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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-05 16:14:15 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-05 16:14:15 +0000
commitbc2f0e857a007bb645958aeed9d7e6a49ade0e66 (patch)
tree8435c65b6542cb8243528043b0a90ea7315d8fbd /src/gpu/gl/win
parent1d1d4248f6e613352f468ca4c2f96e8fb8d00e3d (diff)
Make windows GrGLCreateNatriveInterface not us GL.h and not use linker to resolve gl functions. Instead load the GL library and use GetProcAddress.
R=robertphillips@google.com Review URL: https://codereview.appspot.com/7308047 git-svn-id: http://skia.googlecode.com/svn/trunk@7582 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/win')
-rw-r--r--src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp404
1 files changed, 214 insertions, 190 deletions
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
index ef8eccc2b9..3a7bdd5c8f 100644
--- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
+++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
@@ -11,7 +11,6 @@
#include "../GrGLUtil.h"
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
-#include <GL/GL.h>
/*
* Windows makes the GL funcs all be __stdcall instead of __cdecl :(
@@ -19,17 +18,42 @@
* Otherwise, a springboard would be needed that hides the calling convention.
*/
-#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
-#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
+#define SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F);
+#define WGL_SET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
+#define WGL_SET_PROC_SUFFIX(F, S) interface->f ## F = \
+ (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
+
+class AutoLibraryUnload {
+public:
+ AutoLibraryUnload(const char* moduleName) {
+ fModule = LoadLibrary(moduleName);
+ }
+ ~AutoLibraryUnload() {
+ if (NULL != fModule) {
+ FreeLibrary(fModule);
+ }
+ }
+ HMODULE get() const { return fModule; }
+
+private:
+ HMODULE fModule;
+};
const GrGLInterface* GrGLCreateNativeInterface() {
// wglGetProcAddress requires a context.
// GL Function pointers retrieved in one context may not be valid in another
// context. For that reason we create a new GrGLInterface each time we're
// called.
+ AutoLibraryUnload alu("opengl32.dll");
+ if (NULL == alu.get()) {
+ return NULL;
+ }
+ GrGLGetStringProc glGetString =
+ (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
+
if (NULL != wglGetCurrentContext()) {
- const char* versionString = (const char*) glGetString(GL_VERSION);
- const char* extString = (const char*) glGetString(GL_EXTENSIONS);
+ const char* versionString = (const char*) glGetString(GR_GL_VERSION);
+ const char* extString = (const char*) glGetString(GR_GL_EXTENSIONS);
GrGLVersion glVer = GrGLGetVersionFromString(versionString);
if (glVer < GR_GL_VER(1,5)) {
@@ -40,226 +64,226 @@ const GrGLInterface* GrGLCreateNativeInterface() {
// Functions that are part of GL 1.1 will return NULL in
// wglGetProcAddress
- interface->fBindTexture = glBindTexture;
- interface->fBlendFunc = glBlendFunc;
+ SET_PROC(BindTexture)
+ SET_PROC(BlendFunc)
