diff options
author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-01-21 16:09:18 +0000 |
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committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2014-01-21 16:09:18 +0000 |
commit | c72425ae368bfcb47de7d2532eb90d305ec0d1cf (patch) | |
tree | 89199d135e0f899f726632155965dc4b3f17cfe4 /src/gpu/gl/debug | |
parent | 91506eb0b9461a19c6fc7dc0b15edbdbd1ed094d (diff) |
Move GrGLInterface function pointers into a nested struct
BUG=skia:2042
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/133073009
git-svn-id: http://skia.googlecode.com/svn/trunk@13130 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu/gl/debug')
-rw-r--r-- | src/gpu/gl/debug/GrGLCreateDebugInterface.cpp | 268 |
1 files changed, 135 insertions, 133 deletions
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp index bab5f06577..97ab9c2358 100644 --- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp +++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp @@ -791,142 +791,144 @@ const GrGLInterface* GrGLCreateDebugInterface() { GrGLInterface* interface = SkNEW(GrDebugGLInterface); interface->fStandard = kGL_GrGLStandard; - interface->fActiveTexture = debugGLActiveTexture; - interface->fAttachShader = debugGLAttachShader; - interface->fBeginQuery = debugGLBeginQuery; - interface->fBindAttribLocation = debugGLBindAttribLocation; - interface->fBindBuffer = debugGLBindBuffer; - interface->fBindFragDataLocation = noOpGLBindFragDataLocation; - interface->fBindTexture = debugGLBindTexture; - interface->fBindVertexArray = debugGLBindVertexArray; - interface->fBlendColor = noOpGLBlendColor; - interface->fBlendFunc = noOpGLBlendFunc; - interface->fBufferData = debugGLBufferData; - interface->fBufferSubData = noOpGLBufferSubData; - interface->fClear = noOpGLClear; - interface->fClearColor = noOpGLClearColor; - interface->fClearStencil = noOpGLClearStencil; - interface->fClientActiveTexture = debugGLClientActiveTexture; - interface->fColorMask = noOpGLColorMask; - interface->fCompileShader = noOpGLCompileShader; - interface->fCompressedTexImage2D = noOpGLCompressedTexImage2D; - interface->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; - interface->fCreateProgram = debugGLCreateProgram; - interface->fCreateShader = debugGLCreateShader; - interface->fCullFace = noOpGLCullFace; - interface->fDeleteBuffers = debugGLDeleteBuffers; - interface->fDeleteProgram = debugGLDeleteProgram; - interface->fDeleteQueries = noOpGLDeleteIds; - interface->fDeleteShader = debugGLDeleteShader; - interface->fDeleteTextures = debugGLDeleteTextures; - interface->fDeleteVertexArrays = debugGLDeleteVertexArrays; - interface->fDepthMask = noOpGLDepthMask; - interface->fDisable = noOpGLDisable; - interface->fDisableClientState = noOpGLDisableClientState; - interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; - interface->fDrawArrays = noOpGLDrawArrays; - interface->fDrawBuffer = noOpGLDrawBuffer; - interface->fDrawBuffers = noOpGLDrawBuffers; - interface->fDrawElements = noOpGLDrawElements; - interface->fEnable = noOpGLEnable; - interface->fEnableClientState = noOpGLEnableClientState; - interface->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; - interface->fEndQuery = noOpGLEndQuery; - interface->fFinish = noOpGLFinish; - interface->fFlush = noOpGLFlush; - interface->fFrontFace = noOpGLFrontFace; - interface->fGenerateMipmap = debugGLGenerateMipmap; - interface->fGenBuffers = debugGLGenBuffers; - interface->fGenQueries = noOpGLGenIds; - interface->fGenTextures = debugGLGenTextures; - interface->fGetBufferParameteriv = debugGLGetBufferParameteriv; - interface->fGetError = noOpGLGetError; - interface->fGetIntegerv = noOpGLGetIntegerv; - interface->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; - interface->fGetQueryObjectiv = noOpGLGetQueryObjectiv; - interface->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; - interface->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; - interface->fGetQueryiv = noOpGLGetQueryiv; - interface->fGetProgramInfoLog = noOpGLGetInfoLog; - interface->fGetProgramiv = noOpGLGetShaderOrProgramiv; - interface->fGetShaderInfoLog = noOpGLGetInfoLog; - interface->fGetShaderiv = noOpGLGetShaderOrProgramiv; - interface->fGetString = noOpGLGetString; - interface->fGetStringi = noOpGLGetStringi; - interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; - interface->fGetUniformLocation = noOpGLGetUniformLocation; - interface->fGenVertexArrays = debugGLGenVertexArrays; - interface->fLoadIdentity = noOpGLLoadIdentity; - interface->fLoadMatrixf = noOpGLLoadMatrixf; - interface->fLineWidth = noOpGLLineWidth; - interface->fLinkProgram = noOpGLLinkProgram; - interface->fMatrixMode = noOpGLMatrixMode; - interface->fPixelStorei = debugGLPixelStorei; - interface->fQueryCounter = noOpGLQueryCounter; - interface->fReadBuffer = noOpGLReadBuffer; - interface->fReadPixels = debugGLReadPixels; - interface->fScissor = noOpGLScissor; - interface->fShaderSource = noOpGLShaderSource; - interface->fStencilFunc = noOpGLStencilFunc; - interface->fStencilFuncSeparate = noOpGLStencilFuncSeparate; - interface->fStencilMask = noOpGLStencilMask; - interface->fStencilMaskSeparate = noOpGLStencilMaskSeparate; - interface->fStencilOp = noOpGLStencilOp; - interface->fStencilOpSeparate = noOpGLStencilOpSeparate; - interface->fTexGenf = noOpGLTexGenf; - interface->fTexGenfv = noOpGLTexGenfv; - interface->fTexGeni = noOpGLTexGeni; - interface->fTexImage2D = noOpGLTexImage2D; - interface->fTexParameteri = noOpGLTexParameteri; - interface->fTexParameteriv = noOpGLTexParameteriv; - interface->fTexSubImage2D = noOpGLTexSubImage2D; - interface->fTexStorage2D = noOpGLTexStorage2D; - interface->fDiscardFramebuffer = noOpGLDiscardFramebuffer; - interface->fUniform1f = noOpGLUniform1f; - interface->fUniform1i = noOpGLUniform1i; - interface->fUniform1fv = noOpGLUniform1fv; - interface->fUniform1iv = noOpGLUniform1iv; - interface->fUniform2f = noOpGLUniform2f; - interface->fUniform2i = noOpGLUniform2i; - interface->fUniform2fv = noOpGLUniform2fv; - interface->fUniform2iv = noOpGLUniform2iv; - interface->fUniform3f = noOpGLUniform3f; - interface->fUniform3i = noOpGLUniform3i; - interface->fUniform3fv = noOpGLUniform3fv; - interface->fUniform3iv = noOpGLUniform3iv; - interface->fUniform4f = noOpGLUniform4f; - interface->fUniform4i = noOpGLUniform4i; - interface->fUniform4fv = noOpGLUniform4fv; - interface->fUniform4iv = noOpGLUniform4iv; - interface->fUniformMatrix2fv = noOpGLUniformMatrix2fv; - interface->fUniformMatrix3fv = noOpGLUniformMatrix3fv; - interface->fUniformMatrix4fv = noOpGLUniformMatrix4fv; - interface->fUseProgram = debugGLUseProgram; - interface->fVertexAttrib4fv = noOpGLVertexAttrib4fv; - interface->fVertexAttribPointer = noOpGLVertexAttribPointer; - interface->fVertexPointer = noOpGLVertexPointer; - interface->fViewport = noOpGLViewport; - interface->fBindFramebuffer = debugGLBindFramebuffer; - interface->fBindRenderbuffer = debugGLBindRenderbuffer; - interface->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; - interface->fDeleteFramebuffers = debugGLDeleteFramebuffers; - interface->fDeleteRenderbuffers = debugGLDeleteRenderbuffers; - interface->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer; - interface->fFramebufferTexture2D = debugGLFramebufferTexture2D; - interface->fGenFramebuffers = debugGLGenFramebuffers; - interface->fGenRenderbuffers = debugGLGenRenderbuffers; - interface->fGetFramebufferAttachmentParameteriv = + + GrGLInterface::Functions* functions = &interface->fFunctions; + functions->fActiveTexture = debugGLActiveTexture; + functions->fAttachShader = debugGLAttachShader; + functions->fBeginQuery = debugGLBeginQuery; + functions->fBindAttribLocation = debugGLBindAttribLocation; + functions->fBindBuffer = debugGLBindBuffer; + functions->fBindFragDataLocation = noOpGLBindFragDataLocation; + functions->fBindTexture = debugGLBindTexture; + functions->fBindVertexArray = debugGLBindVertexArray; + functions->fBlendColor = noOpGLBlendColor; + functions->fBlendFunc = noOpGLBlendFunc; + functions->fBufferData = debugGLBufferData; + functions->fBufferSubData = noOpGLBufferSubData; + functions->fClear = noOpGLClear; + functions->fClearColor = noOpGLClearColor; + functions->fClearStencil = noOpGLClearStencil; + functions->fClientActiveTexture = debugGLClientActiveTexture; + functions->fColorMask = noOpGLColorMask; + functions->fCompileShader = noOpGLCompileShader; + functions->fCompressedTexImage2D = noOpGLCompressedTexImage2D; + functions->fCopyTexSubImage2D = noOpGLCopyTexSubImage2D; + functions->fCreateProgram = debugGLCreateProgram; + functions->fCreateShader = debugGLCreateShader; + functions->fCullFace = noOpGLCullFace; + functions->fDeleteBuffers = debugGLDeleteBuffers; + functions->fDeleteProgram = debugGLDeleteProgram; + functions->fDeleteQueries = noOpGLDeleteIds; + functions->fDeleteShader = debugGLDeleteShader; + functions->fDeleteTextures = debugGLDeleteTextures; + functions->fDeleteVertexArrays = debugGLDeleteVertexArrays; + functions->fDepthMask = noOpGLDepthMask; + functions->fDisable = noOpGLDisable; + functions->fDisableClientState = noOpGLDisableClientState; + functions->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray; + functions->fDrawArrays = noOpGLDrawArrays; + functions->fDrawBuffer = noOpGLDrawBuffer; + functions->fDrawBuffers = noOpGLDrawBuffers; + functions->fDrawElements = noOpGLDrawElements; + functions->fEnable = noOpGLEnable; + functions->fEnableClientState = noOpGLEnableClientState; + functions->fEnableVertexAttribArray = noOpGLEnableVertexAttribArray; + functions->fEndQuery = noOpGLEndQuery; + functions->fFinish = noOpGLFinish; + functions->fFlush = noOpGLFlush; + functions->fFrontFace = noOpGLFrontFace; + functions->fGenerateMipmap = debugGLGenerateMipmap; + functions->fGenBuffers = debugGLGenBuffers; + functions->fGenQueries = noOpGLGenIds; + functions->fGenTextures = debugGLGenTextures; + functions->fGetBufferParameteriv = debugGLGetBufferParameteriv; + functions->fGetError = noOpGLGetError; + functions->fGetIntegerv = noOpGLGetIntegerv; + functions->fGetQueryObjecti64v = noOpGLGetQueryObjecti64v; + functions->fGetQueryObjectiv = noOpGLGetQueryObjectiv; + functions->fGetQueryObjectui64v = noOpGLGetQueryObjectui64v; + functions->fGetQueryObjectuiv = noOpGLGetQueryObjectuiv; + functions->fGetQueryiv = noOpGLGetQueryiv; + functions->fGetProgramInfoLog = noOpGLGetInfoLog; + functions->fGetProgramiv = noOpGLGetShaderOrProgramiv; + functions->fGetShaderInfoLog = noOpGLGetInfoLog; + functions->fGetShaderiv = noOpGLGetShaderOrProgramiv; + functions->fGetString = noOpGLGetString; + functions->fGetStringi = noOpGLGetStringi; + functions->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv; + functions->fGetUniformLocation = noOpGLGetUniformLocation; + functions->fGenVertexArrays = debugGLGenVertexArrays; + functions->fLoadIdentity = noOpGLLoadIdentity; + functions->fLoadMatrixf = noOpGLLoadMatrixf; + functions->fLineWidth = noOpGLLineWidth; + functions->fLinkProgram = noOpGLLinkProgram; + functions->fMatrixMode = noOpGLMatrixMode; + functions->fPixelStorei = debugGLPixelStorei; + functions->fQueryCounter = noOpGLQueryCounter; + functions->fReadBuffer = noOpGLReadBuffer; + functions->fReadPixels = debugGLReadPixels; + functions->fScissor = noOpGLScissor; + functions->fShaderSource = noOpGLShaderSource; + functions->fStencilFunc = noOpGLStencilFunc; + functions->fStencilFuncSeparate = noOpGLStencilFuncSeparate; + functions->fStencilMask = noOpGLStencilMask; + functions->fStencilMaskSeparate = noOpGLStencilMaskSeparate; + functions->fStencilOp = noOpGLStencilOp; + functions->fStencilOpSeparate = noOpGLStencilOpSeparate; + functions->fTexGenf = noOpGLTexGenf; + functions->fTexGenfv = noOpGLTexGenfv; + functions->fTexGeni = noOpGLTexGeni; + functions->fTexImage2D = noOpGLTexImage2D; + functions->fTexParameteri = noOpGLTexParameteri; + functions->fTexParameteriv = noOpGLTexParameteriv; + functions->fTexSubImage2D = noOpGLTexSubImage2D; + functions->fTexStorage2D = noOpGLTexStorage2D; + functions->fDiscardFramebuffer = noOpGLDiscardFramebuffer; + functions->fUniform1f = noOpGLUniform1f; + functions->fUniform1i = noOpGLUniform1i; + functions->fUniform1fv = noOpGLUniform1fv; + functions->fUniform1iv = noOpGLUniform1iv; + functions->fUniform2f = noOpGLUniform2f; + functions->fUniform2i = noOpGLUniform2i; + functions->fUniform2fv = noOpGLUniform2fv; + functions->fUniform2iv = noOpGLUniform2iv; + functions->fUniform3f = noOpGLUniform3f; + functions->fUniform3i = noOpGLUniform3i; + functions->fUniform3fv = noOpGLUniform3fv; + functions->fUniform3iv = noOpGLUniform3iv; + functions->fUniform4f = noOpGLUniform4f; + functions->fUniform4i = noOpGLUniform4i; + functions->fUniform4fv = noOpGLUniform4fv; + functions->fUniform4iv = noOpGLUniform4iv; + functions->fUniformMatrix2fv = noOpGLUniformMatrix2fv; + functions->fUniformMatrix3fv = noOpGLUniformMatrix3fv; + functions->fUniformMatrix4fv = noOpGLUniformMatrix4fv; + functions->fUseProgram = debugGLUseProgram; + functions->fVertexAttrib4fv = noOpGLVertexAttrib4fv; + functions->fVertexAttribPointer = noOpGLVertexAttribPointer; + functions->fVertexPointer = noOpGLVertexPointer; + functions->fViewport = noOpGLViewport; + functions->fBindFramebuffer = debugGLBindFramebuffer; + functions->fBindRenderbuffer = debugGLBindRenderbuffer; + functions->fCheckFramebufferStatus = noOpGLCheckFramebufferStatus; + functions->fDeleteFramebuffers = debugGLDeleteFramebuffers; + functions->fDeleteRenderbuffers = debugGLDeleteRenderbuffers; + functions->fFramebufferRenderbuffer = debugGLFramebufferRenderbuffer; + functions->fFramebufferTexture2D = debugGLFramebufferTexture2D; + functions->fGenFramebuffers = debugGLGenFramebuffers; + functions->fGenRenderbuffers = debugGLGenRenderbuffers; + functions->fGetFramebufferAttachmentParameteriv = noOpGLGetFramebufferAttachmentParameteriv; - interface->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; - interface->fRenderbufferStorage = noOpGLRenderbufferStorage; - interface->fRenderbufferStorageMultisample = + functions->fGetRenderbufferParameteriv = noOpGLGetRenderbufferParameteriv; + functions->fRenderbufferStorage = noOpGLRenderbufferStorage; + functions->fRenderbufferStorageMultisample = noOpGLRenderbufferStorageMultisample; - interface->fBlitFramebuffer = noOpGLBlitFramebuffer; - interface->fResolveMultisampleFramebuffer = + functions->fBlitFramebuffer = noOpGLBlitFramebuffer; + functions->fResolveMultisampleFramebuffer = noOpGLResolveMultisampleFramebuffer; - interface->fMapBuffer = debugGLMapBuffer; - interface->fUnmapBuffer = debugGLUnmapBuffer; - interface->fBindFragDataLocationIndexed = + functions->fMapBuffer = debugGLMapBuffer; + functions->fUnmapBuffer = debugGLUnmapBuffer; + functions->fBindFragDataLocationIndexed = noOpGLBindFragDataLocationIndexed; return interface; |