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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-28 19:37:51 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-28 19:37:51 +0000
commit78ff6b4ab677e156b016054ece6a4d08d5846cb7 (patch)
tree79ec7608136b2201431a9d51ec93c3974d7fc438 /src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
parent3d29b6330dc65196d842ac44f8ea2305223ef39b (diff)
Moved mac, unix, win and mesa directories under src/gpu/gl
Diffstat (limited to 'src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp')
-rw-r--r--src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
new file mode 100644
index 0000000000..4686438c62
--- /dev/null
+++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
@@ -0,0 +1,197 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "gl/GrGLInterface.h"
+
+#define GL_GLEXT_PROTOTYPES
+#include <GL/osmesa.h>
+
+#define GR_GL_GET_PROC(F) interface->f ## F = (GrGL ## F ## Proc) \
+ OSMesaGetProcAddress("gl" #F);
+#define GR_GL_GET_PROC_SUFFIX(F, S) interface->f ## F = (GrGL ## F ## Proc) \
+ OSMesaGetProcAddress("gl" #F #S);
+
+// We use OSMesaGetProcAddress for every gl function to avoid accidentally using
+// non-Mesa gl functions.
+
+const GrGLInterface* GrGLCreateMesaInterface() {
+ if (NULL != OSMesaGetCurrentContext()) {
+ GrGLGetStringProc getString = (GrGLGetStringProc) OSMesaGetProcAddress("glGetString");
+ const char* versionString = (const char*) getString(GL_VERSION);
+ const char* extString = (const char*) getString(GL_EXTENSIONS);
+ GrGLVersion glVer = GrGLGetVersionFromString(versionString);
+
+ if (glVer < GR_GL_VER(1,5)) {
+ // We must have array and element_array buffer objects.
+ return NULL;
+ }
+ GrGLInterface* interface = new GrGLInterface();
+
+ GR_GL_GET_PROC(ActiveTexture);
+ GR_GL_GET_PROC(BeginQuery);
+ GR_GL_GET_PROC(AttachShader);
+ GR_GL_GET_PROC(BindAttribLocation);
+ GR_GL_GET_PROC(BindBuffer);
+ GR_GL_GET_PROC(BindFragDataLocation);
+ GR_GL_GET_PROC(BindTexture);
+ GR_GL_GET_PROC(BlendColor);
+ GR_GL_GET_PROC(BlendFunc);
+ GR_GL_GET_PROC(BufferData);
+ GR_GL_GET_PROC(BufferSubData);
+ GR_GL_GET_PROC(Clear);
+ GR_GL_GET_PROC(ClearColor);
+ GR_GL_GET_PROC(ClearStencil);
+ GR_GL_GET_PROC(ColorMask);
+ GR_GL_GET_PROC(CompileShader);
+ GR_GL_GET_PROC(CompressedTexImage2D);
+ GR_GL_GET_PROC(CreateProgram);
+ GR_GL_GET_PROC(CreateShader);
+ GR_GL_GET_PROC(CullFace);
+ GR_GL_GET_PROC(DeleteBuffers);
+ GR_GL_GET_PROC(DeleteProgram);
+ GR_GL_GET_PROC(DeleteQueries);
+ GR_GL_GET_PROC(DeleteShader);
+ GR_GL_GET_PROC(DeleteTextures);
+ GR_GL_GET_PROC(DepthMask);
+ GR_GL_GET_PROC(Disable);
+ GR_GL_GET_PROC(DisableVertexAttribArray);
+ GR_GL_GET_PROC(DrawArrays);
+ GR_GL_GET_PROC(DrawBuffer);
+ GR_GL_GET_PROC(DrawBuffers);
+ GR_GL_GET_PROC(DrawElements);
+ GR_GL_GET_PROC(Enable);
+ GR_GL_GET_PROC(EnableVertexAttribArray);
+ GR_GL_GET_PROC(EndQuery);
+ GR_GL_GET_PROC(Finish);
+ GR_GL_GET_PROC(Flush);
+ GR_GL_GET_PROC(FrontFace);
+ GR_GL_GET_PROC(GenBuffers);
+ GR_GL_GET_PROC(GenQueries);
+ GR_GL_GET_PROC(GetBufferParameteriv);
+ GR_GL_GET_PROC(GetError);
+ GR_GL_GET_PROC(GetIntegerv);
+ GR_GL_GET_PROC(GetProgramInfoLog);
+ GR_GL_GET_PROC(GetProgramiv);
+ if (glVer >= GR_GL_VER(3,3) ||
+ GrGLHasExtensionFromString("GL_ARB_timer_query", extString)) {
+ GR_GL_GET_PROC(GetQueryObjecti64v);
+ GR_GL_GET_PROC(GetQueryObjectui64v)
+ GR_GL_GET_PROC(QueryCounter);
+ } else if (GrGLHasExtensionFromString("GL_EXT_timer_query", extString)) {
+ GR_GL_GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
+ GR_GL_GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
+ }
+ GR_GL_GET_PROC(GetQueryObjectiv);
+ GR_GL_GET_PROC(GetQueryObjectuiv);
+ GR_GL_GET_PROC(GetQueryiv);