if (glVer >= GR_GL_VER(1,4) ||
GrGLHasExtensionFromString("GL_ARB_imaging", extString) ||
GrGLHasExtensionFromString("GL_EXT_blend_color", extString)) {
- GR_GL_GET_PROC(BlendColor);
+ WGL_SET_PROC(BlendColor);
}
- interface->fClear = glClear;
- interface->fClearColor = glClearColor;
- interface->fClearStencil = glClearStencil;
- interface->fColorMask = glColorMask;
- interface->fCullFace = glCullFace;
- interface->fDeleteTextures = glDeleteTextures;
- interface->fDepthMask = glDepthMask;
- interface->fDisable = glDisable;
- interface->fDrawArrays = glDrawArrays;
- interface->fDrawElements = glDrawElements;
- interface->fDrawBuffer = glDrawBuffer;
- interface->fEnable = glEnable;
- interface->fFrontFace = glFrontFace;
- interface->fFinish = glFinish;
- interface->fFlush = glFlush;
- interface->fGenTextures = glGenTextures;
- interface->fGetError = glGetError;
- interface->fGetIntegerv = glGetIntegerv;
- interface->fGetString = glGetString;
- interface->fGetTexLevelParameteriv = glGetTexLevelParameteriv;
- interface->fLineWidth = glLineWidth;
- interface->fLoadIdentity = glLoadIdentity;
- interface->fLoadMatrixf = glLoadMatrixf;
- interface->fMatrixMode = glMatrixMode;
- interface->fPixelStorei = glPixelStorei;
- interface->fReadBuffer = glReadBuffer;
- interface->fReadPixels = glReadPixels;
- interface->fScissor = glScissor;
- interface->fStencilFunc = glStencilFunc;
- interface->fStencilMask = glStencilMask;
- interface->fStencilOp = glStencilOp;
- interface->fTexImage2D = glTexImage2D;
- interface->fTexParameteri = glTexParameteri;
- interface->fTexParameteriv = glTexParameteriv;
+ SET_PROC(Clear)
+ SET_PROC(ClearColor)
+ SET_PROC(ClearStencil)
+ SET_PROC(ColorMask)
+ SET_PROC(CullFace)
+ SET_PROC(DeleteTextures)
+ SET_PROC(DepthMask)
+ SET_PROC(Disable)
+ SET_PROC(DrawArrays)
+ SET_PROC(DrawElements)
+ SET_PROC(DrawBuffer)
+ SET_PROC(Enable)
+ SET_PROC(FrontFace)
+ SET_PROC(Finish)
+ SET_PROC(Flush)
+ SET_PROC(GenTextures)
+ SET_PROC(GetError)
+ SET_PROC(GetIntegerv)
+ SET_PROC(GetString)
+ SET_PROC(GetTexLevelParameteriv)
+ SET_PROC(LineWidth)
+ SET_PROC(LoadIdentity)
+ SET_PROC(LoadMatrixf)
+ SET_PROC(MatrixMode)
+ SET_PROC(PixelStorei)
+ SET_PROC(ReadBuffer)
+ SET_PROC(ReadPixels)
+ SET_PROC(Scissor)
+ SET_PROC(StencilFunc)
+ SET_PROC(StencilMask)
+ SET_PROC(StencilOp)
+ SET_PROC(TexImage2D)
+ SET_PROC(TexParameteri)
+ SET_PROC(TexParameteriv)
if (glVer >= GR_GL_VER(4,2) ||
GrGLHasExtensionFromString("GL_ARB_texture_storage", extString)) {
- GR_GL_GET_PROC(TexStorage2D);
+ WGL_SET_PROC(TexStorage2D);
} else if (GrGLHasExtensionFromString("GL_EXT_texture_storage", extString)) {
- GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
+ WGL_SET_PROC_SUFFIX(TexStorage2D, EXT);
}
- interface->fTexSubImage2D = glTexSubImage2D;
- interface->fViewport = glViewport;
+ SET_PROC(TexSubImage2D)
+ SET_PROC(Viewport)
- GR_GL_GET_PROC(ActiveTexture);
- GR_GL_GET_PROC(AttachShader);
- GR_GL_GET_PROC(BeginQuery);
- GR_GL_GET_PROC(BindAttribLocation);
- GR_GL_GET_PROC(BindBuffer);
- GR_GL_GET_PROC(BindFragDataLocation);
- GR_GL_GET_PROC(BufferData);
