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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-01 15:36:02 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-01 15:36:02 +0000
commitecd84842b3f65918eb040c53391172b6413fd7ad (patch)
treeb6fb8cad101462c65157bad473b161ed40f0bb23 /src/gpu/gl/iOS
parentb82c3993c2f753e5caaff2df9648ebdafc68595f (diff)
Add support to GrGLInterface for vertex array objects
Diffstat (limited to 'src/gpu/gl/iOS')
-rw-r--r--src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp21
1 files changed, 13 insertions, 8 deletions
diff --git a/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp b/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
index 2b4dc64df4..5492e19714 100644
--- a/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
+++ b/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
@@ -79,11 +79,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
// mac uses GLenum for internalFormat param (non-standard)
// amounts to int vs. uint.
interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
- #if GL_ARB_texture_storage
+#if GL_ARB_texture_storage
interface->fTexStorage2D = glTexStorage2D;
- #elif GL_EXT_texture_storage
+#elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
- #endif
+#endif
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
interface->fTexSubImage2D = glTexSubImage2D;
@@ -124,16 +124,21 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
interface->fBindRenderbuffer = glBindRenderbuffer;
- #if GL_OES_mapbuffer
+#if GL_OES_mapbuffer
interface->fMapBuffer = glMapBufferOES;
interface->fUnmapBuffer = glUnmapBufferOES;
- #endif
+#endif
- #if GL_APPLE_framebuffer_multisample
+#if GL_APPLE_framebuffer_multisample
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
- #endif
- interface->fBindFragDataLocationIndexed = NULL;
+#endif
+
+#if GL_OES_vertex_array_object
+ interface->fBindVertexArray = glBindVertexArrayOES;
+ interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
+ interface->fGenVertexArrays = glGenVertexArraysOES;
+#endif
interface->fBindingsExported = kES2_GrGLBinding;
}