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authorGravatar kkinnunen <kkinnunen@nvidia.com>2014-06-30 06:36:31 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-06-30 06:36:31 -0700
commit80549fcdd50269d7e069d6db02b395fca128056c (patch)
treef190d563157d1e5e41f26e0bc1cf724b17a7f3c4 /src/gpu/gl/iOS
parentb8562be65510ea2703e1e34029da8c8f501c340c (diff)
Support using OpenGL ES context on desktop
Support using OpenGL ES context on desktop for unix and Android platforms. This is mainly useful in development. Add --gpuAPI flag to gm, dm, bench, bench_pictures and render_pictures. The possible parameters for the flag are "gl" and "gles". R=bsalomon@google.com, mtklein@google.com, robertphillips@google.com Author: kkinnunen@nvidia.com Review URL: https://codereview.chromium.org/319043005
Diffstat (limited to 'src/gpu/gl/iOS')
-rw-r--r--src/gpu/gl/iOS/SkNativeGLContext_iOS.mm8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
index a276fd05da..1e11c0deb7 100644
--- a/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
+++ b/src/gpu/gl/iOS/SkNativeGLContext_iOS.mm
@@ -42,7 +42,11 @@ void SkNativeGLContext::destroyGLContext() {
[EAGLCTX release];
}
-const GrGLInterface* SkNativeGLContext::createGLContext() {
+const GrGLInterface* SkNativeGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ if (kGL_GrGLStandard == forcedGpuAPI) {
+ return NULL;
+ }
+
fEAGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2];
[EAGLContext setCurrentContext:EAGLCTX];
@@ -61,4 +65,4 @@ void SkNativeGLContext::makeCurrent() const {
}
}
-void SkNativeGLContext::swapBuffers() const { } \ No newline at end of file
+void SkNativeGLContext::swapBuffers() const { }