- GR_GL_GET_PROC(BufferSubData);
- GR_GL_GET_PROC(CompileShader);
- GR_GL_GET_PROC(CompressedTexImage2D);
- GR_GL_GET_PROC(CreateProgram);
- GR_GL_GET_PROC(CreateShader);
- GR_GL_GET_PROC(DeleteBuffers);
- GR_GL_GET_PROC(DeleteQueries);
- GR_GL_GET_PROC(DeleteProgram);
- GR_GL_GET_PROC(DeleteShader);
- GR_GL_GET_PROC(DisableVertexAttribArray);
- GR_GL_GET_PROC(DrawBuffers);
- GR_GL_GET_PROC(EnableVertexAttribArray);
- GR_GL_GET_PROC(EndQuery);
- GR_GL_GET_PROC(GenBuffers);
- GR_GL_GET_PROC(GenQueries);
- GR_GL_GET_PROC(GetBufferParameteriv);
- GR_GL_GET_PROC(GetQueryiv);
- GR_GL_GET_PROC(GetQueryObjectiv);
- GR_GL_GET_PROC(GetQueryObjectuiv);
+ WGL_SET_PROC(ActiveTexture);
+ WGL_SET_PROC(AttachShader);
+ WGL_SET_PROC(BeginQuery);
+ WGL_SET_PROC(BindAttribLocation);
+ WGL_SET_PROC(BindBuffer);
+ WGL_SET_PROC(BindFragDataLocation);
+ WGL_SET_PROC(BufferData);
+ WGL_SET_PROC(BufferSubData);
+ WGL_SET_PROC(CompileShader);
+ WGL_SET_PROC(CompressedTexImage2D);
+ WGL_SET_PROC(CreateProgram);
+ WGL_SET_PROC(CreateShader);
+ WGL_SET_PROC(DeleteBuffers);
+ WGL_SET_PROC(DeleteQueries);
+ WGL_SET_PROC(DeleteProgram);
+ WGL_SET_PROC(DeleteShader);
+ WGL_SET_PROC(DisableVertexAttribArray);
+ WGL_SET_PROC(DrawBuffers);
+ WGL_SET_PROC(EnableVertexAttribArray);
+ WGL_SET_PROC(EndQuery);
+ WGL_SET_PROC(GenBuffers);
+ WGL_SET_PROC(GenQueries);
+ WGL_SET_PROC(GetBufferParameteriv);
+ WGL_SET_PROC(GetQueryiv);
+ WGL_SET_PROC(GetQueryObjectiv);
+ WGL_SET_PROC(GetQueryObjectuiv);
if (glVer > GR_GL_VER(3,3) ||
GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
- GR_GL_GET_PROC(GetQueryObjecti64v);
- GR_GL_GET_PROC(GetQueryObjectui64v);
- GR_GL_GET_PROC(QueryCounter);
+ WGL_SET_PROC(GetQueryObjecti64v);
+ WGL_SET_PROC(GetQueryObjectui64v);
+ WGL_SET_PROC(QueryCounter);
} else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
- GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
- GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
+ WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
+ WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
}
- GR_GL_GET_PROC(GetProgramInfoLog);
- GR_GL_GET_PROC(GetProgramiv);
- GR_GL_GET_PROC(GetShaderInfoLog);
- GR_GL_GET_PROC(GetShaderiv);
- GR_GL_GET_PROC(GetUniformLocation);
- GR_GL_GET_PROC(LinkProgram);
+ WGL_SET_PROC(GetProgramInfoLog);
+ WGL_SET_PROC(GetProgramiv);
+ WGL_SET_PROC(GetShaderInfoLog);
+ WGL_SET_PROC(GetShaderiv);
+ WGL_SET_PROC(GetUniformLocation);
+ WGL_SET_PROC(LinkProgram);
if (GrGLHasExtensionFromString("GL_NV_framebuffer_multisample_coverage", extString)) {
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
+ WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisampleCoverage, NV);
}
- GR_GL_GET_PROC(ShaderSource);
- GR_GL_GET_PROC(StencilFuncSeparate);
- GR_GL_GET_PROC(StencilMaskSeparate);
- GR_GL_GET_PROC(StencilOpSeparate);
- GR_GL_GET_PROC(Uniform1f);
- GR_GL_GET_PROC(Uniform1i);
- GR_GL_GET_PROC(Uniform1fv);
- GR_GL_GET_PROC(Uniform1iv);
- GR_GL_GET_PROC(Uniform2f);
- GR_GL_GET_PROC(Uniform2i);
- GR_GL_GET_PROC(Uniform2fv);
- GR_GL_GET_PROC(Uniform2iv);
- GR_GL_GET_PROC(Uniform3f);
