawArrays) + SET_PROC(DrawElements) + SET_PROC(DrawBuffer) + SET_PROC(Enable) + SET_PROC(FrontFace) + SET_PROC(Finish) + SET_PROC(Flush) + SET_PROC(GenTextures) + SET_PROC(GetError) + SET_PROC(GetIntegerv) + SET_PROC(GetString) + SET_PROC(GetTexLevelParameteriv) + SET_PROC(LineWidth) + SET_PROC(LoadIdentity) + SET_PROC(LoadMatrixf) + SET_PROC(MatrixMode) + SET_PROC(PixelStorei) + SET_PROC(ReadBuffer) + SET_PROC(ReadPixels) + SET_PROC(Scissor) + SET_PROC(StencilFunc) + SET_PROC(StencilMask) + SET_PROC(StencilOp) + SET_PROC(TexImage2D) + SET_PROC(TexParameteri) + SET_PROC(TexParameteriv) if (glVer >= GR_GL_VER(4,2) || GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) { - GR_GL_GET_PROC(TexStorage2D); + WGL_SET_PROC(TexStorage2D); } else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) { - GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); + WGL_SET_PROC_SUFFIX(TexStorage2D, EXT); } - interface->fTexSubImage2D = glTexSubImage2D; - interface->fViewport = glViewport; + SET_PROC(TexSubImage2D) + SET_PROC(Viewport) - GR_GL_GET_PROC(ActiveTexture); - GR_GL_GET_PROC(AttachShader); - GR_GL_GET_PROC(BeginQuery); - GR_GL_GET_PROC(BindAttribLocation); - GR_GL_GET_PROC(BindBuffer); - GR_GL_GET_PROC(BindFragDataLocation); - GR_GL_GET_PROC(BufferData); - GR_GL_GET_PROC(BufferSubData); - GR_GL_GET_PROC(CompileShader); - GR_GL_GET_PROC(CompressedTexImage2D); - GR_GL_GET_PROC(CreateProgram); - GR_GL_GET_PROC(CreateShader); - GR_GL_GET_PROC(DeleteBuffers); - GR_GL_GET_PROC(DeleteQueries); - GR_GL_GET_PROC(DeleteProgram); - GR_GL_GET_PROC(DeleteShader); - GR_GL_GET_PROC(DisableVertexAttribArray); - GR_GL_GET_PROC(DrawBuffers); - GR_GL_GET_PROC(EnableVertexAttribArray); - GR_GL_GET_PROC(EndQuery); - GR_GL_GET_PROC(GenBuffers); - GR_GL_GET_PROC(GenQueries); - GR_GL_GET_PROC(GetBufferParameteriv); - GR_GL_GET_PROC(GetQueryiv); - GR_GL_GET_PROC(GetQueryObjectiv); - GR_GL_GET_PROC(GetQueryObjectuiv); + WGL_SET_PROC(ActiveTexture); + WGL_SET_PROC(AttachShader); + WGL_SET_PROC(BeginQuery); + WGL_SET_PROC(BindAttribLocation); + WGL_SET_PROC(BindBuffer); + WGL_SET_PROC(BindFragDataLocation); + WGL_SET_PROC(BufferData); + WGL_SET_PROC(BufferSubData); + WGL_SET_PROC(CompileShader); + WGL_SET_PROC(CompressedTexImage2D); + WGL_SET_PROC(CreateProgram); + WGL_SET_PROC(CreateShader); + WGL_SET_PROC(DeleteBuffers); + WGL_SET_PROC(DeleteQueries); + WGL_SET_PROC(DeleteProgram); + WGL_SET_PROC(DeleteShader); + WGL_SET_PROC(DisableVertexAttribArray); + WGL_SET_PROC(DrawBuffers); + WGL_SET_PROC(EnableVertexAttribArray); + WGL_SET_PROC(EndQuery); + WGL_SET_PROC(GenBuffers); + WGL_SET_PROC(GenQueries); + WGL_SET_PROC(GetBufferParameteriv); + WGL_SET_PROC(GetQueryiv); + WGL_SET_PROC(GetQueryObjectiv); + WGL_SET_PROC(GetQueryObjectuiv); if (glVer > GR_GL_VER(3,3) || GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) { - GR_GL_GET_PROC(GetQueryObjecti64v); - GR_GL_GET_PROC(GetQueryObjectui64v); - GR_GL_GET_PROC(QueryCounter); + WGL_SET_PROC(GetQueryObjecti64v); + WGL_SET_PROC(GetQueryObjectui64v); + WGL_SET_PROC(QueryCounter); } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) { - GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT); - GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT); + WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT); + WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT); } - GR_GL_GET_PROC(GetProgramInfoLog); - GR_GL_GET_PROC(GetProgramiv); - GR_GL_GET_PROC(GetShaderInfoLog); - GR_GL_GET_PROC(GetShaderiv); - GR_GL_GET_PROC(GetUniformLocation); - GR_GL_GET_PROC(LinkProgram); + WGL_SET_PROC(GetProgramInfoLog); + WGL_SET_PROC(GetProgramiv); + WGL_SET_PROC(GetShaderInfoLog); + WGL_SET_PROC(GetShaderiv); + WGL_SET_PROC(GetUniformLocation); + WGL_SET_PROC(LinkProgram); if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage", extString)) { - GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV); + WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV); } - GR_GL_GET_PROC(ShaderSource); - GR_GL_GET_PROC(StencilFuncSeparate); - GR_GL_GET_PROC(StencilMaskSeparate); - GR_GL_GET_PROC(StencilOpSeparate); - GR_GL_GET_PROC(Uniform1f); - GR_GL_GET_PROC(Uniform1i); - GR_GL_GET_PROC(Uniform1fv); - GR_GL_GET_PROC(Uniform1iv); - GR_GL_GET_PROC(Uniform2f); - GR_GL_GET_PROC(Uniform2i); - GR_GL_GET_PROC(Uniform2fv); - GR_GL_GET_PROC(Uniform2iv); - GR_GL_GET_PROC(Uniform3f); - GR_GL_GET_PROC(Uniform3i); - GR_GL_GET_PROC(Uniform3fv); - GR_GL_GET_PROC(Uniform3iv); - GR_GL_GET_PROC(Uniform4f); - GR_GL_GET_PROC(Uniform4i); - GR_GL_GET_PROC(Uniform4fv); - GR_GL_GET_PROC(Uniform4iv); - GR_GL_GET_PROC(UniformMatrix2fv); - GR_GL_GET_PROC(UniformMatrix3fv); - GR_GL_GET_PROC(UniformMatrix4fv); - GR_GL_GET_PROC(UseProgram); - GR_GL_GET_PROC(VertexAttrib4fv); - GR_GL_GET_PROC(VertexAttribPointer); - GR_GL_GET_PROC(BindFragDataLocationIndexed); + WGL_SET_PROC(ShaderSource); + WGL_SET_PROC(StencilFuncSeparate); + WGL_SET_PROC(StencilMaskSeparate); + WGL_SET_PROC(StencilOpSeparate); + WGL_SET_PROC(Uniform1f); + WGL_SET_PROC(Uniform1i); + WGL_SET_PROC(Uniform1fv); + WGL_SET_PROC(Uniform1iv); + WGL_SET_PROC(Uniform2f); + WGL_SET_PROC(Uniform2i); + WGL_SET_PROC(Uniform2fv); + WGL_SET_PROC(Uniform2iv); + WGL_SET_PROC(Uniform3f); + WGL_SET_PROC(Uniform3i); + WGL_SET_PROC(Uniform3fv); + WGL_SET_PROC(Uniform3iv); + WGL_SET_PROC(Uniform4f); + WGL_SET_PROC(Uniform4i); + WGL_SET_PROC(Uniform4fv); + WGL_SET_PROC(Uniform4iv); + WGL_SET_PROC(UniformMatrix2fv); + WGL_SET_PROC(UniformMatrix3fv); + WGL_SET_PROC(UniformMatrix4fv); + WGL_SET_PROC(UseProgram); + WGL_SET_PROC(VertexAttrib4fv); + WGL_SET_PROC(VertexAttribPointer); + WGL_SET_PROC(BindFragDataLocationIndexed); // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since // GL_ARB_framebuffer_object doesn't use ARB suffix.) if (glVer > GR_GL_VER(3,0) || GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) { - GR_GL_GET_PROC(GenFramebuffers); - GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv); - GR_GL_GET_PROC(GetRenderbufferParameteriv); - GR_GL_GET_PROC(BindFramebuffer); - GR_GL_GET_PROC(FramebufferTexture2D); - GR_GL_GET_PROC(CheckFramebufferStatus); - GR_GL_GET_PROC(DeleteFramebuffers); - GR_GL_GET_PROC(RenderbufferStorage); - GR_GL_GET_PROC(GenRenderbuffers); - GR_GL_GET_PROC(DeleteRenderbuffers); - GR_GL_GET_PROC(FramebufferRenderbuffer); - GR_GL_GET_PROC(BindRenderbuffer); - GR_GL_GET_PROC(RenderbufferStorageMultisample); - GR_GL_GET_PROC(BlitFramebuffer); + WGL_SET_PROC(GenFramebuffers); + WGL_SET_PROC(GetFramebufferAttachmentParameteriv); + WGL_SET_PROC(GetRenderbufferParameteriv); + WGL_SET_PROC(BindFramebuffer); + WGL_SET_PROC(FramebufferTexture2D); + WGL_SET_PROC(CheckFramebufferStatus); + WGL_SET_PROC(DeleteFramebuffers); + WGL_SET_PROC(RenderbufferStorage); + WGL_SET_PROC(GenRenderbuffers); + WGL_SET_PROC(DeleteRenderbuffers); + WGL_SET_PROC(FramebufferRenderbuffer); + WGL_SET_PROC(BindRenderbuffer); + WGL_SET_PROC(RenderbufferStorageMultisample); + WGL_SET_PROC(BlitFramebuffer); } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object", extString)) { - GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); - GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT); - GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT); - GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT); - GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT); - GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); - GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT); + WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT); + WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT); + WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT); + WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT); + WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT); + WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT); + WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT); + WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT); + WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT); + WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT); + WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT); + WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT); if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) { - GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); + WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT); } if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) { - GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT); + WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT); } } else { // we must have FBOs delete interface; return NULL; } - GR_GL_GET_PROC(MapBuffer); - GR_GL_GET_PROC(UnmapBuffer); + WGL_SET_PROC(MapBuffer); + WGL_SET_PROC(UnmapBuffer); if (GrGLHasExtensionFromString("GL_NV_path_rendering", extString)) { - GR_GL_GET_PROC_SUFFIX(PathCommands, NV); - GR_GL_GET_PROC_SUFFIX(PathCoords, NV); - GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV); - GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV); - GR_GL_GET_PROC_SUFFIX(PathString, NV); - GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV); - GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV); - GR_GL_GET_PROC_SUFFIX(WeightPaths, NV); - GR_GL_GET_PROC_SUFFIX(CopyPath, NV); - GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV); - GR_GL_GET_PROC_SUFFIX(TransformPath, NV); - GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV); - GR_GL_GET_PROC_SUFFIX(PathParameteri, NV); - GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV); - GR_GL_GET_PROC_SUFFIX(PathParameterf, NV); - GR_GL_GET_PROC_SUFFIX(PathDashArray, NV); - GR_GL_GET_PROC_SUFFIX(GenPaths, NV); - GR_GL_GET_PROC_SUFFIX(DeletePaths, NV); - GR_GL_GET_PROC_SUFFIX(IsPath, NV); - GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV); - GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV); - GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV); - GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV); - GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV); - GR_GL_GET_PROC_SUFFIX(PathColorGen, NV); - GR_GL_GET_PROC_SUFFIX(PathTexGen, NV); - GR_GL_GET_PROC_SUFFIX(PathFogGen, NV); - GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV); - GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV); - GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV); - GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV); - GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV); - GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV); - GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV); - GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV); - GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV); - GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV); - GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV); - GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV); - GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV); - GR_GL_GET_PROC_SUFFIX(GetPathLength, NV); - GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV); + WGL_SET_PROC_SUFFIX(PathCommands, NV); + WGL_SET_PROC_SUFFIX(PathCoords, NV); + WGL_SET_PROC_SUFFIX(PathSubCommands, NV); + WGL_SET_PROC_SUFFIX(PathSubCoords, NV); + WGL_SET_PROC_SUFFIX(PathString, NV); + WGL_SET_PROC_SUFFIX(PathGlyphs, NV); + WGL_SET_PROC_SUFFIX(PathGlyphRange, NV); + WGL_SET_PROC_SUFFIX(WeightPaths, NV); + WGL_SET_PROC_SUFFIX(CopyPath, NV); + WGL_SET_PROC_SUFFIX(InterpolatePaths, NV); + WGL_SET_PROC_SUFFIX(TransformPath, NV); + WGL_SET_PROC_SUFFIX(PathParameteriv, NV); + WGL_SET_PROC_SUFFIX(PathParameteri, NV); + WGL_SET_PROC_SUFFIX(PathParameterfv, NV); + WGL_SET_PROC_SUFFIX(PathParameterf, NV); + WGL_SET_PROC_SUFFIX(PathDashArray, NV); + WGL_SET_PROC_SUFFIX(GenPaths, NV); + WGL_SET_PROC_SUFFIX(DeletePaths, NV); + WGL_SET_PROC_SUFFIX(IsPath, NV); + WGL_SET_PROC_SUFFIX(PathStencilFunc, NV); + WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV); + WGL_SET_PROC_SUFFIX(StencilFillPath, NV); + WGL_SET_PROC_SUFFIX(StencilStrokePath, NV); + WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV); + WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV); + WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV); + WGL_SET_PROC_SUFFIX(PathColorGen, NV); + WGL_SET_PROC_SUFFIX(PathTexGen, NV); + WGL_SET_PROC_SUFFIX(PathFogGen, NV); + WGL_SET_PROC_SUFFIX(CoverFillPath, NV); + WGL_SET_PROC_SUFFIX(CoverStrokePath, NV); + WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV); + WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV); + WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV); + WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV); + WGL_SET_PROC_SUFFIX(GetPathCommands, NV); + WGL_SET_PROC_SUFFIX(GetPathCoords, NV); + WGL_SET_PROC_SUFFIX(GetPathDashArray, NV); + WGL_SET_PROC_SUFFIX(GetPathMetrics, NV); + WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV); + WGL_SET_PROC_SUFFIX(GetPathSpacing, NV); + WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV); + WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV); + WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV); + WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV); + WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV); + WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV); + WGL_SET_PROC_SUFFIX(GetPathLength, NV); + WGL_SET_PROC_SUFFIX(PointAlongPath, NV); } interface->fBindingsExported = kDesktop_GrGLBinding; |