+ GR_GL_GET_PROC(GetShaderInfoLog);
+ GR_GL_GET_PROC(GetShaderiv);
+ GR_GL_GET_PROC(GetString);
+ GR_GL_GET_PROC(GetTexLevelParameteriv);
+ GR_GL_GET_PROC(GenTextures);
+ GR_GL_GET_PROC(GetUniformLocation);
+ GR_GL_GET_PROC(LineWidth);
+ GR_GL_GET_PROC(LinkProgram);
+ GR_GL_GET_PROC(MapBuffer);
+ GR_GL_GET_PROC(PixelStorei);
+ GR_GL_GET_PROC(ReadBuffer);
+ GR_GL_GET_PROC(ReadPixels);
+ GR_GL_GET_PROC(Scissor);
+ GR_GL_GET_PROC(ShaderSource);
+ GR_GL_GET_PROC(StencilFunc);
+ GR_GL_GET_PROC(StencilFuncSeparate);
+ GR_GL_GET_PROC(StencilMask);
+ GR_GL_GET_PROC(StencilMaskSeparate);
+ GR_GL_GET_PROC(StencilOp);
+ GR_GL_GET_PROC(StencilOpSeparate);
+ GR_GL_GET_PROC(TexImage2D)
+ GR_GL_GET_PROC(TexParameteri);
+ GR_GL_GET_PROC(TexStorage2D);
+ if (NULL == interface->fTexStorage2D) {
+ GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT);
+ }
+ GR_GL_GET_PROC(TexSubImage2D);
+ GR_GL_GET_PROC(Uniform1f);
+ GR_GL_GET_PROC(Uniform1i);
+ GR_GL_GET_PROC(Uniform1fv);
+ GR_GL_GET_PROC(Uniform1iv);
+ GR_GL_GET_PROC(Uniform2f);
+ GR_GL_GET_PROC(Uniform2i);
+ GR_GL_GET_PROC(Uniform2fv);
+ GR_GL_GET_PROC(Uniform2iv);
+ GR_GL_GET_PROC(Uniform3f);
+ GR_GL_GET_PROC(Uniform3i);
+ GR_GL_GET_PROC(Uniform3fv);
+ GR_GL_GET_PROC(Uniform3iv);
+ GR_GL_GET_PROC(Uniform4f);
+ GR_GL_GET_PROC(Uniform4i);
+ GR_GL_GET_PROC(Uniform4fv);
+ GR_GL_GET_PROC(Uniform4iv);
+ GR_GL_GET_PROC(UniformMatrix2fv);
+ GR_GL_GET_PROC(UniformMatrix3fv);
+ GR_GL_GET_PROC(UniformMatrix4fv);
+ GR_GL_GET_PROC(UnmapBuffer);
+ GR_GL_GET_PROC(UseProgram);
+ GR_GL_GET_PROC(VertexAttrib4fv);
+ GR_GL_GET_PROC(VertexAttribPointer);
+ GR_GL_GET_PROC(Viewport);
+
+ // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
+ // GL_ARB_framebuffer_object doesn't use ARB suffix.)
+ if (glVer >= GR_GL_VER(3,0) ||
+ GrGLHasExtensionFromString("GL_ARB_framebuffer_object",
+ extString)) {
+ GR_GL_GET_PROC(GenFramebuffers);
+ GR_GL_GET_PROC(GetFramebufferAttachmentParameteriv);
+ GR_GL_GET_PROC(GetRenderbufferParameteriv);
+ GR_GL_GET_PROC(BindFramebuffer);
+ GR_GL_GET_PROC(FramebufferTexture2D);
+ GR_GL_GET_PROC(CheckFramebufferStatus);
+ GR_GL_GET_PROC(DeleteFramebuffers);
+ GR_GL_GET_PROC(RenderbufferStorage);
+ GR_GL_GET_PROC(GenRenderbuffers);
+ GR_GL_GET_PROC(DeleteRenderbuffers);
+ GR_GL_GET_PROC(FramebufferRenderbuffer);
+ GR_GL_GET_PROC(BindRenderbuffer);
+ GR_GL_GET_PROC(RenderbufferStorageMultisample);
+ GR_GL_GET_PROC(BlitFramebuffer);
+ } else if (GrGLHasExtensionFromString("GL_EXT_framebuffer_object",
+ extString)) {
+ GR_GL_GET_PROC_SUFFIX(GenFramebuffers, EXT);
+ GR_GL_GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
+ GR_GL_GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
+ GR_GL_GET_PROC_SUFFIX(BindFramebuffer, EXT);
+ GR_GL_GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
+ GR_GL_GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
+ GR_GL_GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
+ GR_GL_GET_PROC_SUFFIX(RenderbufferStorage, EXT);
+ GR_GL_GET_PROC_SUFFIX(GenRenderbuffers, EXT);
+ GR_GL_GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
+ GR_GL_GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
+ GR_GL_GET_PROC_SUFFIX(BindRenderbuffer, EXT);
+ if (GrGLHasExtensionFromString("GL_EXT_framebuffer_multisample",
+ extString)) {
+ GR_GL_GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
+ }
+ if (GrGLHasExtensionFromString("GL_EXT_framebuffer_blit",
+ extString)) {
+ GR_GL_GET_PROC_SUFFIX(BlitFramebuffer, EXT);
+ }
+ } else {
+ // we must have FBOs
+ delete interface;
+ return NULL;
+ }
+ GR_GL_GET_PROC(BindFragDataLocationIndexed);
+ interface->fBindingsExported = kDesktop_GrGLBinding;
+ return interface;
+ } else {
+ return NULL;
+ }
+}