- GR_GL_GET_PROC(Uniform3i);
- GR_GL_GET_PROC(Uniform3fv);
- GR_GL_GET_PROC(Uniform3iv);
- GR_GL_GET_PROC(Uniform4f);
- GR_GL_GET_PROC(Uniform4i);
- GR_GL_GET_PROC(Uniform4fv);
- GR_GL_GET_PROC(Uniform4iv);
- GR_GL_GET_PROC(UniformMatrix2fv);
- GR_GL_GET_PROC(UniformMatrix3fv);
- GR_GL_GET_PROC(UniformMatrix4fv);
- GR_GL_GET_PROC(UseProgram);
- GR_GL_GET_PROC(VertexAttrib4fv);
- GR_GL_GET_PROC(VertexAttribPointer);
- GR_GL_GET_PROC(BindFragDataLocationIndexed);
+ WGL_SET_PROC(ShaderSource);
+ WGL_SET_PROC(StencilFuncSeparate);
+ WGL_SET_PROC(StencilMaskSeparate);
+ WGL_SET_PROC(StencilOpSeparate);
+ WGL_SET_PROC(Uniform1f);
+ WGL_SET_PROC(Uniform1i);
+ WGL_SET_PROC(Uniform1fv);
+ WGL_SET_PROC(Uniform1iv);
+ WGL_SET_PROC(Uniform2f);
+ WGL_SET_PROC(Uniform2i);
+ WGL_SET_PROC(Uniform2fv);
+ WGL_SET_PROC(Uniform2iv);
+ WGL_SET_PROC(Uniform3f);
+ WGL_SET_PROC(Uniform3i);
+ WGL_SET_PROC(Uniform3fv);
+ WGL_SET_PROC(Uniform3iv);
+ WGL_SET_PROC(Uniform4f);
+ WGL_SET_PROC(Uniform4i);
+ WGL_SET_PROC(Uniform4fv);
+ WGL_SET_PROC(Uniform4iv);
+ WGL_SET_PROC(UniformMatrix2fv);
+ WGL_SET_PROC(UniformMatrix3fv);
+ WGL_SET_PROC(UniformMatrix4fv);
+ WGL_SET_PROC(UseProgram);
+ WGL_SET_PROC(VertexAttrib4fv);
+ WGL_SET_PROC(VertexAttribPointer);
+ WGL_SET_PROC(BindFragDataLocationIndexed);
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer > GR_GL_VER(3,0) ||
GrGLHasExtensionFromString("GL_ARB_framebuffer_object", extString)) {
- GR_GL_GET_PROC(GenFramebuffers);
- GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
- GR_GL_GET_PROC(GetRenderbufferParameteriv);
- GR_GL_GET_PROC(BindFramebuffer);
- GR_GL_GET_PROC(FramebufferTexture2D);
- GR_GL_GET_PROC(CheckFramebufferStatus);
- GR_GL_GET_PROC(DeleteFramebuffers);
- GR_GL_GET_PROC(RenderbufferStorage);
- GR_GL_GET_PROC(GenRenderbuffers);
- GR_GL_GET_PROC(DeleteRenderbuffers);
- GR_GL_GET_PROC(FramebufferRenderbuffer);
- GR_GL_GET_PROC(BindRenderbuffer);
- GR_GL_GET_PROC(RenderbufferStorageMultisample);
- GR_GL_GET_PROC(BlitFramebuffer);
+ WGL_SET_PROC(GenFramebuffers);
+ WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
+ WGL_SET_PROC(GetRenderbufferParameteriv);
+ WGL_SET_PROC(BindFramebuffer);
+ WGL_SET_PROC(FramebufferTexture2D);
+ WGL_SET_PROC(CheckFramebufferStatus);
+ WGL_SET_PROC(DeleteFramebuffers);
+ WGL_SET_PROC(RenderbufferStorage);
+ WGL_SET_PROC(GenRenderbuffers);
+ WGL_SET_PROC(DeleteRenderbuffers);
+ WGL_SET_PROC(FramebufferRenderbuffer);
+ WGL_SET_PROC(BindRenderbuffer);
+ WGL_SET_PROC(RenderbufferStorageMultisample);
+ WGL_SET_PROC(BlitFramebuffer);
} else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
extString)) {
- GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
- GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
- GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
- GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
- GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
- GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
- GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
- GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
- GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
+ WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT);
+ WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
+ WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
+ WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT);
+ WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT);
+ WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
+ WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT);
+ WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT);
+ WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT);
+ WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
+ WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
+ WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT);
if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample", extString)) {
- GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
+ WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
}
if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit", extString)) {
- GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
+ WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT);
}
} else {
// we must have FBOs
delete interface;
return NULL;
}
- GR_GL_GET_PROC(MapBuffer);
- GR_GL_GET_PROC(UnmapBuffer);
+ WGL_SET_PROC(MapBuffer);
+ WGL_SET_PROC(UnmapBuffer);
if (GrGLHasExtensionFromString("GL_NV_path_rendering", extString)) {
- GR_GL_GET_PROC_SUFFIX(PathCommands, NV);
- GR_GL_GET_PROC_SUFFIX(PathCoords, NV);
- GR_GL_GET_PROC_SUFFIX(PathSubCommands, NV);
- GR_GL_GET_PROC_SUFFIX(PathSubCoords, NV);
- GR_GL_GET_PROC_SUFFIX(PathString, NV);
- GR_GL_GET_PROC_SUFFIX(PathGlyphs, NV);
- GR_GL_GET_PROC_SUFFIX(PathGlyphRange, NV);
- GR_GL_GET_PROC_SUFFIX(WeightPaths, NV);
- GR_GL_GET_PROC_SUFFIX(CopyPath, NV);
- GR_GL_GET_PROC_SUFFIX(InterpolatePaths, NV);
- GR_GL_GET_PROC_SUFFIX(TransformPath, NV);
- GR_GL_GET_PROC_SUFFIX(PathParameteriv, NV);
- GR_GL_GET_PROC_SUFFIX(PathParameteri, NV);
- GR_GL_GET_PROC_SUFFIX(PathParameterfv, NV);
- GR_GL_GET_PROC_SUFFIX(PathParameterf, NV);
- GR_GL_GET_PROC_SUFFIX(PathDashArray, NV);
- GR_GL_GET_PROC_SUFFIX(GenPaths, NV);
- GR_GL_GET_PROC_SUFFIX(DeletePaths, NV);
- GR_GL_GET_PROC_SUFFIX(IsPath, NV);
- GR_GL_GET_PROC_SUFFIX(PathStencilFunc, NV);
- GR_GL_GET_PROC_SUFFIX(PathStencilDepthOffset, NV);
- GR_GL_GET_PROC_SUFFIX(StencilFillPath, NV);
- GR_GL_GET_PROC_SUFFIX(StencilStrokePath, NV);
- GR_GL_GET_PROC_SUFFIX(StencilFillPathInstanced, NV);
- GR_GL_GET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
- GR_GL_GET_PROC_SUFFIX(PathCoverDepthFunc, NV);
- GR_GL_GET_PROC_SUFFIX(PathColorGen, NV);
- GR_GL_GET_PROC_SUFFIX(PathTexGen, NV);
- GR_GL_GET_PROC_SUFFIX(PathFogGen, NV);
- GR_GL_GET_PROC_SUFFIX(CoverFillPath, NV);
- GR_GL_GET_PROC_SUFFIX(CoverStrokePath, NV);
- GR_GL_GET_PROC_SUFFIX(CoverFillPathInstanced, NV);
