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authorGravatar kkinnunen <kkinnunen@nvidia.com>2014-10-08 04:14:24 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-08 04:14:24 -0700
commita90ed4e83897b45d6331ee4c54e1edd4054de9a8 (patch)
tree5c79561319e03d1ab6f8901248928ab6cd2d23c5 /src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
parent5a161ea78ebb668849c62baffae0bfffae98c332 (diff)
Make the Sk GL context class an abstract base class
Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before, it depended on ifdefs to implement the platform dependent polymorphism. Move the logic to subclasses of the various platform implementations. This a step to enable Skia embedders to compile dm and bench_pictures. The concrete goal is to support running these test apps with Chromium command buffer. With this change, Chromium can implement its own version of SkGLNativeContext that uses command buffer, and host the implementation in its own repository. Implements the above by renaming the SkGLContextHelper to SkGLContext and removing the unneeded SkGLNativeContext. Also removes SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused: no use in Skia code, and no tests. BUG=skia:2992 Review URL: https://codereview.chromium.org/630843002
Diffstat (limited to 'src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp')
-rw-r--r--src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp197
1 files changed, 197 insertions, 0 deletions
diff --git a/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
new file mode 100644
index 0000000000..dac2d11f16
--- /dev/null
+++ b/src/gpu/gl/egl/SkCreatePlatformGLContext_egl.cpp
@@ -0,0 +1,197 @@
+
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+#include "gl/SkGLContext.h"
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+namespace {
+
+class EGLGLContext : public SkGLContext {
+public:
+ EGLGLContext();
+
+ virtual ~EGLGLContext();
+
+ virtual void makeCurrent() const SK_OVERRIDE;
+ virtual void swapBuffers() const SK_OVERRIDE;
+protected:
+ virtual const GrGLInterface* createGLContext(GrGLStandard forcedGpuAPI) SK_OVERRIDE;
+ virtual void destroyGLContext() SK_OVERRIDE;
+
+private:
+ EGLContext fContext;
+ EGLDisplay fDisplay;
+ EGLSurface fSurface;
+};
+
+EGLGLContext::EGLGLContext()
+ : fContext(EGL_NO_CONTEXT)
+ , fDisplay(EGL_NO_DISPLAY)
+ , fSurface(EGL_NO_SURFACE) {
+}
+
+EGLGLContext::~EGLGLContext() {
+ this->destroyGLContext();
+}
+
+void EGLGLContext::destroyGLContext() {
+ if (fDisplay) {
+ eglMakeCurrent(fDisplay, 0, 0, 0);
+
+ if (fContext) {
+ eglDestroyContext(fDisplay, fContext);
+ fContext = EGL_NO_CONTEXT;
+ }
+
+ if (fSurface) {
+ eglDestroySurface(fDisplay, fSurface);
+ fSurface = EGL_NO_SURFACE;
+ }
+
+ //TODO should we close the display?
+ fDisplay = EGL_NO_DISPLAY;
+ }
+}
+
+const GrGLInterface* EGLGLContext::createGLContext(GrGLStandard forcedGpuAPI) {
+ static const EGLint kEGLContextAttribsForOpenGL[] = {
+ EGL_NONE
+ };
+
+ static const EGLint kEGLContextAttribsForOpenGLES[] = {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ static const struct {
+ const EGLint* fContextAttribs;
+ EGLenum fAPI;
+ EGLint fRenderableTypeBit;
+ GrGLStandard fStandard;
+ } kAPIs[] = {
+ { // OpenGL
+ kEGLContextAttribsForOpenGL,
+ EGL_OPENGL_API,
+ EGL_OPENGL_BIT,
+ kGL_GrGLStandard
+ },
+ { // OpenGL ES. This seems to work for both ES2 and 3 (when available).
+ kEGLContextAttribsForOpenGLES,
+ EGL_OPENGL_ES_API,
+ EGL_OPENGL_ES2_BIT,
+ kGLES_GrGLStandard
+ },
+ };
+
+ size_t apiLimit = SK_ARRAY_COUNT(kAPIs);
+ size_t api = 0;
+ if (forcedGpuAPI == kGL_GrGLStandard) {
+ apiLimit = 1;
+ } else if (forcedGpuAPI == kGLES_GrGLStandard) {
+ api = 1;
+ }
+ SkASSERT(forcedGpuAPI == kNone_GrGLStandard || kAPIs[api].fStandard == forcedGpuAPI);
+
+ const GrGLInterface* interface = NULL;
+
+ for (; NULL == interface && api < apiLimit; ++api) {
+ fDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ eglInitialize(fDisplay, &majorVersion, &minorVersion);
+
+#if 0
+ SkDebugf("VENDOR: %s\n", eglQueryString(fDisplay, EGL_VENDOR));
+ SkDebugf("APIS: %s\n", eglQueryString(fDisplay, EGL_CLIENT_APIS));
+ SkDebugf("VERSION: %s\n", eglQueryString(fDisplay, EGL_VERSION));
+ SkDebugf("EXTENSIONS %s\n", eglQueryString(fDisplay, EGL_EXTENSIONS));
+#endif
+
+ if (!eglBindAPI(kAPIs[api].fAPI)) {
+ continue;
+ }
+
+ EGLint numConfigs;
+ const EGLint configAttribs[] = {
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_RENDERABLE_TYPE, kAPIs[api].fRenderableTypeBit,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_NONE
+ };
+
+ EGLConfig surfaceConfig;
+ if (!eglChooseConfig(fDisplay, configAttribs, &surfaceConfig, 1, &numConfigs)) {
+ SkDebugf("eglChooseConfig failed. EGL Error: 0x%08x\n", eglGetError());
+ continue;
+ }
+
+ fContext = eglCreateContext(fDisplay, surfaceConfig, NULL, kAPIs[api].fContextAttribs);
+ if (EGL_NO_CONTEXT == fContext) {
+ SkDebugf("eglCreateContext failed. EGL Error: 0x%08x\n", eglGetError());
+ continue;
+ }
+
+ static const EGLint kSurfaceAttribs[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_NONE
+ };
+
+ fSurface = eglCreatePbufferSurface(fDisplay, surfaceConfig, kSurfaceAttribs);
+ if (EGL_NO_SURFACE == fSurface) {
+ SkDebugf("eglCreatePbufferSurface failed. EGL Error: 0x%08x\n", eglGetError());
+ this->destroyGLContext();
+ continue;
+ }
+
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("eglMakeCurrent failed. EGL Error: 0x%08x\n", eglGetError());
+ this->destroyGLContext();
+ continue;
+ }
+
+ interface = GrGLCreateNativeInterface();
+ if (NULL == interface) {
+ SkDebugf("Failed to create gl interface.\n");
+ this->destroyGLContext();
+ continue;
+ }
+
+ if (!interface->validate()) {
+ interface->unref();
+ interface = NULL;
+ this->destroyGLContext();
+ }
+ }
+
+ return interface;
+}
+
+void EGLGLContext::makeCurrent() const {
+ if (!eglMakeCurrent(fDisplay, fSurface, fSurface, fContext)) {
+ SkDebugf("Could not set the context.\n");
+ }
+}
+
+void EGLGLContext::swapBuffers() const {
+ if (!eglSwapBuffers(fDisplay, fSurface)) {
+ SkDebugf("Could not complete eglSwapBuffers.\n");
+ }
+}
+
+} // anonymous namespace
+
+SkGLContext* CreatePlatformGLContext() {
+ return SkNEW(EGLGLContext);
+}
+