- GR_GL_GET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathParameteriv, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathParameterfv, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathCommands, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathCoords, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathDashArray, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathMetrics, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathMetricRange, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathSpacing, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathColorGeniv, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathColorGenfv, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathTexGeniv, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathTexGenfv, NV);
- GR_GL_GET_PROC_SUFFIX(IsPointInFillPath, NV);
- GR_GL_GET_PROC_SUFFIX(IsPointInStrokePath, NV);
- GR_GL_GET_PROC_SUFFIX(GetPathLength, NV);
- GR_GL_GET_PROC_SUFFIX(PointAlongPath, NV);
+ WGL_SET_PROC_SUFFIX(PathCommands, NV);
+ WGL_SET_PROC_SUFFIX(PathCoords, NV);
+ WGL_SET_PROC_SUFFIX(PathSubCommands, NV);
+ WGL_SET_PROC_SUFFIX(PathSubCoords, NV);
+ WGL_SET_PROC_SUFFIX(PathString, NV);
+ WGL_SET_PROC_SUFFIX(PathGlyphs, NV);
+ WGL_SET_PROC_SUFFIX(PathGlyphRange, NV);
+ WGL_SET_PROC_SUFFIX(WeightPaths, NV);
+ WGL_SET_PROC_SUFFIX(CopyPath, NV);
+ WGL_SET_PROC_SUFFIX(InterpolatePaths, NV);
+ WGL_SET_PROC_SUFFIX(TransformPath, NV);
+ WGL_SET_PROC_SUFFIX(PathParameteriv, NV);
+ WGL_SET_PROC_SUFFIX(PathParameteri, NV);
+ WGL_SET_PROC_SUFFIX(PathParameterfv, NV);
+ WGL_SET_PROC_SUFFIX(PathParameterf, NV);
+ WGL_SET_PROC_SUFFIX(PathDashArray, NV);
+ WGL_SET_PROC_SUFFIX(GenPaths, NV);
+ WGL_SET_PROC_SUFFIX(DeletePaths, NV);
+ WGL_SET_PROC_SUFFIX(IsPath, NV);
+ WGL_SET_PROC_SUFFIX(PathStencilFunc, NV);
+ WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV);
+ WGL_SET_PROC_SUFFIX(StencilFillPath, NV);
+ WGL_SET_PROC_SUFFIX(StencilStrokePath, NV);
+ WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV);
+ WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
+ WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV);
+ WGL_SET_PROC_SUFFIX(PathColorGen, NV);
+ WGL_SET_PROC_SUFFIX(PathTexGen, NV);
+ WGL_SET_PROC_SUFFIX(PathFogGen, NV);
+ WGL_SET_PROC_SUFFIX(CoverFillPath, NV);
+ WGL_SET_PROC_SUFFIX(CoverStrokePath, NV);
+ WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV);
+ WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
+ WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV);
+ WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV);
+ WGL_SET_PROC_SUFFIX(GetPathCommands, NV);
+ WGL_SET_PROC_SUFFIX(GetPathCoords, NV);
+ WGL_SET_PROC_SUFFIX(GetPathDashArray, NV);
+ WGL_SET_PROC_SUFFIX(GetPathMetrics, NV);
+ WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV);
+ WGL_SET_PROC_SUFFIX(GetPathSpacing, NV);
+ WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV);
+ WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV);
+ WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV);
+ WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV);
+ WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV);
+ WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV);
+ WGL_SET_PROC_SUFFIX(GetPathLength, NV);
+ WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
}
interface->fBindingsExported = kDesktop_GrGLBinding;